Welcome to our tenth dev log. Today we will share with you how the rooms in Runewatch are made.
In this video, we go over the processes that we went through to create a modular NPC character system for Rough Justice: '84.
To make the gameplay more interesting, as well as to increase the replayability of our project Evade the Light, we decided to add the ability to improve...
The newest addition to your fleet has arrived! The Repair 'n Refuel ship (also known as the RnR or "Runner") will be used to... well, repair and refuel...
A quick look at how we went from concept to a workable example of modular architecture in Elegos.
A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.
A new group for my assets support has been created. Here are some UE4 Marketplace assets related to my plugins currently on a 50% discount sale.
Documentation about the new GoreSystemV2 component. It will be update!
New demo including the new GoreSystemV2 component which will be released in the next days! This new system has a preview system which allows you to use...
- Update 1.0.1 - Android support for 4.25+ projects - Update 1.0.2 - Full compatibility with my GoreSystem for 4.25+ projects
This is a commented example on how to merge this two plugins. You'll need to insall and enable both to correctly load these assets.
The complete documentation about this plugin, you'll find all you need to understand and use it!
This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...
A big update with more 500 assets for map editor (modular buildings, roads, walls...) and transform tool
Welcome to Calradia Awakens. Here I will be giving a general overview of the mod.
It's a great time to get some work done at home! There has been some really significant progress being made on Grimmstar with new mechanics, missions...
There's been a lot going on for us at AstroNaughty. Grimmstar has been gaining attention and the business side of things has kept us quite busy. We've...
April brought a slew of new additions, announcements, and changes to Grimmstar. Come take a look at what all was involved.
We had to rework our engine thruster effects because the old ones were just... hideous. Made some vast improvements!
Developing an alien ship that utilizes design techniques seldom (if ever) used before is a daunting task. We think we've found something that works: Alien...
Flyout is now able to handle planets of much larger scale. The original procedural planet will be replaced with a full scale Earth, increasing the start...
Build and pilot accurately simulated aircraft in a massive procedurally generated world.
Modular axe versions. Part 2. Axe itself consists of 30+ parts. Some of the parts will be animated.
A (potentially) endless racing game. You drive forwards and collect coins (maybe other things... ) to buy new parts to use to make your vehicle more rugged...
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.