Coop survival horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

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Keep shading our heroes - it is very important to us to create most realistic and vivid faces. Work in progress screenshots attached.

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Keep shading our heroes - it is very important to us to create most realistic and vivid faces. Work in progress screenshots attached.

We've created a game page on Patreon: Patreon.com. We aren't in high hopes of crowdfunding at the moment, nevertheless we consider it reasonable to give anyone who wants to support the project an opportunity to contribute the development. Also it is a good chance to attract a new public.

Writing tasks for AI, which will be combined later to create an illusion of conscious behaviour. There's still much more laborious work and testing, but it's worth it.

We're going to have a mini team-building this weekend, as a part of our team is successfully located in the same city at the moment. Apart from rest we'll create a couple more photogrammetry references for our protagonists.

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Twin Soul
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White Noise
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