Twin Soul

Twin Soul is a coop-survival horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. Here two players have to join together and face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.


- Photo-realistic graphics;
- Different types of enemies with different combat features;
- Allusions to social problems;
- Post-Soviet setting;
- Mind-tricking gameplay;
- Cooperative puzzle solving;
- Decisions making.
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Development News!

News 3 comments

For those who weren't monitoring our news we remind that Twin Soul is a cooperative indie game being developed by a small team.

First, we'll demonstrate another content pack created for the project:

Content development is a very resource-intensive process which requires a lot of time. However we've already made most of the models needed for demo. Two more packs await us ahead along with graphics research (realtime mirrors, texture map optimization, dynamic light experiments etc).

Beside the content we've done a lot this half a year. Made first gameplay prototype and shot first couple of feet, launched our website twinsoulgame.com and finalized game world concept and its rules.
Most valuable is that we've developed basic AI system which descendants are going to be enemies and probably a bot as a teammate (for ones who enjoy playing alone).
It was very important to us to create an AI which would not just blindly rush to kill player, but have its own demands as the main motive of its behaviour. AI is exactly the core of our gameplay.

First enemy we'll demonstrate will be the Child-Monster. It's primary feature is partial blindness. It shall react to the light source: small one will annoy and even anger it, big one - easily scare away or be a safe spot for players. This enemy is an embodiment of drug addict children, Chernobyl victims and waifs - these problems are up-to-date even in modern world.
Although first monster incarnation wasn't that good, more alien-like than real child:

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That is why we've reworked concept:

pasted image at 2017 03 30 03 55

childfinal1

Among other things we got protagonists models finally ready, they've made a long way starting with photogrammetry and ending up with retopology and polygonal hair creation. Therefore there's lots of work to do on texture maps and materials, although that doesn't interfere with our plans to begin animating main characters soon:

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All screenshots are not prerendered. These are actual game assets captured in Marmoset Engine.

screenshot002

screenshot003

In spite of all forces concentrated on demo creation, which still is quite far from done, we do not forget to work on game-design and plot documents, thinking over mechanics and enemies. As an example, as soon as players shall learn how to confront children's horde, smartly bypass them or lock them in the corner, they'll face a new enemy - Lightman:

light man T pose

This creature isn't afraid of light at all and even controls it, finds targets with its torch or uses specific projectors to locate children and players. And once safe light will become dangerous:

Image uploaded from iOS 5

Pasted image at 2017 08 07 06 40

Image uploaded from iOS 2

Though game isn't being developed very fast, our Alchemilla experience proves that we aren't afraid and don't leave tough projects. But we have to ask our audience to help with PR. It will take you just a few minutes to share info about us with your friends who love horror games and films - that will be really helpful!

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Twin Soul Teaser 2016

Twin Soul Teaser 2016

News

First teaser of Twin Soul - game from Silent Hill: Alchemilla creators.

Devlog #8

Devlog #8

Feature

Our second hero has grown some hair and a beard. Also he's decided what he'll wear in the demo. But for we'll show just couple WIP pics.

Devlog #7

Devlog #7

Feature 2 comments

New child-monster's - coloured and dressed - pics (not final version). As we've already said, we drew our inspiration from children with inborn diseases...

Devlog #6

Devlog #6

Feature

Today we'll share some insides. First to come - new screenshots of our protagonist. You can judge by his fresh colour that he just went through rough...

Comments  (0 - 10 of 17)
sruPL
sruPL

Looks good! I can't wait for the demo :)

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InmatesGame
InmatesGame

Looks creepy and amazing!

Reply Good karma Bad karma+2 votes
pcgamergirl
pcgamergirl

Looks great. Can't wait to check it out.

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dubigrasu
dubigrasu

Are you considering a Linux version? Or at least an Windows OpenGL build so that can be played with Wine ?

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Allien Creator
Allien

It is too early to talk about it.

Reply Good karma+1 vote
Diolator Creator
Diolator

All screenshots taken directly from game engine. We didnt used anything except Unreal Lightmass Technology. Also, there are no scanned models. Everything were made by hand in 3d modeling and texturing software.
With this graphics we achieved you will have stable ~60 fps when the demo will be available. We trying to make first closed (just for stream audience) demo in about a year.

Reply Good karma+3 votes
Guest
Guest

Hi, i got one question. Why u dont get on Kickstarter? they can help your project a lot

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Allien Creator
Allien

1) First of all we are based in Ukraine and Russia. Citizens of these countries can not withdraw money from Kickstarter.
2) To reach the Kickstarter need a lot of promotional material. That's a lot of work, we are currently better to concentrate efforts on the core gameplay.
3) For successful companies on Kickstarter need a large investment of money in the media and advertising, and we have no money.
4) Kickstarter is not a donation, it micro-investment for which you need something else to give. Most earned money will be spent on it. Again, a lot of wasted time and resources.
5) People trust to Kickstarter projects fell after a series of bad games or not issued. We did a little work and can not gain the trust of people.

It happens that the projects make money on Kickstarter but such a little. Kickstarter - it is primarily advertising platform. After all, if successful Kickstarter project falls instantly in news bulletins around the world. So we will sooner or later will appear on Kickstarter, but rather late, now it will only hinder the work.

P.S. Sorry for my bad english, no time to correct.

Reply Good karma+1 vote
Marth8880

>Citizens of these countries can not withdraw money from Kickstarter.

Seriously? That's ******* ridiculous.

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Allien Creator
Allien

In the above countries, ex post facto dictatorship. Kikstarter it's only a small part of the restrictions.
Of course, our fellow citizens are use Kickstarter money, but do it all via detours. Simply - illegally.

Reply Good karma+1 vote
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Twin Soul
Platforms
Windows, Mac, Linux, XBOX, PS4
Developer
White Noise
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Homepage
Twinsoulgame.com
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Genre
Adventure
Theme
Horror
Players
Co-op
Project
Indie
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Latest tweets from @wn_team

RT @IndieDB: See how @WN_Team's co-op survival horror Twin Soul uses photogrammetry to render its protagonists in @UnrealEngineT.co

Aug 11 2017

Chek our news! Indiedb.com via @indiedb

Aug 11 2017

New screenshots! Lnkd.in

Aug 10 2017

RT @sethdennie: @WN_Team this hair is perfect.... these white eyes are #Spooky #Twin_Soul #Twin_Soul_Dev #UE4 #Horror T.co

Jul 28 2017

RT @sethdennie: @WN_Team best monster is dressed and coloured monster! #Twin_Soul #UE4 #Horror #Twin_Soul_Dev T.co

Jul 15 2017

RT @sethdennie: @WN_Team our hero of the day on his way to retopology, texturing and rigging! #Twin_Soul #Horror #Twin_Soul_Dev #UE4 T.co

Jun 2 2017

RT @sethdennie: @WN_Team he wanna be loved no matter what he is #Twin_Soul #Twin_Soul_Dev #Horror #UE4 T.co

May 5 2017

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