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Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008, and has been entirely redesigned in 2011 onward to bring a more immersive Tiberian Sun experience. We invite you to visit our website : www.w3dhub.com

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RSS feed Report content GDI Portable Terminal (view original)
GDI Portable Terminal
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Foxhounde Mar 18 2012 says:

Looking awesome!

+1 vote     reply to comment
Lucífer Mar 18 2012 says:

The description for the new game mechanic is impressive, I looked forward to being a bastard.

+8 votes     reply to comment
Нunter-Seeker Mar 19 2012 says:



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TheNodCommander Mar 19 2012 says:

Very niiiice!

+2 votes     reply to comment
ApornasPlanet Mar 19 2012 says:


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swelord Mar 19 2012 says:

Looks and sounds awesome. Keep up the good work! :)

+1 vote     reply to comment
Templarfreak Mar 20 2012 says:

Making want to play some TS again...I loved using engineers to capture the comps base and build awesome looking bases of both sides.

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Scorpionov Mar 20 2012 says:

awesome...does it play video games? :P

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Crimson_Skie Mar 23 2012 says:


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RetiredGamer Mar 27 2012 says:

I like this because its not an ipad

+2 votes     reply to comment
Renardin Apr 17 2012 says:

lol, thank you everyone ! It was my first texture of the year.

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I forgot to post the GDI version of this, so here you go; and a quick explanation of hacking:

In Renegade, an Engineer loudly rolled up to a building, perhaps had a buddy suicide through the proximity C4 in the doorway, then threw his C4 on the MCT and hoped for the best. Either he did significant damage to the structure (or outright killed it), or accomplished nothing at all aside from giving the enemy some cash and points for disarming his C4.

Here, Engineers are encouraged to sneak up to buildings-- perhaps under the cover of an attack on another part of the base-- and begin silently hacking their target structure.

The results of this sabotage vary based on the target; you could knock out base repairs, shut down all the base defenses in preparation for an airstrike, disable the Ion Cannon or Hunter Seeker uplinks, and even prevent the enemy from purchasing any assault troopers more sophisticated than Riflemen. Sabotage is *not* permanent unless you stick with it for a while, but it is faster than simply pounding a building with artillery, and it gives the enemy very little warning.

Engineers are free to sneak between buildings, nearly-hacking several before pulling them all down at once. Or perhaps the Engineer wants to try cutting power to the Obelisk before dashing for the Tech Center. Or of course, reinforce his hack on the main target-- *permanently* disabling it given enough time.

Structures not permanently disabled will slowly unhack themselves, but there's no efficient way to "undo" the hacking damage; it is immediate, it adds up over time as other Engineers follow up on the first attempt, and with enough time you can permanently disable a structure.

By the way, those Engineers back at base can level up their skills while repairing friendly buildings; and don't bet on a veteran or elite Engineer showing up on radar as he approaches your base.

Mar 18th, 2012
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