Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.
As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.
Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!
It is with pride to announce that the team has begun work on the Tiberian Sun: Reborn 22.214.171.124 release!
Several people have been questioning the future of Reborn, along with what has been happening behind the scenes. This post is here to clear up a lot of things and answer these questions, as well as present a small preview of what is planned for Reborn's next major release.
Below is an excerpt from Lead Producer of Tiberian Sun: Reborn, Wallywood.
A lot of you know that the game is a hobby for us so, sometimes real life steps in the way of that. This past year, I have been struggling with a lot of real life issues. These have included: A hand surgery, unemployment, and even the loss of my father; all this while trying to maintain a healthy family environment. So-needless to say-these things have taken up the majority of my time. Much like life, even the roughest storms will calm, and life starts to level out. With this hobbies can become relevant again. I am proud to announce the team has begun work on the Tiberian Sun: Reborn 126.96.36.199 release!
The team will be revisiting the entire game and will prep it for what could very well considered a final release. Development will not stop necessarily, as future items can always still be implemented. Tiberian Sun: Reborn will be made to feel complete. If future items were to be included, this will not directly affect the core of the game.
Much like Red Alert: A Path Beyond's Delta Release, balance will be solid and adding new units or vehicles could be added on a whim without disrupting the current gameplay.
You can expect several things in this new release, including (but not limited to):
■ A complete overhaul of the gameplay and balance, making TSR more fun overall!
■ A complete redo of several of our buildings and units! Perhaps even some new ones!
■ Overhauls to existing maps, reintroduction of some old maps, and even some new maps!
■ Some brand new features to make your TSR more interesting!
■ And of course, bug fixes.
We are still working out of most of the details regarding TSR 2.0, and will provide more updates soon. Expect pictures, videos, and in-depth details about what all to look forward to.
Thank you for your continued support!
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