- © 2010 - 2012 DesuraNET Pty Ltd. All Rights Reserved. Ready when its done.
- Privacy Policy
- Terms of Use
Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008, and has been entirely redesigned in 2011 onward to bring a more immersive Tiberian Sun experience. We invite you to visit our website : www.bluehellproductions.com.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This is a quick tour through the map GrandCanyon.
We're gathering up everything for the big release.
It's still missing a few props and textures, but other than that, it's good to go.
Awesum :D but what music?
tiberian sun - valves :D
Youtube.com
will you guys ever be able to find out how to work with the Tiberium Weeds?
Yes. I'm working on it right now.
I don't know if it'll be done before Scripts 4 hits the street though.
That's Renegade huh?
That's Renegade's 12 year old engine. Pretty cool eh?
Indeed it is!
Grand Canyon must be one of my absolute favorite TS maps. I must say you hade done a really good job with it, very atmospheric! I love the environments.
excellent work as always u do yourselfs proud
'Bout time.
Hell yeah. :p
Its sooo... perfect!
nice work. perfect atmosphere of dying world.
valves, one of the best songs from TS :).
minor nitpicking:
the sound of the hover mrls hovering is not all that good. its annoying as hell, something more subtle, deeper, more in the bass part of the spectrum would work better.
minor suggestion:
being able to regulate hovering height of the hover mrls, would be a great. it looked wierd when it got somewhat stuck on the rocks.
oh, and great job anyways :).
I'll look into changing the sound. I don't really like it either. :p
Changing the height of the HMRLS ingame would be impossible right now though. The engine isn't capable of doing that.
then try at least to prevent it from barrel rolling, that makes it unrealistic.
a hovercraft should raise more dust while drinving...
Maybe it isn't a conventional hovercraft
Looks quite cool there.
Just my comment on the Hover MLRS... Take some samples from high-output jet engines and it'll sound great. The thing might be small compared to conventional GDI units, but I'd like to hear it roar.
Not to bad, can't wait for the vehicle beta. Also, I think enemy gates shouldn't lower for you you should have to destroy them, or something. =) But then again your just previewing the map.
Awesome can't wait for the vehicle beta. :)
This-looks-so-COOL!!
Will you be able to fly aircraft too?