Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.

As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.

Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!

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RSS Articles


Source: Cobra's Nest Actual
Priority: Viceroy
Scramble Index: Foxtrot-Beta-9

Intel has discovered that GDI has undertaken a redesign of their detestable War Factory, unlike what our operatives on the field have encountered thus far. One of our Black Hand operatives, codename "Hasak", has managed to infiltrate a nearby GDI base in the area and we have received his findings via comlink.






Hasak's initial analysis shows that the master control terminal has been moved to an upper location, much like our own Nod War Factory. The hangar area appears to have been repurposed as a Wolverine maintenance bay. Also, a large area has been opened up in the back and what appears to be a surplus of vehicular components are now stored there. Observations have noted that the production speed of the War Factory has not been affected by these changes.


TS: Reborn July 2017 Update

TS: Reborn July 2017 Update

News 5 comments

<<< Incoming Transmission >>> Good welcome, citizens! More reports on Tiberian Sun Reborn 2.0 have surfaced! Intel indicates the team has received assistance...

TS: Reborn June 2017 Update

TS: Reborn June 2017 Update

News 17 comments

Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the...

Tiberian Sun: Reborn August 2016 Update

Tiberian Sun: Reborn August 2016 Update

News 7 comments

Steadily on the road to 2.0! A new addition to the team, and a new structure for Nod.

The Future of Tiberian Sun: Reborn

The Future of Tiberian Sun: Reborn

News 23 comments

Tiberian Sun: Reborn is back! The development team has begin work on version!

RSS Files
W3D Hub Launcher

W3D Hub Launcher

Installer Tool 12 comments

The W3D Hub launcher is your one stop shop for your W3D gaming needs, providing game downloads and automatic updates, an integrated server browser, centralised...

Texture Pack 8.0

Texture Pack 8.0

Tiberian Sun Reborn texture pack Full Version

This is the latest edition of my mad texture pack. If you want someone in this texture pack continue, but please tell me about it.

(OBSOLETE) C&C Reborn: Infantry Beta v.

(OBSOLETE) C&C Reborn: Infantry Beta v.

Demo 72 comments

Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...

Reborn Ion Cannon Video

Movies 11 comments

This is a video of the GDI Ion Cannon featured in reborn, taking direct influence from the C&C3 Ion cannon with it's separate beams joining to create...

C&C Reborn Gameplay Trailer 2007

Movies 2 comments

A video showing the fast paced gameplay of C&C Reborn

Reborn Teaser 1


A teaser voideo made from the latest internal alpha!

Comments  (0 - 10 of 4,409)

Speaking about both TS: Reborn and APB, are more bot supported maps possible?

Also are more "intelligent" bots possible?
It has been about 2 years since I've played either one, but the last time I looked at either one; there was one bot map on Tiberian Sun: Reborn that was just a ton of GDI infantry bots outnumbering a few Nod bots right in the Nod base then they would just stand around shooting every nod bot that tried to spawn in...

And in A Path Beyond there was one bot map I think called CamoCanyons, where there were many vehicle and infantry bots on both sides that spawned in random locations and battled in the center between both base...
That was cool and all, but the bot spawning wasn't connected to the base buildings so if you destroyed the soviet War Factory there would still be soviet mammoth tanks and heavy tanks magically spawning in...

Are "Renegade X Style" bots a possibility? bots that start as normal riflemen and have to go to a control Panel to purchase a different class or purchase vehicles and then jump into the vehicle they purchase and drive out to battle? Not bot vehicles that just spawn in a random "away from base" location?

I'm just wondering.

Reply Good karma Bad karma+1 vote
One_Winged_Angel Creator

Hi there! We've actually been working on smarter bots that can play the game!

They can do things like purchase vehicles, group up for rushes and even defend the base when it's under attack. With any luck you guys might see them in the next release of TSR!

Reply Good karma+4 votes
Pushwall Creator

Indeed - these "smart bots" are already fairly well developed (though there is still much to be done). APB's ninja-spawn bots are a thing of the past, and these things now take their place (though you have to manually enable them by pressing F8 and typing "botcount 40" without the quotes, any number works but 40 is a good sweet spot). I'm sure it wouldn't be much trouble for the TSR dev team to implement them as well.

Reply Good karma+2 votes

Ever thought about doing this in unreal? Just a thought

Reply Good karma Bad karma+2 votes
One_Winged_Angel Creator

Hey, sorry for the late reply. we have thought about it, but we like the Renegade engine for many reasons. The main reason is that it does exactly what we want it to do despite being really outdated now.

Think of it like this; the W3D hub team a bunch of hobby mechanics and the W3D Engine is an old car. We just like tinkering with this old car because it's fun, not because we're trying to make something that competes with newer cars. Or so to speak.

Reply Good karma+1 vote

I have a hope devs would answer to this, no trolling.

It would be 10/10 if you could add roleplay moments into this game. Like a useful chat with /emotions, character animations, customization etc?
I just would see it and donate my third kidney for it!

Reply Good karma Bad karma+2 votes
One_Winged_Angel Creator

If there's enough call for it, then it's something we might consider. We've never had an RP community in Reborn so it's never been something we've thought about.

Reply Good karma+3 votes

Update? :v

and yes, make bots... try playing this online with 20 kb connection. Not possible.

Reply Good karma Bad karma+3 votes

Awesome work guys! grats! cant wait to play it! will the game have bot support on the release? Thanks

Reply Good karma Bad karma+2 votes

Brilliant game!

Reply Good karma Bad karma+2 votes
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Highest Rated (2 agree) 8/10

Awesome game! i always dreamed about it! but sadly the lack of Offline bots and players to play with online make it not what i should be...
it hope we get AI maps one day so we can enjoy max number bots in maps and big battles, then i will give it 10

Dec 9 2013 by Ahrimansiah


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