The cult classic open-ended wilderness survival roguelike RPG taking place in the ancient North. Throughout the years, UnReal World has been praised for its incredible depth, realism, atmosphere and immersion. Lose yourself in the most intricate, detailed and enchanting iron-age game world.
UnReal World is a unique combination of roguelike roleplaying game and survival simulation. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
We've accomplished quite a graphics update and along with hundreds of redrawn tiles the game has got a whole new outlook now. The graphics engine rewrite brings in huge performance boost and variety of graphical goodies and tweaks
The weather engine has been rewritten from a scratch and we've got detailed and realistic simulation of weather factors such as rain, snowfall, solar elevation angle and temperature changes. The new weather engine deals with numerous weather variables and much greater annual and seasonal changes are to be expected. Put it in short; the years are less alike from now on.
Pretty much everything related to ice has been overhauled. Lakes start to freeze gradually when the weather gets cold enough. This doesn't happen the same time every year, and the ice also doesn't grow equally thick every year. Realistic mechanics for falling through the ice and effects of the cold water have been added to make playing on ice far more risky - and immersive.
Map color scheme now changes according to time of the day and time of the year. The lighting change is based on realistic solar elevation angle on northern hemisphere on a given game-time moment and it's calculated and applied smoothly once per game-minute. Daylight slowly turns into twilight, dusk and night - and then into dawn again. The change of seasons, and the great seasonal variation in length of days and nights in the Far North is now far more concrete and immersive.
Properties of crafted items can be modded so that truly new items can be created. This applies to do-it-yourself items (diy_*.*) and cookery recipes (cookery_*.*). Modding item properties is simple. You just add item property tags and preferred values after the actual crafting code. There are dozens of new item modding property tags to use.
For the full changelog see the game official web page
Brand new version UnReal World version is to be released this month - also on Steam. The exact release dates still remains a mystery for a little longer...
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Highest Rated (7 agree) 9/10
I am following that game since a few years. And to be honest, it evolved a lot lately (in the good direction) and is always a pleasure to discover what new things have been added after a few calm months. It is one of the most in depth survival games around (not the zombie style, but the one were you are sent into wilderness with nothing but a knife and have to find a way to make your own food, fire, clothes, house...). I love the fact too that it is based on the real finnish medieval era, with an…
Feb 16 2012 by vfabien21