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The Protectors of Etheria is a stand-alone mod of the game Warlords Battlecry 3 (i.e. it can be run without having the original game installed - 100% free full game). It is an improved RTS/RPG game with new campaigns, quests, terrain, units, items, heroes, modding features and more. Beta versions available for download!

Post feature Report RSS Changelog 0.8.9 (part 2)

Presenting general changes made to the game in version 0.8.9 (from 0.8.8b).

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Gameplay

  • Playable races can now be customized further by selecting factions, which alter race-wide data (like units, buildings, production and construction) and other specific changes, exclusive to that faction and race combination only
  • Psych inflicting units may now be affected by the same type of psych (were immune)
  • Prison utility building now has the Slavehorde ability and research and can produce thralls
  • Healing Fountain now correctly casts Elcor’s Balm for all races and Fountain of Life research affects all races as well
  • Elcor’s Balm now casts Major Earthpower alongside Major Healing (at level 3 if Fountain of Life is researched)
  • Psych afflictions no longer affect missile hit chance
  • Fear & Awe now reduce attack speed by 25% (was 50%)
  • Fear now reduces damage by 25% (was 50%)
  • Healing Fountain and White Tree utility buildings now regenerate their own hit points
  • Maxed Out resources provoke -1 income (or more)
  • Random weather no longer affects day-night cycle (only precipitation)
  • Implemented new game mode Random Events
  • Garrisoned builders (except the hero) now only give +8 armor & resistance to the tower
  • Ignore Armour bonuses now apply to Critical Cleaves
  • Reduced ranged Critical Freeze duration to 8 seconds (was 13)
  • Critical Freeze duration is now proportionate to target’s current hit points, (-1 sec per 100 hp, minimum 1 sec)
  • Buildings can no longer be interrupted from conversion by enemy attacks
  • Building conversion now takes 75 seconds (was 150) and is affected by Holy Relic research and Converting proficiency
  • Unfixed Alliances now setups teams so that each player on no team gets one at the beginning of the match
  • Sand, Snow, Ford/Shallows & Marsh terrain now give a -30% movement speed penalty
  • Ice terrain now gives a -50% movement speed penalty
  • Implemented new game mode Drop All Items
  • HP regen curve is now sharper and is capped at 0,25 (was 0,5)
  • Implemented dragon limit
  • Added 2 new lairs: Critter Lair and Griffon Lair
  • Added new unit: Chicken
  • Assassination now works with ranged attacks
  • Assassination no longer triggers on targets caught in splash attacks, unless they were the initial target
  • Changed the armour system to be more like that of WBC1 and WBC2. Armour now reduces damage by a fixed percentage based on the armour stat alone
  • Vulnerabilities and Resistances now give +/-25% armor/resistance (was 50%)
  • Lairs now have attitude and rally point buttons
  • Spider Eggs now take attitude into consideration when spawning spiders
  • Fixed bug where psych effects would reroll ad infinitum
  • Garrisoned units may no longer be affected by new psych effects (existing ones still need to wear off)
  • Fixed bug where No Heroes mode would spawn a Red Mage for the Empire instead of a Praetor
  • Diseased units now spread the disease with a strength of 2 (was 5)
  • Fixed bug where diseased units would use the psych strength to spread the disease
  • Day-Night cycle now lasts 30 minutes (was random) and has longer transition periods
  • Right-clicking the attitude button now resets the unit/building’s attitude
  • Neutral lair units now have a 10% chance of being spawned on guardian attitude
  • Units under the effects of Chaos now lose their proficiency bonuses as well
  • Increased XP requirements for level ups by +50%
  • Fixed bug where diplomacy would not be available in campaign scenarios
  • Removed tower limit, instead towers cannot be built next to each other (on a radius of 12)
  • Increased army selection limit to 1024 (was 512)
  • Added Aelfwine and Minos units
  • Ferries can now transport troops
  • Reworked army limit system
  • Fixed resource income system not correctly updating nor correctly displaying
  • Maximum miners is now determined by mine level
  • Miners now have a fixed income of +0.25 resource per second
  • Advanced units no longer give extra bonuses than a basic unit when garrisoned
  • Fixed bug where ranged poison/disease attacks would not consider the attacker’s poison/disease strength (only damage)
  • Ranged poison/disease attacks now have a natural strength of damage/4 (was /2)
  • Implemented cover system
  • Implemented new afflictions Bleeding, Crippled
  • Adjusted Hero Resurrection research costs
  • Melee splash attacks now take the unit’s facing direction into account when determining where the attack will start from (was from the unit’s center, resulting in splash attacks hitting more units to the south and east)
  • Splash radiuses are now aligned to the attacker’s direction as well, so long splash line-like attacks will create a diagonal line when the attacker is facing a diagonal direction
  • Most melee titans now have a 4x3 splash attack radius (was 3x3), the only exception being Sirian who now has a 2x4 radius (longer, but thinner)
  • Fixed bug where Conquest or King of the Hill points were not synced across users during Multiplayer
  • Fixed bug where units would always want to go into a building via its north side, sometimes causing mine filling issues
  • Damage from Critical Cleaves is no longer classified as spell damage
  • Teams may now be set only from range 0 to max players on scenario (no need to be team 5 on a 3 player map)
  • Buildings may no longer be built over chests
  • Poison/Disease default timer is now 5 minutes (was 10)
  • Unit attack speed cap is now at 0.4 attacks per second (was 0.5)
  • Reworked attack speed curves
  • Morale now gives +1.5 morale army limit per point (was +0.5)
  • Melee units are now affected by height bonuses/penalties in relation to their target
  • Starting resources are now 100, 300, 500, 750, 1000 (were 20, 100, 300, 600, 1000)
  • Mine deposits are now 5000, 7500, 10000, 12500 (were 3000, 8000, 15000, 25000)
  • Dragon Temples can now produce every type of Dragon. Dragons produced from the Dragon Temple no longer have a lower production time cost
  • Added diagonal versions of walls
  • Improved wall placement system: dragging the cursor places walls on the current grid position (as in vanilla WBC3), moving the cursor and left-clicking makes a new wall segment from the last to the current grid position, and left-clicking again with no new wall sections added confirms the wall placement
  • Heroes and Treants can no longer be tricked into building walls or towers
  • Units can no longer leave more than one soul after death
  • Lairs now consume 0.25 of each resource per second

Unaligned Siege, Fliers, Monsters, Characters & research:

  • All Dragons take 210 seconds to produce (was 300), take up 10 army limit (was 4) and require a Level 3 HQ building
  • Battering Ram 6arm, 3res, cost 240 80 resources depending on race (was 200 120), +80Dam vs buildings (was +60)
  • Catapult 160HP > 180HP, 5arm, 0res, cost 240 80 resources depending on race (was 200 120), +80Dam vs buildings (was +40)
  • Ballista 35Dam > 28Dam 170HP > 190HP, 5arm, 0res, cost 240 80 resources depending on race (was 200 120)
  • Bone Catapult 155HP > 175HP, 3arm, 5res, cost 240 80 resources depending on race (was 200 120), +80Dam vs buildings (was +40)
  • Trebuchet 170HP > 190HP, 5arm, 0res, cost 255 85 resources depending on race (was 210 110), +100Dam vs buildings (was +40)
  • Eagle 0arm, 2res, cost 45 15 resources depending on race (was 40 20)
  • Bat 0arm, 3res
  • Pegasus 2arm, 5res, cost 170 55 resources depending on race (was 125 100)
  • Griffon 2arm, 5res, cost 170 55 resources depending on race (was 125 100)
  • Harpy 3arm, 7res, cost 45 15 resources depending on race (was 40 20)
  • Lightning Hawk 0arm, 2res, cost 45 15 resources depending on race (was 40 20)
  • Frostbat 2arm, 2res, cost 50 15 resources depending on race (was 40 25)
  • Wyvern 5arm, 5res, cost 170 55 resources depending on race (was 125 100)
  • Firebat 1arm, 3res, cost 50 15 resources depending on race (was 40 25)
  • Dragonfly 4arm, 2res
  • Pterodactyl 15cmb > 14cmb, 13spd > 16spd, 24dam > 22dam, 5arm, 5res
  • Basilisk 18dam > 16dam, 8arm, 8res, cost 40g 110c (was 50g 100c)
  • Fire Elemental 20dam > 18dam, 4arm, 4res
  • Water Elemental 20dam > 18dam, 6arm, 5res
  • Spider 45HP > 40HP, 3arm, 2res
  • Queen Spider 10cmb > 11cmb, 90HP > 80HP, 4arm, 3res, cost 55m 20c (was 50m 25c)
  • Oakman 7arm, 5res, cost 50g 15s (was 45g 20s)
  • Peasant 2arm, 0res
  • Zombie 2arm, 2res
  • Fire Elementals and Air Elementals can now cross lava
  • Fire Elementals now get increased HP regen when on fire
  • Fliers that could normally only attack other fliers can now also attack ships
  • Fixed bug where Goblins from Gobshooters would spawn even when old army limit exceeded
  • Fixed bug where Forge research would not affect Bone Catapults, Gobshooters nor Manticores
  • Animals and Souls are no longer targeted by spells
  • Grimnir 4arm, 7res
  • Aelfwine 4arm, 8res
  • Kheldon 6arm, 3res
  • Paridian 12arm, 6res
  • Minos 8arm, 5res
  • Elana 2arm, 7res
  • Baragon 3arm, 2res
  • Robert 5arm, 2res
  • Gront 4arm, 12res
  • Setroth 14arm, 12res
  • Kaari 6arm, 5res
  • Huge Dragon 40arm, 40res
  • Seal 1arm, 2res, cost 30g 15s (was 1s 10s)
  • Turtle 3arm, 1res, cost 30g 15s (was 1s 10s)
  • Camel 1arm, 3res, cost 55g 16s (was 15s)
  • Cow 1arm, 1res, cost 55g 16s (was 20g 90s)
  • Eye of Oros 0arm, 1res
  • Goose 0arm, 1res
  • Penguin 1arm, 3res, cost 30g 15s (was 1s 10s)
  • Sheep 0arm, 1res, cost 30g 15s (was 10g 110s)
  • Training now gives +7XP
  • Meditation 1 now gives your hero +5 Ritual skill
  • Meditation 2 now gives your hero +10 Ritual skill
  • Meditation 3 now gives your hero +20 Ritual skill
  • Summon Mana 1 now gives your hero +5 Energy skill
  • Summon Mana 2 now gives your hero +10 Energy skill
  • Summon Mana 3 now gives your hero +20 Energy skill
  • Mechanical units can no longer be sacrificed
  • Increased view range of Rare Mines to 18 (from 12)
  • Dual Sails now require keep level 3
  • Reinforced Hull now requires keep level 2

Knights:

  • Swordsman 6arm, 3res, cost 10g 40m (was 15g 35m)
  • Squire 5arm, 3res, cost 40g 10s (35g 15s)
  • Dancing Sword 5arm, 6res
  • Knight Errant 5arm, 3res cost 30m 90s (was 90m 30s)
  • Cavalier 6arm, 4res, cost 35m 115s (was 100m 50s)
  • Paladin 6arm, 5res, cost 50m 150c (was 110m 80c)
  • Archon 4arm, 7res, cost 80s 250c (was 120s 210c)
  • Inquisitor 4arm, 7res, takes up 5 army limit (was 1)
  • Implemented Bounty Hunters research
  • Added Knight factions
  • Knight’s Quest now affects all knight units (except dragons, heroes and siege weapons)
  • Crusade 2 now costs 300 Gold, 300 Metal, 100 seconds
  • Crusade 3 now costs 450 Gold, 450 Metal, 120 seconds
  • Crusade 4 now costs 600 Gold, 600 Metal, 135 seconds
  • Crusade 5 now costs 750 Gold, 750 Metal, 145 seconds
  • Sirian now takes up 30 army limit

Dwarves:

  • Smith 60HP > 65HP, 2arm, 0res
  • Brawler 85HP > 90HP, 2arm, 0res, cost 35m 10s (was 30m 15s)
  • Infantry 85HP > 90HP, 5arm, 4res, cost 45m 15s (was 40m 20s)
  • Axe Thrower 85HP > 90HP, 5arm, 3res, cost 15g 45s (was 20g 40s)
  • Berserker 95HP > 100HP, 7arm, 4res, cost 55m 20s (was 50m 25s)
  • Khazrimi Guard 90HP > 95HP, 7arm, 7res
  • Runelord 60HP > 65HP, 5arm, 6res, cost 50g 150c (was 80g 120c)
  • Dwarf Lord 8arm, 8res, takes up 5 army limit (was 1)
  • Buildings no longer gain additional HP by constructing more buildings
  • Reduced the armour and resistance bonus Dwarf Infantry gained from being drunk to +2 (was +5)
  • Implemented Ornamental Brilliance and Dragonguard of Drak-Dum researches
  • Added Dwarf factions
  • Fixed bug where the cost for Drunkenness, when displayed for a group of units, would include units that wouldn’t be affected by the ability
  • King Khalid now takes up 30 army limit

Undead:

  • Zombie 2arm, 2res, cost 10g 35s (was 15g 30s)
  • Skeleton 9cmb > 8cmb, 70HP > 65HP, 12spd > 10spd, 4arm, 3res, cost 30m 10s (was 30m 20s)
  • Wight 85HP > 70HP, 5arm, 4res, morph cost 10m 5s (was 20m 5s)
  • Dread Knight 90HP > 80HP, 7arm, 6res, morph cost 5c 20m (was 10c 25m)
  • Doom Knight 15cmb > 16cmb, 155HP > 140HP, 22dmg > 24dmg, 7arm, 7res, morph cost 60m 20c (was 55m 25c)
  • Guardian Skull 55HP > 45HP, 11spd > 9spd, 0arm, 2res, morph cost 5 gold 10 crystal (was 5 gold 10 crystal)
  • Skeleton Cavalry 14cmb > 15cmb, 150HP > 140HP, 18dmg > 20dmg, 5arm, 5res
  • Cultist 7cmb > 8cmb, 55HP > 50HP, 2arm, 7res, morph cost 30g 10c (was 25g 20c)
  • Liche 60HP > 55HP, 3arm, 8res, morph cost 65g 20c (was 50g 40c)
  • Wraith 2arm, 5res, cost 15m 45c (was 20m 40c)
  • Shadow 75HP > 70HP, 13dmg > 12dmg, 6arm, 7res, cost 50c 15m (50c 20m)
  • Vampire 6arm, 8res, takes up 5 army limit (was 1)
  • Added Undead factions
  • Bane now takes up 30 army limit

Barbarians:

  • Wardog 11spd > 13spd, 7view > 12view, 2arm, 2res
  • Tribesman 9spd > 10spd, 8view > 10view, 3arm, 1res
  • Rider 23spd > 25spd, 8view > 10view, 1arm, 1res, cost 90g 30m (was 70g 50m)
  • Warlord 22spd > 24spd, 7view > 8view, 2arm, 3res, cost 140g 50m (was 100g 90m)
  • Witch Doctor 9spd > 10spd, 0arm, 3res, cost 40s 130c (was 70s 100c)
  • Reaver 0arm, 0res, cost 20g 65s (was 25g 60s)
  • Rock Giant 5arm, 8res, takes up 10 army limit (was 4)
  • Bloodlust now affects all Barbarians and War Dogs, but excluding Rock Giants (was only Tribesmen)
  • Tribesmen spear missiles are once again used by the towers if they are the strongest missile unit garrisoned
  • Barbarians no longer have pillaging bonus
  • Barbarians now have scavenge bonus
  • Implemented new researches Northreach Partisans and Hidden Refuge
  • Tempest now takes up 30 army limit

Minotaurs:

  • Brute 150hp > 160hp, 8spd > 6spd, 8view > 5view, 20dmg > 24dmg, 2arm, 0res, cost 40g 110s (was 50g 100s)
  • Gnoll 11cmb > 12cmb, 9spd > 10spd, 8view > 7view, 2arm, 1res, cost 20g 50s 18t (was 25g 40s 17t)
  • Slayer Knight 6arm, 5res, cost 20s 65c (was 25s 60c)
  • Axe Thrower 150hp > 160hp, 9spd > 6spd, 8view > 5view, 18dmg > 20dmg, 2arm, 0res, cost 40g 125m (was 50g 115m)
  • Shaman 115HP > 120HP, 8spd > 6spd, 8view > 5view, 0arm, 2res, cost 65g 200c (was 100g 175c)
  • Minotaur King 5arm, 5res, takes up 10 army limit (was 4)
  • Minotaurs (and T-Rexes) under the effects of disease-transmitting or poison-inflicting spells or items will no longer inflict poison or disease on animals with their melee attacks. They also won’t seek animals that are poisoned or diseased unless they themselves are poisoned / diseased or are under the effects of Immunity, Crippling Touch and Venom Touch, which now protects them from the respective illness upon eating the animal
  • Minotaurs no longer have pillaging bonus
  • Minotaur hero can no longer eat animals by default
  • Implemented new Rage system for the Minotaurs
  • Skull of Sartek now takes up 30 army limit

Orcs:

  • Orcs are now Neutral by default (they were Evil)
  • Pillaging bonus is now 50% (was 100%)
  • Kobold 1arm, 1res
  • Goblin 2arm, 1res
  • Goblin Chief 5arm, 2res, cost 110m 40s (was 85m 65s)
  • Infantry 10cmb > 9cmb, 5arm, 2res, cost 40m 15s 15t (was 45m 20s 16t)
  • Kobold Sniper 0arm, 0res, cost 50g 15m (was 45g 20m)
  • Troll 13cmb > 12cmb, 150hp > 160HP, 8view > 7view, 18dmg > 20dmg, 3arm, 3res, cost 110g 35m (was 105g 45m)
  • Wolf Rider 14cmb > 13cmb, 150HP > 160HP, 8view > 7view, 21dam > 22dam, 6arm, 3res, cost 30g 100s (was 25g 105s)
  • Goblin Shaman 2arm, 3res, cost 55g 165c (was 85g 135c)
  • Ogre 15cmb > 13cmb, 160HP > 170HP, 9spd > 8spd, 10view > 8view, 22dam > 24dam, 6arm, 5res, cost 135m 45s 36t (was 110m 80s 38t)
  • Gobshooter 160HP > 170HP, 5arm, 0res, cost 240 80 resources depending on race (was 210 110), +75Dam vs buildings (was +30)
  • Giant 7arm, 8res, takes up 10 army limit (was 4)
  • Gobshooters can no longer produce Goblins by targeting friendly units and buildings
  • Gornak Elfeater now takes up 30 army limit
  • Reduced the Giant’s splash attack size to 3x1 (was 3x3)

High Elves:

  • All High Elven buildings now regenerate their own hit points
  • Lodestar Wisp 6cmb > 5cmb, 8dam > 7dam, 4arm, 4res
  • Venerable Wisp 13cmb > 12cmb, 120HP > 110HP, 19dam > 17dam, 5arm, 5res, build skill 12 (was 10), morph cost 90s 30c (was 80s 40c)
  • Iceguard 80HP > 70HP, 9spd > 8spd, 12dam > 10dam, 6arm, 5res, cost 15g 40m (was 20g 40m)
  • Longbowman 55HP > 45HP, 9spd > 8spd, 5arm, 4res, cost 40g 15s (was 40g 20s)
  • Dragon Knight 15cmb > 16cmb, 150HP > 140HP, 20dam > 19dam, 6arm, 5res, cost 45g 130m (was 110m 65s)
  • Mystic 7cmb > 8cmb, 55HP > 45HP, 3arm, 5res, cost 45s 135c (was 70s 110c)
  • Ice Maiden 6cmb > 7cmb, 55HP > 45HP, 0arm, 5res, cost 40s 115c (was 60s 100c)
  • Halcyon Phoenix 2arm, 5res, 15s 50c (was 20s 45c), now costs 4 ASP (was 3)
  • Manticore 35Dam > 26Dam, 170HP > 190HP, 5arm, 3res, cost 255 85 resources depending on race (was 210 110)
  • Moonguard 8arm, 8res, takes up 5 army limit (was 1)
  • High Elves now have the Blizzard Call research and ability instead of Rites of Dawn
  • Dragon Knights are now immune to Fear, Terror (and Despair)
  • Healing 1 now gives your units +3 Regeneration skill (no longer affects Heroes)
  • Healing 2 now gives your units +5 Regeneration skill (no longer affects Heroes)
  • Healing 3 now gives your units +8 Regeneration skill (no longer affects Heroes)
  • Dragons now deal only half damage to Dragon Knights
  • King Lunarion now takes up 30 army limit
  • White Tower Level 1 cost 100g 100m (was 100m 100s)
  • Healer cost 150g 150m (was 150m 150s)
  • Rune of Cielos cost 75g 75c (was 75s 75c)
  • Rune of Animos cost 150g 150c (was 150s 150c)
  • Rune of Manos cost 200g 200c (was 200s 200c)
  • Rune of Vivos cost 250g 250c (was 250s 250c)

Wood Elves:

  • Wood Elves are now Good by default (they were Neutral)
  • Oakmen now receive +2 combat from Mighty Oaks and +3 damage from Thorns
  • All Wood Elven buildings now regenerate their own hit points
  • Wisp 3arm, 5res
  • Ancient Wisp 125HP > 115HP, 4arm, 6res, build skill 12 (was 10), morph cost 90m 30c (was 80m 40c)
  • Forestguard 80HP > 70HP, 10view > 9view, 12dam > 10dam, 2arm, 6res, cost 40g 15s (was 40g 20s)
  • Gladewarden 55HP > 45HP, 10view > 9view, 2arm, 6res, cost 40m 15s (was 40m 20s)
  • Woodrider 15cmb > 16cmb, 150HP > 140HP, 24spd > 25spd, 3arm, 7res, cost 110g 40m (was 75g 100m)
  • Elven Hunter 7cmb > 8cmb, 130HP > 100HP, 2arm, 6res, cost 65g 195m (was 80g 180m 35s)
  • Druid 12Dam > 16Dam 55HP > 45HP, 9spd > 10spd, 1arm, 6res, cost 55m 165c (was 85m 135c)
  • Dryad 6cmb > 7cmb, 9Dam > 8Dam, 55HP > 45HP, 0arm, 6res, cost 40m 125c (was 65m 100c)
  • Treant 7arm, 6res cost 140s 50c (was 110s 80c)
  • Phoenix 2arm, 5res, cost 15m 50c (was 20m 45c), can no longer convert and now costs 2 ASP (was 3)
  • Ancient Treant 9arm, 8res, takes up 10 army limit (was 4)
  • Dryad can now cast Seduction, has 50 mana and starts with 30 mana
  • The Wood Elven RSB no longer targets buildings that can’t attack
  • Ironbark now takes up 30 army limit

Dark Elves:

  • All Dark Elven buildings (except graveyard) now regenerate their own hit points
  • Will O Wisp 7cmb > 5cmb, 10dam > 8dam, 5arm, 3res
  • Stygian Wisp 13cmb > 12cmb, 110HP > 105HP, 22dam > 18dam, 6arm, 4res, build skill 12 (was 10), morph cost 90s 30c (80s 40c)
  • Dark Infantry 80HP > 70HP, 9spd > 8spd, 5arm, 5res, cost 40g 15m (was 40g 20m)
  • Dark Archer 55HP > 45HP, 9spd > 8spd, 10dam > 11dam, 5arm, 4res, cost 40m 15s (40m 20s)
  • Dark Knight 15cmb > 16cmb, 150HP > 140HP, 20dam > 19dam, 6arm, 6res, cost 115g 40m (was 105g 50s)
  • Assassin 12cmb > 13cmb, 80HP > 70HP, 4arm, 5res
  • Sorcerer 8cmb > 10cmb, 13Dam > 16Dam, 55HP > 45HP, 5arm, 5res, cost 60s 170c
  • Spider Priestess 8cmb > 9cmb, 55HP > 45HP, 0arm, 5res, cost 40s 125c (was 65s 100c)
  • Blackguard 8arm, 9res, takes up 5 army limit (was 1)
  • Umbral Phoenix 2arm, 5res, 15s 50c (was 20s 45c), can no longer convert
  • Tortured Souls are no longer affected by psyche and illnesses
  • Kargoth now takes up 30 army limit
  • Rune of Cielos cost 75m 75c (was 75s 75c)
  • Rune of Animos cost 150m 150c (was 150s 150c)
  • Rune of Manos cost 200m 200c (was 200s 200c)
  • Rune of Mortos cost 250m 250c (was 250s 250c)
  • Tree of Pain cost 150g 150c (was 150s 150c)

Fey:

  • Fey are now Neutral by default (they were Good)
  • Sylph 0arm, 4res, cost 10g 10c (was 15g 5c)
  • Spriggan 3arm, 3res cost 20g 50s (was 25g 45s)
  • Sprite 0arm, 4res, cost 15g 50m (was 20g 45m)
  • Unicorn 2arm, 6res, cost 155s 55c (was 120s 90c)
  • Pixie 0arm, 5res, cost 15m 50c (was 40m 25c)
  • Leprechaun 0arm, 4res cost 20m 55c (was 50m 25c)
  • Banshee 2arm, 7res, takes up 5 army limit (was 1)
  • Faerie Dragon 3arm, 5res, cost 45m 15c (was 40m 20c)
  • New Mirrorwood Tree building
  • No longer has access to Income 1, 2 & 3 research
  • Lore 1 now gives +6XP, costs 260 Gold, 75 Crystal, 60 seconds
  • Lore 2 now gives +12XP, costs 530 Gold, 145 Crystal, 100 seconds, requires Lore 1 & Dreamhold Level 2
  • Lore 3 now gives +18XP, costs 780 Gold, 225 Crystal, 120 seconds, requires Lore 2 & Dreamhold Level 3
  • Lore 4 now gives +24XP, costs 1040 Gold, 300 Crystal, 125 seconds, requires Lore 3 & Dreamhold Level 4
  • Lore 5 now gives +30XP, costs 1300 Gold, 375 Crystal, 130 seconds, requires Lore 4 & Dreamhold Level 5
  • Lore 6, 7, 8 & 9 have been removed
  • Most fey buildings now have mana and can cast various spells
  • The Forestmaster now takes up 30 army limit

Dark Dwarves:

  • Engineer 7cmb > 6cmb, 60HP > 65HP, 5spd > 4spd, 7dam > 8dam, 6arm, 6res
  • Firebomb 6arm, 6res
  • Stone Golem 150HP > 160HP, 8view > 6view, 8arm, 8res, cost 40m 110s (was 50m 100s)
  • Iron Golem 150HP > 160HP, 8view > 6view, 8arm, 8res, cost 40m 110s (was 50m 100s)
  • Crossbowman 13Dam > 15Dam, 60HP > 65HP, 7spd > 6spd, 4arm, 4res
  • Hellbore 35Dam > 44Dam 160HP > 190HP, 5arm, 5res, 7Rng > 10Rng, cost 80g 240c (was 120g 200c)
  • Flame Cannon 35Dam > 26Dam, 5arm, 2res, cost 80g 240c (was 120g 200c), +90Dam vs buildings and they now have splash damage (3x3)
  • Bronze Golem 7arm, 7res, takes up 7 army limit (was 2)
  • Buildings no longer gain additional HP by constructing more buildings
  • Alchemist’s Fire 2 research now also makes flame cannon targets always burn
  • Grond now takes up 30 army limit

Daemons:

  • Quasit 7cmb > 8cmb, 7dam > 8dam, 0arm, 3res
  • Succubus 14cmb > 15cmb, 17dam > 19dam, 0arm, 6res, cost 175g 60s (was 125g 90s)
  • Salamander 11cmb > 12cmb, 160HP > 165HP, 7spd > 8spd, 20dam > 21dam, 6arm, 7res, cost 65g 185c (was 115g 135c)
  • Reaper 85HP > 80HP, 3arm, 6res, cost 30g 90s (was 50g 70s)
  • Imp 4cmb > 5cmb, 8dam > 9dam, 0arm, 3res, cost 75m 25c (was 60m 40c)
  • Nightmare 24spd > 22spd, 20dam > 18dam, 0arm, 4res, cost 185m 65s (was 135m 115s)
  • Pit Fiend 17cmb > 18cmb, 35dam > 36dam, 2arm, 6res, cost 140g 410c (was 215g 335c)
  • Summoner 5arm, 6res, takes up 5 army limit (was 1)
  • Soul cost 30c (was 200c) and are now floating units (was flying)
  • Daemons will now seek Souls even if they are at full HP, but only if they still have a need for them (gaining XP, recovering mana etc..)
  • Salamanders can now cross lava and get increased HP regen when on fire
  • Doombat now also protects Firebats from the resistance drop caused by flying over lava
  • Added new research: Shackles - allows Imps to be garrisoned into towers.
  • Added another new research: Torment - improves the bonuses Daemons gain from devouring Souls (HP 20 > 35, Mana 4 > 7, Reaper XP 20 > 25)
  • Decreased the attack damage of the level 1 Lightning Spire to 25 (from 30)
  • Increased the attack damage of the level 2 Lightning Spire to 35 (from 30)
  • Succubi can no longer create Souls from Tortured Souls
  • Salamanders are now Large (were Huge)
  • Daemon hero may no longer consume Souls by default
  • Implemented new Soul system for the Daemons - a resource that’s incremented upon a Daemonic unit devouring a Soul
  • Daemon buildings may now cast Blink using collected Souls
  • Nightmares may now cast Terrify using collected Souls
  • Fixed Salamander’s Fear aura (it only used to cover itself)
  • Access to Scoutships at the Shipyard
  • Gate 1 now gives +7XP
  • Gate 2 now gives +15XP
  • Chaos Shrines now “stop defeat”
  • Balora now takes up 30 army limit

Empire:

  • Empire is now Neutral by default (except Peasants and Sages. All others were Good)
  • Pikeman 8spd > 9spd, 8view > 9view, 5arm, 5res
  • Halberdier 8spd > 9spd, 8view > 9view, 6arm, 5res, cost 15g 50m (was 20g 45m)
  • Archer 8view > 9view, 5arm, 5res
  • Sergeant 23spd > 24spd, 7view > 8view, 6arm, 6res, cost 30g 90s (was 50g 70s)
  • Sage 12Dam > 16Dam, 8spd > 9spd, 4arm, 6res, cost 50s 140c (was 75s 115c)
  • Mage 12Dam > 16Dam 8spd > 9spd, 4arm, 6res, cost 45s 135c (was 70s 110c)
  • Oracle 12Dam > 16Dam 8spd > 9spd, 4arm, 6res, cost 45s 135c (was 70s 110c)
  • Augur 13Dam > 16Dam 8spd > 9spd, 4arm, 6res, cost 45s 135c (was 70s 110c)
  • Elephant 17cmb > 14cmb, 5arm, 5res, now deals splash damage (3x1)
  • Praetor 5arm, 7res, may now Bribe, takes up 5 army limit (was 1)
  • Foreign Merc 3 no longer produces Iron Golems
  • Foreign Merc researches can now be parallel produced
  • Foreign Merc units now gain the control group of the building they’ve been produced at
  • Foreign Merc 1 no longer produces Ballistae
  • Fame 3 no longer affects to Sergeants
  • The Lion Throne now takes up 30 army limit

Ssrathi:

  • Chameleon 50HP > 45HP, 6dam > 8dam, 3arm, 0res
  • Snakeman 90HP > 80HP, 9spd > 12spd, 4arm, 1res, cost 15g 45s (was 20g 45s)
  • Snakepriest 9spd > 11spd, 10dam > 11dam, 4arm, 4res, cost 35m 95c (was 40m 90c)
  • Lizard Rider 26spd > 27spd, 20dam > 21dam, 5arm, 2res, cost 40m 110s (was 50m 100s)
  • Triceratops 15cmb > 14cmb, 6arm, 5res, cost 40m 110s (was 50m 100s)
  • Tyrannosaurus Rex 10spd > 11spd, 6arm, 5res, cost 80g 240s (was 100g 220s)
  • Naga 4arm, 8res, takes up 7 army limit (was 2)
  • Blending now costs 720 crystal, 110 secs (was 150 crystal and 115 secs) and requires Sun Temple 2 (was 3)
  • Blending now makes Chameleons, Snakemen, Snakepriests, Lizard Riders and Nagas invisible in cover
  • Construction now requires Sun Temple 3 (was 2)
  • Iriki now takes up 30 army limit

Swarm:

  • Giant Ant 3arm, 2res
  • Husk 9cmb > 8cmb, 70HP > 65HP, 12spd > 13spd, 2arm, 5res
  • Scorpion 10cmb > 9cmb, 5arm, 5res
  • Scarab 6cmb > 5cmb, 9spd > 10spd, 10dam > 11dam, 5arm, 5res, cost 45g 15c (was 40g 20c)
  • Dust Devil 12cmb > 11cmb, 150HP > 145HP, 18dam > 19dam, 5arm, 5res, cost 45s 135c (was 60s 120c)
  • Scartauri 15cmb > 14cmb, 160HP > 145HP, 20spd > 24spd, 22dam > 21dam, 6arm, 6res, cost 55g 135m (was 80g 110m)
  • Devourer 280HP > 275HP, 34dam > 36dam, 6arm, 6res, cost 240m 80c (was 210m 110c)
  • Wasp 4arm, 0res
  • Scartauri Priest 6arm, 7res, takes up 7 army limit (was 2)
  • Infestation research now ignores +6 armor (was +15)
  • Famine now costs 350 crystal (was 500)
  • Fixed bug where Devourer would not diminish army limit
  • Melkor now takes up 30 army limit
  • Burial Hall, Queen, Shrine of Melkor and Watcher now give only +2 army limit (was +3)

Plaguelords:

  • Zombie cost 10m 35s (was 15m 30s)
  • Slime 7cmb > 6cmb, 50HP > 85HP, 8spd > 5spd, 7dam > 8dam, 1arm, 5res, cost 45m 15c 16t (was 30m 10c 13t)
  • Ooze 10cmb > 9cmb, 150HP > 165HP, 8spd > 5spd, 13dam > 15dam, 2arm, 6res, morph cost 200m 70c (was 150m 100c)
  • Ghoul 5arm, 2res
  • Spore 9cmb > 12cmb, 12spd > 10spd, 0arm, 2res, cost 35m 95c (was 55m 75c)
  • Gazer 7cmb > 6cmb, 60HP > 65HP, 12spd > 10spd, 11dam > 13dam, 0arm, 2res, cost 45g 15c (was 40g 20c)
  • Contaminator 8cmb > 7cmb, 55HP > 60HP, 12spd > 10spd, 7dam > 8dam, 0arm, 2res, cost 65g 25c (was 60g 30c)
  • Cyst Hydra 150HP > 160HP, 5arm, 6res, cost 40m 120s
  • Clot Hydra 15cmb > 14cmb, 280HP > 300HP, 10spd > 7spd, 34dam > 35dam, 6arm, 6res, cost 240s 80c (was 220s 100c), splits into three Bloodspawn on death
  • Spore Hydra 15cmb > 14cmb, 280HP > 300HP, 8spd > 6spd, 35dam > 36dam, 6arm, 6res, cost 240s 80c (was 220s 100c)
  • Plague Priest now takes up 5 army limit (was 1)
  • New Bloodspawn unit
  • Access to Scoutships at the Shipyard
  • Plaguelords no longer have Spores in normal retinue, instead they get Eyes of Oros
  • Rot now costs 1000 crystal (was 600)
  • Antharg now takes up 30 army limit
  • Reduced all Hydra variants’ splash attack size to 3x1 (was 3x3)
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