The Iron Oath is a turn based tactical RPG set in a dark fantasy world. Recruit and manage a roster of adventurers across decades and centuries, and send them on missions where they must confront their mortality. Every decision made carries weight and can have a minor or major influence on the world around you. As you and your guild progress, the world changes dynamically, opening up new paths to follow and resulting in a unique experience for every playthrough.

Post news Report RSS Development update & Kickstarter

New screenshots, gifs, gameplay video and upcoming Kickstarter info for our tactical RPG The Iron Oath.

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It has been a long time since we created our IndieDB page, and we have a lot of new things to show you! For those who aren't familiar with our project, it's a medieval fantasy tactical RPG where you recruit & manage a roster of characters, all wrapped up in a dynamic overworld filled with tons of stories and missions to complete.

A compilation of character animations for The Iron Oath


Over the last few months we've reworked outdated enemy designs, added new animations and effects, polished our UI, and have continued to iterate on our combat system. We've also just begun adding some new environments to the game, but we'll cover that in a future update.

In early June we released our first pre-alpha gameplay teaser showing off 5 minutes of combat. We've received a great response so far and while it's still rough and requires improvement, we're happy that the community seems to be behind the general concept and direction of the game.


Since the new year we've been preparing for our eventual Kickstarter, which we are happy to announce will be launching next month on August 9th. Reaching our goal will allow us to continue to work full time on our game and fund additional aspects of development like music, sound and additional art and animation. In the meantime, we would appreciate your support on our Thunderclap Campaign to ensure our Kickstarter gets off to a good start :)

screenshot1


In the next update we'll show off some of the new environments that we're currently working on. If you like what you see please consider supporting our Thunderclap and signing up for our newsletter through our website. You can also follow us on social media to stay up to date :) Thanks for reading!

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Comments
baszermaszer
baszermaszer

Excellent graphics and top notch GUI! Nice story elements. MUST BUY for me!
I'm a turn based fan and your game has enough lore proven with the skills descriptions and class names to get me super excited. Can't wait for the Kickstarter! Maybe support players with 1280x1024 native resolution monitors and you could allow the fonts be bigger on smaller resolutions, scaling good downward too. Or allow UI scale: 100%~~150% like in Monsters' Den: Godfall or Battle Brothers, for older people to have a fun time reading your spell and action descriptions.

Congratulations on this video!

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sennin Author
sennin

Thank you! We do indeed have a lot of lore and backstory written out(about 40 pages worth in google drive heh). We're planning to support all resolutions down to 1280x720, so 1280x1024 shouldnt be a problem, Unity makes that fairly easy. Font scaling is a good idea too and that should be something we can do. I actually think the skill description popups are a little small as is anyway heh.

Thanks for the support :)

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gameartdevguy
gameartdevguy

Oh my... This looks extremely sexy. I'm a huge fan of turn based strategy rpgs (started with my first playthrough of Shining Force) and frankly, it's a genre that doesn't get enough attention IMO... I'm currently playing the Banner Saga on Steam and looking at this title has my curiosity piqued. Are you guys planning on adding gamepad support to the game? Anyway, looks really awesome... Looking forward to seeing more updates on this game.

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sennin Author
sennin

Hey thanks :) Gamepad support would be tricky and with the way the UI is currently set up it would be clunky at best, and would possibly require us to design a completely separate UI for gamepad which would be a lot of work. However if we end up reaching our stretch goal for consoles then gamepad support would be available on PC.

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gameartdevguy
gameartdevguy

I guess I'll be following the crowd funding campaign very closely =)

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The Iron Oath
Platforms
Windows
Developer & Publisher
Curious Panda Games
Engine
Unity
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Theironoath.com
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