Tag "devlog"  (0 - 30 of 351)
The Maestros RTS - Injecting Humor

The Maestros RTS - Injecting Humor

News

Where/how do we add humor to a multiplayer-focused game like The Maestros to give it the lighter atmosphere we intend? Step 1: Death VFX.

The big update is live!

The big update is live!

News

The huge patch is out - new features galore! New maps, mechanics, weapon modifiers, you name it. Wanna help us test it? Message us, and get a game key...

Welcome to Dreamland

Welcome to Dreamland

News

Have you ever dreamt of rain clouds in the desert?

Art Process & Progress Updates

Art Process & Progress Updates

News

With the kickstarter upcoming on the horizon, we go over a selection of features currently being worked on, as well as the art process spread out across...

Final UI Improvements

Final UI Improvements

News

A few final tweaks and improvements to the UI in Equilinox!

Development Log Week 100

Development Log Week 100

News

100! It’s hard to believe, but Michi and I have been working on this project for about 100 weeks now and we’ve written a development log in each one...

Tactical Roguelike RPG is updated and releases more keys

Tactical Roguelike RPG is updated and releases more keys

News

We are releasing Build 35 and 100 more keys to the First Access for Depth of Extinction on itch.io today. This build greatly improves the visual quality...

Terrible Beast - New Content today!

Terrible Beast - New Content today!

Feature

Hello all, we have just released our update to the Terrible Beast from the East. It contains new Invasions, new Items, a whole new crafting merchant and...

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

News

In this Ciel Fledge devlog 17th entry, we talk about adding improvements to the game such as schedule save slots. Also some announcement about the game.

Alder's Blood Hunter's profiles: Jaeger

Alder's Blood Hunter's profiles: Jaeger

News

This time: appearance and the backstory of Jaeger.

Village Monsters Alpha 1.06 Linux Demo

Village Monsters Alpha 1.06 Linux Demo

Download

The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download. This is the final demo release of the Kickstarter campaign and contains...

Village Monsters Alpha 1.06 Demo

Village Monsters Alpha 1.06 Demo

Download

The latest demo for Village Monsters, Alpha 1.06, is now out and ready to download. This is the final demo release of the Kickstarter campaign and contains...

Development Log Week 99

Development Log Week 99

News

What a week! For the first time in almost two years of development, other people than ourselves started playing Prosperous Universe! We were prepared...

Devlog #17 – “Alpha to Beta”

Devlog #17 – “Alpha to Beta”

News

Latest devlog on our road from alpha to beta. This explains on our latest upcoming update where we talk about a new UI and more content to come.

Fighting deeper in Dead in Vinland

Fighting deeper in Dead in Vinland

News

In Dead in Vinland, we made sure the combat system was both deep and simple to play! That's why today, we talk about the technical aspects! Numbers, accuracy...

Creating the Vampire John Marston || The Amazing Fantastics DevLog #3

Creating the Vampire John Marston || The Amazing Fantastics DevLog #3

Feature

Superhero RPG. Half vampire and half human, Gunslinger is an expert marksman molded by the rugged lands of the Old West. He's come face-to-face with the...

Development Log Week 98

Development Log Week 98

News

There’s excitement in the air: After almost two years of development, the first closed alpha tests are about to commence. Consequently, a lot of our...

Pathea Games partners with Team17 to bring My Time at Portia to PC and consoles!

Pathea Games partners with Team17 to bring My Time at Portia to PC and consoles!

News

Pathea Games partners with Team17 to bring My Time at Portia to PC and consoles, to be released in late 2018.

About design choices in Alder's Blood and struggles around them

About design choices in Alder's Blood and struggles around them

News

🆎New post on our blog from our concept artist and illustrator - Alex Siwek, how do you like the idea with ruby leaves? 🍁

Without Light: v0.83 progress

Without Light: v0.83 progress

News

Progress of Without Light as of October 1, 2017 Hi guys, so here's some of the stuff that we've fully implemented into the game :)

Border Recon - Weapons Updated (01/10/2017)

Border Recon - Weapons Updated (01/10/2017)

News

I've updated the list of weapons to be used in the game.

Grand Guilds - September 2017 Update

Grand Guilds - September 2017 Update

News

Brand new demo coming soon, card unlocking, character progression, guild quests, new story arc, and much more!

Devlog #1

Devlog #1

News

What, how, who? An introductory devlog article for Hidden Cubes, a 3D puzzle game that's like playing tangram with cubes.

'Slender' development begins

'Slender' development begins

News

Development on "Slender: The Arrival - Remastered" has begun. Prepare to experience fear all over again!

Border Recon - Improved Animation System

Border Recon - Improved Animation System

News

A demo of the upgrade to the movement system showcasing the solution to the problem which I've pointed out in my previous devlog.

Beekyr Reloaded Devlog Update #2: Main menu redesign

Beekyr Reloaded Devlog Update #2: Main menu redesign

News

I have been working in the main menu. Before it was just fine but nothing fancy and to be honest a bit annoying.

Devlog #97 - User interface

Devlog #97 - User interface

News

With the closed alpha tests coming closer every day, our work revolves more and more around getting the game ready for its first contact with actual players...

Border Recon - New Movement Animation System

Border Recon - New Movement Animation System

News

A new implementation system to replace the current glitchy system.

Border Recon - New Movement Animation System (Planned)

Border Recon - New Movement Animation System (Planned)

News

Implementing a new movement animation system to replace the current glitchy system.

Fighting for survival

Fighting for survival

News

You've probably heard about Dead in Vinland's all new combat system. Will you kill or be killed? It's up to you.

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