Tag "devlog"  (0 - 30 of 416)
"Survive The Day" Level 2: Donut Perp!

"Survive The Day" Level 2: Donut Perp!

News

Survive The Day A game about surviving the office workday Annoying co-workers, pointless meetings, paper jams, office politics, and just not wanting to...

Robothorium Devlog: New D.A and new exploration system

Robothorium Devlog: New D.A and new exploration system

News

Are you ready for our first devlog article about Robothorium? On the schedule: new D.A and how we've created a more immersive dungeon exploration.

Mid Week Update 13/12/2017

Mid Week Update 13/12/2017

News

So it’s been a little while since we last published a Devlog, and I wanted to update you all on whats been going on at Team MegaSloth, and what’s...

About Smell System in Alder's Blood + We just run our Discord!

About Smell System in Alder's Blood + We just run our Discord!

News

Let's talk about Smells today! Wanna give us a feedback, or just chat? Join our Discord!

How to give the feeling of playing in movies

How to give the feeling of playing in movies

News

New devlog on Epic Loon explaining the different tips we used to create immersion.

Development Log Week 108

Development Log Week 108

News

If we had to name one defining thing that makes Prosperous Universe what it is, the thing that determines game feel, pacing and a player’s progression...

Unforeseen Devlog #2!

Unforeseen Devlog #2!

News

New particle systems (fires, smoke, explosions, etc.)!

Devlog video - December 2017

Devlog video - December 2017

News

The December devlog video is here ! -> Showcasing, Testing, Dialogs & Rivers

Devlog #1: Devastated: Andrew's Dictaphone

Devlog #1: Devastated: Andrew's Dictaphone

News

First part of the devlog of Devastated: Andrew's Dictaphone :D

Developing an immersive menu system

Developing an immersive menu system

News

For Epic Loon, we wanted the menus to be as immersive as possible. And when your game is talking about a fat boy cinephile nerd, in the 90’s, possibilities...

Development Log Week 107

Development Log Week 107

News

Just like that it’s December and the new year is approaching quickly. While Michi continues adding depth to the base building feature, Martin is hard...

Devlog #1

Devlog #1

News

Weekly Devlog #1! Updated terrain, crosshair, and more!

Friday 01/12/2017 Update + Kickstarter Live!

Friday 01/12/2017 Update + Kickstarter Live!

News

Friday 01/12/2017 Update: Features Optimisation, New Art Assets, Terrain Smoothing.

Journey's End Devlog #4 - UI Rework

Journey's End Devlog #4 - UI Rework

News

We've done a very significant overhaul of nearly every UI related system in Journey's End!

AI Development - Spaceship Construction - Scrap Galaxy

AI Development - Spaceship Construction - Scrap Galaxy

News

Scrap Galaxy is a local build-and-destroy deathmatch game for up to 4 players. It is a 2D top-down shooter taking place out in space in a galactic junkyard...

Grand Guilds - November 2017 Update

Grand Guilds - November 2017 Update

News

Better graphics, improved character portraits, new environments, and much more for this awesome SRPG!

Tales From Windy Meadow - November Update

Tales From Windy Meadow - November Update

News

November devlog from the developers of Tales From Windy Meadow, fantasy pixel art Visual Novel.

Update 1.1.14 - Bonus level and major performance improvements

Update 1.1.14 - Bonus level and major performance improvements

News

This major update’s centre piece is the bonus level, available after completing the final stage, “Victory Lap”. Performance improvement is also...

New art style for Wolf Gang

New art style for Wolf Gang

News

A new art style, more optimizations, and a mobile version all get announced!

[Ciel Devlog #20] Refining the Schedule Sort System

[Ciel Devlog #20] Refining the Schedule Sort System

News

In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.

ONI

ONI

Company

Brief History of the Project: The idea belongs to Denis Listov, who in far 2013 had the desire to make a game that would combine the pleasure of fighting...

Development Log Week 106

Development Log Week 106

News

Our third alpha test has started and is focusing on space flight and trading between two colonies. Meanwhile Martin has started implementing the new payment...

Weekly Blog #3

Weekly Blog #3

News

Weekly Updates of The Six Dragons game development.

Deep Flare Devlog #4: The Ship

Deep Flare Devlog #4: The Ship

News

This week we discuss how we changed the game flow from Deep Flare: Explorer to Deep Flare concerning the movements of the main ship.

New Hunter in Alder's Blood, Occultist!

New Hunter in Alder's Blood, Occultist!

News

The creation process of the Occultist. Can you recognise the inspirations?

Status Update #3

Status Update #3

News

We cover the progress we've made last week and cover what we plan on working on this week!

Development Log Week 105

Development Log Week 105

News

While Michi is knee-deep in preparations for the next round of closed alpha tests, Martin got started on the rather boring topic of real-world payment...

Weekly Devlog 2

Weekly Devlog 2

News

Enemy AI fixes, new abilities and performance increase!

BEHIND THE SCENES: Narrative mechanics

BEHIND THE SCENES: Narrative mechanics

News

In my last update, I promised I would offer an example of the kind of reflections that could be prompted by clues and other narrative elements of the...

Alder's Blood - now you can listen to a fragment of soundtrack, new gifs, new illustrations!

Alder's Blood - now you can listen to a fragment of soundtrack, new gifs, new illustrations!

News

Our sound designer, Adam, has written a few words about his approach to the music for Alder's Blood. We've decided to show you a fragment of his soundtrack...

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