We would like to announce the first of what we hope to be a regular event, “Unwind with the Developers”. While we are still a long way away from having a playable game environment to show off, we’d like to take the opportunity on some weekends to field some Q & A with our fans in a live environment. To that end, we’ll be running a steam where some of our developers will be unwinding with a little bit of online gaming while answering some of your questions about the development process. To start with, it will just be us playing rounds of various games with just the developers, but hopefully we will be able to expand it to us actually playing matches in games with or against some of you.
The basic procedure will be that one of the developers will stream to our Twitch.tv account (http://www.twitch.tv/bladesofascension) and you can join us there to watch us play while we answer any questions that you might have for us. One of the staff will be on hand to filter through the questions and comments and direct them at us, and we’ll do our best to answer them provided we can do so. If we can make this a regular thing, we’ll try to mix it up a bit as to who is playing on a given session so that we can field all sorts of questions on the various departments.
Due to illness, we will be pushing the stream back one week to November 16th.
As a result our first event is tentatively scheduled to be on Saturday, November 16th at approximately 2PM EST (Approximately 7 PM GMT). Joining us will be SeijiTataki, Community Manager and Game Designer, and Jake, our head programmer and project lead.
Latest tweets from @jdbartist
Jul 29 2015, 9:51am
@RobPhillips666 there has been progress but i am not that fast atm. Need a bit more help to get some stuff done.
Jun 17 2015, 11:47am
SUMMER SALE – ALL ACCESS: Let’s kick it off with the start of our Summer sale going from 13th of June till 27... T.co
Jun 13 2015, 4:55am
SUMMER SALE – ALL ACCESS T.co
Jun 13 2015, 4:28am
@FreddieChessell I will try to release more footage soon
May 31 2015, 8:45am
@FreddieChessell Thanks dude, still working on it! Might release Kejim this year, but that's not a promise
May 31 2015, 7:27am