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KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat. 
  • Explore the dynamic game world as a whole, rather than through individual maps. 
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system . 
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder. 
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options. 
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical). 
  • Random missions get generated depending on the player’s actions and allegiances. 
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces. 
  • Direct ship controls create complete immersion. 
  • Advanced physics provided by NVIDIA PhysX technology
Image RSS Feed Latest Screens
Blue sun Flying into a star Explosions... in SPAAAACE!
Blog RSS Feed Report abuse Latest News: Starpoint Gemini 2 launched!

3 comments by DanijelMihokovic on Sep 26th, 2014

One whole year, ladies and gentlemen. That's how long we've been in Early Access. And it has been absolutely amazing! Simply because of all of YOU!
 Yes... YOU, looking at the screen right now. If it weren't for each and every one of you, the game would be much much different.

 So, please accept a heartfelt THANK YOU from all of us here in the team. You humble us.


Onto the business at hand :). The standard procedure would now be to mention the highlights, but come on... campaign is likely the most interesting ;). The complete change-list is below as usual.

As is already customary, we're releasing a couple of new screenshots, but also a brand new gameplay video. Just a quick glance at the game.

Blue sunFlying into a starExplosions... in SPAAAACE!Time to dockInto the sunsAquila

v1.000 CHANGE-LIST

  • FIXED: When story panel is activated, PTE is shut down and audio volume is lowered
  • FIXED: Game is paused when Mission failed panel is active
  • FIXED: Fire at will mode is automatically deactivated when a cut-scene starts
  • FIXED: Freelance missions are filtered when Reputation is changed
  • FIXED: Ships and stations change color-coding when Reputation changes
  • FIXED: Tutorial setting is saved properly
  • FIXED: Starchart hint is now properly placed when using gamepads
  • FIXED: Fire At Will with beam weapons fixed
  • ADDED: Full campaign mode
  • ADDED: Riftway fast-travel grid
  • Simply fly into it and let it carry you.. some maneuvering is required though, since inertia can sling you out
  • ADDED: Numerous missing sound effects
  • ADDED: Full ambient soundtrack
  • ADDED: Full combat music soundtrack
  • ADDED: Freelance missions deactivated during the first mission in the campaign mode
  • ADDED: Mercenaries
  • You can hire Mercenaries to accompany you
  • Be careful to pay them their salaries... or they will leave your service, or alternatively beat you up...
  • ADDED: Several starting options for the Freeroam mode (character name, ship, portrait)
  • ADDED: Adding turret now costs money depending on the ship class
  • ADDED: You can now remove turrets from weapon batteries
  • ADDED: Autosaves to Campaign mode (when accepting a mission)
  • ADDED: Cloak while active, now drains ship's power, much like skills
  • ADDED: Skills are now SUSTAINED(!)
  • Skills don't have limited duration anymore, but simply drain power while active
  • It is possible in theory to setup your ship that you can sustain a skill indefinitely
  • ADDED: Try going closer to the suns now. I dare you :P
  • UPDATED: Boarding mechanics have went through another tweak
  • UPDATED: NPCs and missions will now spawn according to regional level range
  • UPDATED: Trooper price increased from 100 to 250
  • UPDATED: Alarming/Deadly/Impossible enemies granted damage reduction of 10%/20%/30%
  • UPDATED: Player no longer receives bounty without taking part in battles against Heroes
  • UPDATED: Enabled rank restrictions for ship classes
  • UPDATED: Easy difficulty no longer receives a flat hardcoded starting credits.
  • UPDATED: Loading a game with hull bonus no longer forces the player to repair the difference in hull.
  • UPDATED: The engineer can no longer receive experience by scanning his own anomaly
  • UPDATED: Boarding hostile ships is no longer a crime
  • UPDATED: Clicking on the boarding slot will place a waypoint on the captured ship if that ship is beyond target lock distance
  • UPDATED: The player can no longer loot a captured ship beyond transporter distance
  • UPDATED: Player now receives 6%/12%/25%/50% damage from heavy weapons on Easy/Normal/Hard/Extreme difficulties
  • UPDATED: Player now receives 10%/25%/50% damage from beam weapons on Easy/Normal/Hard difficulties
  • UPDATED: The recommended level for Missions has a bigger font size and flashes red if the rec. level exceeds player level
  • UPDATED: The captain info panel will now properly display if the player is unlawful
  • UPDATED: The log now displays recommended level for missions (in the list)
  • UPDATED: Mining Beam now deals 100 times more damage to asteroids
  • UPDATED: Heroes now deal +50% beam weapon damage and +100% damage with all other weapons
  • UPDATED: Heroes receive 2.5% damage from all NPCs (excluding mercenaries and other heroes) and receive 30% damage from the player
  • UPDATED: Heroes have reduced bounties
  • UPDATED: Heroes now have the title "Hero" instead of faction association written on the target lock
  • UPDATED: Heroes can no longer be boarded
  • UPDATED: Licenses have been balanced to make more sense
  • UPDATED: Officers have been rebalanced
  • UPDATED: New loot system gave more accuracy to the progression system and bonus modifiers from perks, officers and licenses
  • UPDATED: Combat mode now properly tracked by the gameplay engine
  • UPDATED: Light weapons damage, shield/hull ratio and price rebalanced
  • UPDATED: Heavy weapons damage, shield/hull ratio and price greatly rebalanced
  • UPDATED: Freighter and freightliner class ships cargohold, energy, price rebalance
  • UPDATED: Systems and ships on station prices rebalance
  • UPDATED: SETH is now packed with the PlatformGun, rebalanced
  • UPDATED: Difficulties rebalanced
  • UPDATED: Rearming heavy weapons now costs credits depending on heavy weapons loaded on the slot
  • UPDATED: Platforms now carry a PlatformGun, hitpoints rebalanced
  • UPDATED: Asteroid fields rebalanced
  • UPDATED: Grappler improved
  • You can go into PTE while towing a grappled ship, but increase speed over time or the grappler will snap
  • Grappler can still snap if strain is too heavy
  • Grappler success depends on ship mass. The larger the ship, the higher the chance of the link snapping
  • UPDATED: Several optimizations regarding ship's weapons fire and frame-rate
  • UPDATED: Several ships rebalanced
  • UPDATED: Lowered Experience gain on destroying ships
  • UPDATED: Sensitivity lowered when playing with gamepads & joysticks
  • UPDATED: New loading screen

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

If you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

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Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (0 - 10 of 34)
go0der
go0der Sep 10 2014, 12:12pm says:

Every time I visit I want to play this game more! How soon is the release?

+1 vote     reply to comment
go0der
go0der Jul 16 2014, 4:29am says:

I played your first game and while it was both frustrating and easy at times, it was still a pretty fun experience. It looks like it's been taken to a whole new level and I can't wait to play it.

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Jul 17 2014, 5:04am replied:

Yeah, agreed on that, I guess the first part was awkward to say the least, this on the other hand, makes up for it greatly, suppose they've learned their lesson ;)

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco May 15 2014, 1:39pm says:

I'm currently using the gamepad, it works for flying, though mouse/keyboard seems to be the main controllers. Took a corvette, tweaked my propulsion to get more agility, and it rocks :)

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:02pm says:

Got the beta and like it a lot, just wish they would get the ability to us Joypad

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:15pm replied:

sorry Alpha

+1 vote     reply to comment
Guest
Guest Dec 29 2013, 5:57am says:

Just spotted SPG2 on a flash sale on Steam - hope it helps folks :)

+2 votes     reply to comment
bonzograssa
bonzograssa Dec 19 2013, 6:10am says:

I just love this kind of games... SPG 2 reminds me of freelancer and little bit of sea dogs 1 if anyone remembers that game :) it is really great to have, again, your own ship to plunder, trade and destroy :D and it is good to see that developers have an open ear to community suggestions :) great buy for alpha, hope to see full game soon.

+2 votes     reply to comment
veggy
veggy Dec 19 2013, 5:09am says:

Coming from indie developers, this is really pleasant surprise and has potential to be one of the top space games of the year, if developers keep up with good work and great communication with community.

+1 vote     reply to comment
loxleyy
loxleyy Dec 19 2013, 4:57am says:

I've been playing SPG1, and it had its faults, but despite it had its great moments, so far as I can see, SPG2 is greatly improved with full 3d controls, rather polished ofr an Alpha stage, much greater improvement from the developers. It's a great alpha, and with such a communication pipeline the've got, will make a great game, if you like space games, definitely take a look.

+2 votes     reply to comment
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Starpoint Gemini 2
Platform
Windows
Engine
Custom Built
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Official Page
Starpointgemini.com
Release Date
Released Sep 25, 2014
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Style
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Combat Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @starpointgemini

@Khevor barely :) divorce papers are always hanging in the air :)

Oct 24 2014, 1:06pm

Ask me anything on reddit just started! Got any questions for the LGM devs? Fire away! T.co

Oct 24 2014, 10:58am

#gamasutra article reveals some details on how LGM survived Early Access and what came out of it... T.co

Oct 24 2014, 4:29am

Our AMA on reddit channel will be live starting tomorrow, October 24th from 17:00 CET. Join us and ask away! T.co

Oct 23 2014, 9:20am

Another polish review of SPG2 came live! Thanks Love Indie Games for their time! T.co

Oct 22 2014, 4:05am

We plan do to an AMA on Reddit this Friday the 24th with username T.co prepare your questions!

Oct 21 2014, 10:24am

At last, first croatian website reviewed SPG2, awarding us with first above 90 score... :) T.co T.co

Oct 17 2014, 5:41am

@Ruduski will do. Thanks for the offer ;)

Oct 16 2014, 12:52pm

Along with polish version of SPG2, first review from Poland arrived! Fantastic 8.5 from #GamezillaPL ! T.co

Oct 16 2014, 11:57am

For all those that like playing DRM-free games, #GOGcom just released separate version of #StarpointGemini 2 !! T.co

Oct 14 2014, 10:20am

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