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KEY FEATURES:

  • Complex, but easy-to-use RPG system, now coupled with dynamic real-time 3D combat. 
  • Explore the dynamic game world as a whole, rather than through individual maps. 
  • Use T-Gates, wormholes and riftways to travel faster around the Gemini system . 
  • Fifty diverse factions ranging from states and companies to outlaws, locked in a powerstruggle, with over 100 commodities to trade or plunder. 
  • Special revocable licenses acquired from factions offer various bonuses and unlock new options. 
  • Hire mercenary captains to follow you on your travels and share your fate, and employ officers to fill key positions on your ship (engineering, navigation, tactical). 
  • Random missions get generated depending on the player’s actions and allegiances. 
  • Over 70 unique ships, fully upgradeable with various ship systems, with a.o. visible turrets, and a large arsenal of destructive weapons to blast enemies to pieces. 
  • Direct ship controls create complete immersion. 
  • Advanced physics provided by NVIDIA PhysX technology
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SG2 - Fleet artwork Planet Hogosha Checking out the latest news
Blog RSS Feed Report abuse Latest News: Starpoint Gemini 2 new update and trailer released

0 comments by DanijelMihokovic on Jul 15th, 2014

Update v0.7019, 15th July, 2014 - Nebulas

Greetings captains! First an apology is in order for being late on the delivery of this update. We hit some bumps in the last days, so we needed to take care of those. It did give us time to put a few more things into the game, so we've got that going for us ;).

To cut a long story short, below is the latest change-list. Enjoy!


v0.7019 change-list

  • FIXED: Game configuration file is now properly saved in the default game folder instead of a mod folder, if a mod was active.
  • FIXED: A problem with Bounty spotted title being separated into two lines on the Station->News panel
  • FIXED: Engine sound volume is now affected with the appropriate Options slider
  • FIXED: An issue with only one fighter craft in a wing firing, while the others were just flying about like nothing important is taking place
  • FIXED: An error where ship markers would not change color to red even if they became hostile to the player
  • FIXED: A bug where a ship would turn back to friendly after the player left its vicinity
  • FIXED: Material editor -> Ambient editor Save and Load buttons are displayed correctly
  • FIXED: A problem where fighters would not acquire targets on-the-fly, but only on launch
  • FIXED: An instance where not all fighters would return to their carrier when recalled
  • FIXED: An issue where ships would first turn hostile when attacking them, but then they turned back to neutral/allied after you destroyed one of their ships
  • FIXED: A bug in the Material editor where flares and lights from an old ambient remained in the new one, on loading the new ambient
  • FIXED: Planet icons now highlight properly on the Starchart
  • FIXED: Slow rate of firing at allied NPCs will no longer make them revert from hostile back to allied
  • FIXED: A text overlap issue when smuggling onto planets fails
  • FIXED: An issue where the Planetary customs panel would overlap some other opened panel
  • FIXED: An issue where the Loot panel would overlap some other opened panel
  • FIXED: Ship system prices are now displayed as intended on both the Drydock->Systems tab as well as the Drydock->Loadout tab
  • FIXED: PTE temporarily disrupted notification is now properly displayed when the disruptor hits and NPC
  • FIXED: An error with Engineer skill Hack, more specifically the modifier Immunity. It now works as intended.
  • FIXED: Deleting models and particles from an assembly via the Material Editor now works as intended
  • FIXED: Last seen info for bounties now shows appropriate info instead of the place-holder value
  • FIXED: An issue regarding physics engine that caused problems in calculating collisions with large objects like stations
  • FIXED: A memory leak occurring when hitting a ship, that could potentially cause the game to crash
  • FIXED: F2 no longer activates the Phaseshift effect on the player's ship
  • FIXED: anomaly SetPosition function now works as intended
  • FIXED: Add turret button is now greyed out and unusable when a hangar slot is selected
  • FIXED: A physics error where a derelict created when a ship explodes would push the ship faaaaaaaar away
  • ADDED: SSAO (ambient occlusion) is now unlocked in the Video options and can be activated. Be careful though; remember the game isn't optimized yet ;). The options is OFF BY DEFAULT!.
  • ADDED: TDrive effect in the Video options is now added and unlocked and can be activated. Try it out, and if you don't like it, turn it back off. The options is OFF BY DEFAULT!.
  • ADDED: Camera now shakes while in Power to Engines
  • ADDED: All Nebulas are now added to the game map
    • Gas pockets that can be found inside nebulas can be Scanned and then Collected as loot
    • Nebula collector equipment can be used on the gas pockets for increased collecting yield
    • Nebulas are visible on the Starchart, but can be toggled with the button on the top-right panel
  • ADDED: You can now enter Area effects that can cause various detrimental effects
    • For now, Area effects are only linked to nebulas, but in time, other objects will also be able to have them
  • ADDED: Junkyard is now visible on the Starchart
  • ADDED: Phaseshift equipment is now available for purchase on numerous stations
  • ADDED: Scavenger nanobots equipment is now fully operational
  • ADDED: There is a chance that you will jump into the wrong location when passing through a wormhole
  • ADDED: If you have the Free scientist license, you will now get paid for each anomaly you scan
  • ADDED: Some Experience is rewarded when trading
  • ADDED: Ship markers on the radar now fade-in when they appear
  • ADDED: Depending on cargo value and other region-based parameters, it is possible for you to get ambushed by outlaws trying to get your cargo
  • ADDED: VO warning is now heard when your Troopers are in trouble
  • ADDED: More situations now affect player Reputation change, governed by a new database
  • ADDED: Soft-particles make nebulas blend better with other objects
  • ADDED: Camera shake slider in the Options
  • ADDED: You can now encounter various battle encounters while flying about. Warzones have higher chance of appearance, but still... be careful ;).
  • ADDED: Several new micro-events that can happen when you're undocking from a station. A lot more will be added over time.
  • UPDATED: Station equipment stock no longer replenishes each time player undocks
  • UPDATED: Stations will now also turn hostile if you start attacking its friends in the vicinity
  • UPDATED: Cloaking no longer reverts attacking ships back to neutral/allied
  • UPDATED: There is a chance that cloak is deactivated when colliding
  • UPDATED: Cloak is automatically deactivated when grappling a target
  • UPDATED: Contest bounties now have proper OnSeen and OnKilled news texts
  • UPDATED: Numerous tooltips to display useful information
  • UPDATED: Skill hint tooltip to be properly displayed in all versions
  • UPDATED: Chase camera shortcut transferred from Boarding into Views section in the Options->Controls panel
  • UPDATED: Heroes/bounties are now always hostile towards the player
  • UPDATED: PTE no longer remains active after passing through a wormhole
  • UPDATED: Cloak no longer remains active after passing through a wormhole
  • UPDATED: Saved games list is now sorted by date instead of alphabetically
  • UPDATED: Numerous typos and errors in both German and Russian localizations
  • UPDATED: Derelict cool-off shader effect
  • UPDATED: Outlaws that appear to claim a derelict, will no longer attack you if you're on good terms with them
  • UPDATED: Structures now have increased Hull
  • UPDATED: SETH activation now has its own animation as intended
  • UPDATED: Additional in-script checks are made to prevent continuous spawning of ships near derelicts, stations and structures that was possible in some instances, eventually leading to the game crashing
  • UPDATED: Numerous ship textures and materials for improved visuals

If you're looking to get more info, check out our official Facebook page and our Twitter channel!

To find out more on how to go about modding Starpoint Gemini 2 even in its current beta stage, visit the Modding website!

if you're looking for Starpoint Gemini 2 Steam store page, look no further ;).

Thank you for reading and safe travels captain!

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Starpoint Gemini 2 Perun imperial ship showreel

Starpoint Gemini 2 Perun imperial ship showreel

Dec 15, 2013 Trailers 0 comments

Battleship of the Empire - small video showreel from LGM's Starpoint Gemini 2

Post comment Comments  (0 - 10 of 33)
go0der
go0der Jul 16 2014, 4:29am says:

I played your first game and while it was both frustrating and easy at times, it was still a pretty fun experience. It looks like it's been taken to a whole new level and I can't wait to play it.

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco Jul 17 2014, 5:04am replied:

Yeah, agreed on that, I guess the first part was awkward to say the least, this on the other hand, makes up for it greatly, suppose they've learned their lesson ;)

+1 vote     reply to comment
DonnieBrasco
DonnieBrasco May 15 2014, 1:39pm says:

I'm currently using the gamepad, it works for flying, though mouse/keyboard seems to be the main controllers. Took a corvette, tweaked my propulsion to get more agility, and it rocks :)

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:02pm says:

Got the beta and like it a lot, just wish they would get the ability to us Joypad

+1 vote     reply to comment
darkestbooks
darkestbooks May 7 2014, 9:15pm replied:

sorry Alpha

+1 vote     reply to comment
Guest
Guest Dec 29 2013, 5:57am says:

Just spotted SPG2 on a flash sale on Steam - hope it helps folks :)

+2 votes     reply to comment
bonzograssa
bonzograssa Dec 19 2013, 6:10am says:

I just love this kind of games... SPG 2 reminds me of freelancer and little bit of sea dogs 1 if anyone remembers that game :) it is really great to have, again, your own ship to plunder, trade and destroy :D and it is good to see that developers have an open ear to community suggestions :) great buy for alpha, hope to see full game soon.

+2 votes     reply to comment
veggy
veggy Dec 19 2013, 5:09am says:

Coming from indie developers, this is really pleasant surprise and has potential to be one of the top space games of the year, if developers keep up with good work and great communication with community.

+1 vote     reply to comment
loxleyy
loxleyy Dec 19 2013, 4:57am says:

I've been playing SPG1, and it had its faults, but despite it had its great moments, so far as I can see, SPG2 is greatly improved with full 3d controls, rather polished ofr an Alpha stage, much greater improvement from the developers. It's a great alpha, and with such a communication pipeline the've got, will make a great game, if you like space games, definitely take a look.

+2 votes     reply to comment
tonylogan
tonylogan Dec 20 2013, 6:12pm replied:

I'm interested in helping, but I got some work backlog until new year. I'll glance over the modding stuff on the sg2 website :)

+1 vote     reply to comment
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Starpoint Gemini 2
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