Lots of bugfixes and minor changes! Mainly focusing on controls on this update, but I snuck in some gameplay improvements as well.
A simple, accessible-yet-difficult, fwooshy, “feel good” flight sim. Blow things up on an infinite number of procedurally-generated islands, but watch out for volleys of missiles; when you die, you're dead.
Ever since I released Alpha 10, I've noticed that the game is harder to understand than I expected. I always knew I'd eventually make a tutorial, so I've finally gotten around to it. I'll figure out its full efficacy once I show it in person to someone other than my wife, in the meantime all of you guys get to try it out!
I also noticed that players would always fly very low, dangerously low, and never really try to gain altitude merely for safety's sake, as any experienced flight sim junkie would do. Most arcade flight sims like HAWX or Ace Combat alleviate this by starting you off in the air, which didn't really work with launching from a carrier. So, rather than removing the carrier, I just moved them up into the sky! Having enemy carriers in the sky also gives you a lot more things to do up above the clouds, and in my opinion makes the battlefield feel a bit more "full" than it used to.
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