A rogue-like game about collecting space junk, building your ship to explore galaxies of enemies and find your way back home.

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Hello again!

It's been a few weeks, we've made some progress, that means it's time for another dev diary! Here it is:

Previous Dev Diary: Youtube.com

Planet Exploration

This is a new mechanic we added that we plan on making quite important as we go along. While staying inside the planet's atmosphere you will start to explore it. Exploring planets will be required to clear the level and open the Worm Hole to the next galaxy. Exploring also reveals treasures and allows you to refill your oxygen supply. So Explored planets will become a bit of a safe haven for you to stock up on supplies before heading out to space!

Planet Quirks

We're focused on making planets more interesting while still being simple and easy to understand. One of the ways we plan on doing this is to have each planet type have a "quirk" that the player will have to deal with. An example that we have implemented so far is the Sand Storm on Desert Planets.


Mouse Input

We've had discussions about our controls for a long time, there has been a worry that controls are too complicated and difficult. We adjusted the number of "Action Buttons" down from 4 to 2, which means that the mouse buttons are enough. So we finally decided to at least try it. So far so good, we think this will help a lot with accessibility and reduce frustration. Time will tell!

Scrap remake

We actually really liked the previous system where scraps were a kind of module you had to attach to slots on your ship. So why did we change it? Two main reasons:

  1. It doesn't encourage the player to build a "complete" ship. They will always need to save some slots just to carry Scraps in order to grow the ship which we think is unhealthy. More freedom to build your ship however you want!
  2. It limits what we can do in terms of balance. The ship only has so many slots to carry scraps so one scrap will always take up one slot, because changing that would just be too weird. So we've reduced the value of 1 scrap, so now we can hand out scrap rewards for small accomplishments whereas before 1 scrap would be too valuable to hand out.


Hope you enjoyed watching and reading!
For more frequent updates follow @SpaceScavenger on Twitter!
You can also join the discussion at our Subreddit! And by "discussion", I mean deafening silence, because no one is there yet ;)
See you next time!

Space Scavenger First Dev Diary! - "Reveal"

Space Scavenger First Dev Diary! - "Reveal"


An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...


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Space Scavenger
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Latest tweets from @spacescavenger

The laser hit particles are still very very satisfying! πŸ™‚ #SpaceScavenger #indiegame #games T.co

17hours ago

Been adding some prices to shop items today, still some kinks to work out but starting to get there!… T.co

Mar 17 2018

Look what Jacob did! πŸ™‚A basic little console that will help us a lot with debugging the game! Pretty good, right!?… T.co

Mar 16 2018

Another Game Dev Diary! Talking about Planet Exploration, Scraps and more! Let us know what you think! πŸ‘½πŸ™‚β€¦ T.co

Mar 12 2018

Was it OnDisable() or OnDisbale()? πŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈπŸ€¦β€β™‚οΈSpent quite a while getting strange bugs until I discovered this...… T.co

Mar 11 2018

Sand planets now have occasional Sand Storms! Best to stay away! #screenshotsaturday #SpaceScavenger #indiegame… T.co

Mar 10 2018

Back to gifs! :P Exploring another planet! #SpaceScavenger #screenshotsaturday #indiegame #indiedev T.co

Mar 9 2018

Hacker Weekend is underway! πŸ‘ŠπŸ–₯️ Started by adding some minor visual feedback for when planets are being Explored!… T.co

Mar 9 2018

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