C-Wars’s core gameply is block seizing. With rational use of land resources, you can summon soldiers to fight on your blocks same to classic Tower Defense.
No blocks, no summons. The battles are real time. If you don’t fight, the enemies will occupy your territory. However, that’s not how the game ends; you lose only when your captain dies.
The warriors summoned are similar to the towers from traditional TDs – they are able to fight upon birth. They are also classified into long-range attack, close combat, and occasionally cooldown time.
The biggest difference is that they can move anytime to meet the strategic demand you deploy. It’s more like a simpler version of RTS rather than TD. You never have to worry about summoning the unsuitable soldiers.
Voila video on youtube.
Although the theme song of C-Wars is magnificent symphony, C-Wars itself is a pixel-style Android game after all. Therefore, Eddy Liu, our composer, wrote most melodies in retro style with 8-bits. Don’t be surprised if you find the original sound track of C-Wars a mixture of symphony and MIDI music.
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Nov 28 2013, 4:57am
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Nov 26 2013, 11:11pm
@Kyloctopus We will need to release the PC steam version first as promised. We will confirm the console release date asap. Thanks.
Nov 25 2013, 3:28am
@Mappel6 We are doing good, adding more units into C-Wars ;)
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@JoeONM Hey Joe! Sure the email is contact(at)http://t.co/ctTCz2wAPB
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Nov 5 2013, 6:43pm
C-Wars Halloween build is so far the hardest. Only 2 crew members [artists] beat "BOOMA". Free demo here ;) T.co
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