C-Wars’s core gameply is block seizing. With rational use of land resources, you can summon soldiers to fight on your blocks same to classic Tower Defense.
No blocks, no summons. The battles are real time. If you don’t fight, the enemies will occupy your territory. However, that’s not how the game ends; you lose only when your captain dies.
The warriors summoned are similar to the towers from traditional TDs – they are able to fight upon birth. They are also classified into long-range attack, close combat, and occasionally cooldown time.
The biggest difference is that they can move anytime to meet the strategic demand you deploy. It’s more like a simpler version of RTS rather than TD. You never have to worry about summoning the unsuitable soldiers.
Voila video on youtube.
Although the theme song of C-Wars is magnificent symphony, C-Wars itself is a pixel-style Android game after all. Therefore, Eddy Liu, our composer, wrote most melodies in retro style with 8-bits. Don’t be surprised if you find the original sound track of C-Wars a mixture of symphony and MIDI music.
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OTK screenshot of "Sherry must die"[Onipunks' WIP GGJ project] T.co
Jan 25 2014, 3:55am
Hey Loup! Stop sending me screenshots at 3AM!! Wait... Tyrfing is attacking diagonally? Mini HP bars? Damn COOL! T.co
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Coder Loup is in the middle of Alpha crunch time. He managed to give us some screenshots though. T.co
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You guessed right! This is C-Wars' new UI! Sort of ;) Under construction, but soon it will be not. T.co
Jan 5 2014, 5:19am
@WiiWareWave ^^ Glad you guys like it. Now that made our day ;)
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