Soul Reaper is a retro rogue-lite RPG with top-down exploration, turn-based combat, monster-catching mechanics, deep loot and skill systems, and a twisted sense of humour.

Take control of the one and only Soul Reaper, a power-hungry skeleton whose thirst for souls leads him to a mysterious cave called The Vault, where there are more than enough souls to go around. But getting those souls may not be so easy when they belong to wasps with a gatling gun. Or sharks that breathe fire. Or a knife-wielding squirrels...? It's a fitting place for a talking skeleton with a bone to pick.

Some games that Soul Reaper might remind you of are...

* Castlevania: Aria/Dawn of Sorrow (Kill monsters, get souls!)

* Diablo (Loot with more stats than you can shake a '+50% stick-shaking' stick at)

* The Legend of Zelda (Top-down navigation style complete with bush-whacking action)

* Final Fantasy (Side view turn-based combat)

* Lufia II (This one might escape some youngsters, but if you remember "the Ancient Cave", you know what you're in for!)

* Pokemon (Once you're hooked on soul-collecting, you'll wanna reap 'em all)

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Download Prototype 2.0 here: Powerlevelstudios.com

In the middle of grant applications this month, we managed to squeeze some time to put up an incredibly big update, which we call Prototype 2.0. It deserves the 2.0 versioning! Here’s a summary of what you can expect:

Vault-ful of improvements for you, reapers of souls: much improved exploration, arm yourself with unique legendary loot and soul gear, and reap new exciting monsters’ soul!

Warning

This is very much still a prototype. It has LOTS of bugs. Probably even more than before.

Changes

Here’s a full list of changes:

Vault

  • Walk in any direction (works great with a PS4 Joystick)
  • No more room switching (it was frustrating)
  • Dash! (R1 on PS4 controller, or “1” on keyboard) (dodge monsters more strategically)
  • Can now also go upstairs (combined with the feature below, it makes it much easier to farm souls you’re looking for)
  • Floors are not random anymore (combined with the feature above, it makes it much easier to farm souls you’re looking for)
  • You can now jump to any floor you want (combined with the feature above, it makes it much easier to farm souls you’re looking for)
  • Improved monster movement AI (makes exploring the vault more eventful and exciting)
  • One new, nicer layout (but still could be much better with more time)

Combat:

  • Basic support for Debuffs (no visual cues yet) (poison damage each turn, slow target for x turns).
  • Monsters now drop treasure (makes winning combat more interesting)

Dropped after killing a monster


Description of the loot after combat


Loot:

  • 10 legendary loot (there were zero before) (changes how you play the game)
  • More better trading recipes (trade level 100 souls to obtain guaranteed legendary loot)

Some epic loot you can get for trading max level soul gems.


  • Lots of new Soul Gear (game changing combinations of souls on multi-slotted loot)

Very powerful fire based Soul Gear, you need to farm the Flame Bee,
Burning Drake (boss) and Stabby Squirrel.


3 new monsters:

  • Octoblader (Bladed spider throwing speed-altering spider webs. (debuff))

  • Volcadillo (Armadillo with a volcano on its back. Catapults meteors for AOE damage)

  • Cursed Snake (Spits poisonous saliva, dealing DoT. Acts as “turret” in the vault)

Other:

  • Game balance tweaks (still a lot more to do here)
  • New Game Icon (chosen by the community)

  • You don’t lose your levels anymore (we want to dissociate Soul Reaper from Roguelikes)
  • You can reset your stat points.

The Bad

  • We broke the lava in the vault. It may be fixed in the next major version.
  • Debuffs from the Octoblader and Volcadillo are NOT shown on the screen currently.

What’s next?

Prototype 3.0! 3.0 will mostly be about improved combat.

Here’s what to expect:

  • Unreap feature! Summon monsters to fight by your side!
  • 3 new unique monsters. Feline Clawer, Burning Worm and Shield Turtle.
  • Combat buffs. More armor for x turns, more resistance for x turns.
  • AOE actions. — shape, | shape and + shape (line, column and cross)
  • Much improved combat UI.
  • Much improved flow and stability of combat.
  • More better maps.
  • More legendary loot
  • More Soul Gear
  • More Trade Recipes
  • Ongoing game balancing.

What do you think?

Play the prototype 2.0 and let us know what you think. We’re leaving prototype 1.0 up for download as well so you can compare. We think 2.0 is a major step in the right direction. Do you agree or disagree?

Follow us

Instagram: Instagram.com

Facebook: Facebook.com

Twitter: Twitter.com

Youtube: Youtube.com

GameJolt: Gamejolt.com

IndieDB: Indiedb.com

Itch.io: Powerlevelstudios.itch.io

Yunoia: Yunoia.com

BIG NEWS: Square Enix is featuring Soul Reaper on their Collective platform!!!

BIG NEWS: Square Enix is featuring Soul Reaper on their Collective platform!!!

News

Soul Reaper will be featured on Square Enix Collective on July 17th! Help support our team by voting “yes” on July 17th. It takes 2 minutes, costs...

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Soul Reaper
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And the mightiest fells the mighty! Like the lucky #soul who emerges victorious after our #Gleam campaign! Exciting… T.co

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#Pun-ny creature, you! Look at #SoulReaper gone #3D and standing proud with the #Baguio fog making him even more om… T.co

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