The demo features all aspects of the game and plays till the
3rd 4th renown level. If you'd like to try the full build to showcase or review the game feel free to drop us a message!
Release has been postponed to the 31th because we are SteamDirect noobs and misunderstood the release process...Game's ready to go other than that tho!
Now featuring your very own basement for the not-so-legal type! Self taught back alley black market-y concoction mixing can get no better. Become a chemist, see the darker side of chemistry. It's as easy as pouring one thing into another while deciding what to do when parents start eating their babies because the soft body lotion you've made just makes them so tasty.
In The Chemist, working hard and managing your resources well is as important as making the right decisions about your life and your work. Making the best out of the contracts and the resources available to you, you’ll find yourself creating recipes for all sorts of different liquids and finding answers to your questions like “what would happen if my fruit soda could also be used as a soap?”. As you get more and more famous, certain companies with grand plans for the world may start watching your steps - should you choose to deal with them, you’ll witness the results of your actions shape the world. And whenever the stress becomes too much to bear, you can always throw around some flasks and watch them shatter to pieces; or just take out the trash. It’s good for your soul. Bad for paying the rent.
Mix and earn: Choose from hundreds of different contracts, be it an AC cleaner or a soy sauce recipe, and progress through the story as you make both a living and a name for yourself.
There are also some...particularly shady concoctions that you can make a huge profit from. If you're the risky type, try to master the dark side of chemistry right down in your basement!
Don’t be afraid to try new things! A tasty motor oil, a hot pepper flavoured cake cream; why not! Be mindful though, when you’re creating a shaving gel recipe that can also be used for...other purposes, things may get out of hand rather quickly.
Event based gameplay : Your decisions will have consequences. It may be about your private life, your career, or even the fate of the world. The rich content of events will keep surprising you. By rich we mean, as of now, close to 800. Just don't ask how we came up with them...
There is always a mastermind plan brewing. You’ll catch the eye of some very powerful companies as they try to make the world a better place or simply to take advantage of you. Whatever their goals, your dealings with them will change the world in an all too visible way.
Use your resources wisely: outright completing a contract may not always be to your benefit. You may have to save up on some particular resources as their prices rise up due to seasonal storms or the president’s digestion problems...
Traits are the stuff that appear on the right side of the property intervals. They have a minimum % value which is the minimum volume that trait needs in order to be present in a mix. An example:
3 resources are mixed, all with the same amount. 2 of them have the trait "fast reaction", this means that Fast Reaction is now at 66%. If the minimum value of Fast Reaction is lower than 66% then this mixture will have the trait Fast Reaction when finalized. If it needs a min value of say 85% then it won't be present in that mixture and you have to add more of something that has Fast Reaction if you want that trait to show up.
You can track the current volumes by the upper part of the scanner where it will show the % of each resource that make up your mixture as well as the traits in those resources.
All traits add to the value of a mixture and generally traits that have a higher min % are more valuable. So, if you are preparing a mixture to sell on the market, and if it is missing the trait Crude Oil by just 5%; add some more Crude Oil to it before finalizing it and its value will go much higher.
They are also what make the game most fun, they are the reason of events! Almost all traits will result in an event related to the contract you've done. You can for example make a tasty motor oil on purpose even if the Tasty trait isn't asked for on the motor oil contract and wait to see the results.
Release date is almost upon us. Much excitement, even more work to do! Hope you're all enjoying the game as much as we're enjoying developing it. Be sure to download the new demo build to try out the new basement stuff, we've had a lot of fun testing it out. Just don't ask us how we came up with the content for it...
Write-able board, weather effects, longer demo, bug fixes...Self taught back alley black market-y chemistry at its best!
Introducing our first ever game: The Chemist! Shaving gels made with hot peppers?! Who Put you in charge of this?
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Mix stuff, break stuff, make choices, get angry...Your dream come true. Check out our demo and let us know what you think - don't hold back!
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