Snowroll is a 2D plataformer with a touch of RTS (Real Time Strategy). These are the main highlights that make this plataformer unique: - To finish a level you need to get to the Igloo in the end. - To unlock the Igloo (locked by default) you need to collect all snowflakes in the stage. - You receive damage when you jump, so you have to be careful and try to jump only when you really need to. - Snowflakes give you life (and subsequently, more jumps). That's how you advance through the level. - At a random moment in the level, the world changes to the lava dimension, and you will start melting (losing life gradually). - Each level has two different endings (easy and hard) and both are unlocked since the beginning.
To vote Snowroll on Greenlight click here
To download the new demo from IndieDB, you can click here
To download it from an external server (because sometimes all mirrors from IndieDB are down), click here
Snowroll now looks more awesome with some more realistic textures and the addition of fog in the levels. The animations that played while switching dimensions have also been upgraded! Even the color of the main light has been changed to give a warm feel in the fire dimension.
In this image you can see the comparison between level versions:
The new ice/snow/rock textures are more realistic since they now have a specular component:
Switching between dimensions now feels more realistic with the addition of thunders and it does not leave the player with a black screen for some miliseconds. You will always see what is going on!
The last change involves the lights. Now the snowflakes and igloos have their own light!
Here you have the complete changelog:
Changelog Demo v1.04
- Added fog in light rendering.
- Added "Thunder" effect when changing to fire.
- Added lightspots on snowflakes and igloos.
- Changed dimension change animation.
- Changed light color in fire dimension.
- Changed light intensity in snow dimension.
- Changed snow, ice and rock textures for new ones that have specular component.
- Changed lava sound volume from 0.5 to 0.65.
- Changed "Default Contact Offset" from 0.1 to 0.001 to avoid "gaps" between colliders that are together.
- Removed skyboxes from levels.
See you soon!
The Mountain Dog Team
Update that contains changes in the tutorial, the graphics menu and some other minor fixes.
Post about the Tutorial update, explaining all changes made from the last update. With links to Greenlight and the new Demo.
The demo of the game now includes the fixes related to the background problem.
Update about the problem with the static background that the players found on the demo.
Changelog Demo v1.04 - Added fog in light rendering. - Added "Thunder" effect when changing to fire. - Added lightspots on snowflakes and igloos. - Changed...
Changelog Demo v1.03 - Added current selection in the "Graphics" section. - Added checkpoints to "Tutorial". - Changed navigation in the "Tutorial" popups...
Changelog Demo v1.02 - Added "Tutorial" button in "How To Play" section. - Added Tutorial page in "Play Game" section the first time you play. - Added...
Changelog v1.01 - Fixed "static background" issue. - Changed light to be consistent to the new background terrains. - Changed music volumes on snow and...
I made a video of this.
Thank you for trying the demo! I know it is a difficult game, thanks for sharing your frustration on collecting all snowflakes. This can be changed in the future as an optional feature.
Thank you for your feedback :)
Thanks, but I was also not too fond of the snowballs that can hit you no matter where you are, in the air or on the ground, and they come at lightning speed with little time to react.
That is because is not a level from the beginning of the game. I wanted to put some hard level on the demo aswell.