Skywanderers is a game about building spaceships and wandering among the stars. Think Minecraft meets Elite ! Skywanderers is a voxel sandbox game sets in a procedural galaxy made of billions of stars. Use blocks to create spaceships, dock into space stations, mine asteroids inside planetary rings and discover the wonders of the galaxy!

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Welcome to the second post on the gameplay of Skywanderers ! This time we will have a look at an element that takes an important place in the game : the galaxy holomap !

The world of Skywanderers consists in a galaxy of around 100 000 light years in diameter. It is made of several billions of star - if you want to find your way into this immensity you will need a solid map ! This is where the galactic holomap comes into play.


Galaxy in full


The holomap is a cliche in the science fiction imaginary. From Mass Effect to the latest Starwars ep.7, it helps to create beautiful and uplifting moments. In the case of Skywanderers, it also act as a the promise of the game : all of this is real, you can fly anywhere you want. All this worlds are yours to take ! (except Europa of course). But it is not simply designed to be pretty, it is actually a real fonctionnal map !


When you open the galaxy map it will show in full. At this stage the only stars visible are super-giant stars, that can be 100 000 times brighter than our sun! You can zoom several levels to see more stars.

Zoom on holomap


Oh my god it is full of stars


Once you found a star that you like, you can assign it as a warp target, or you can select it to view its planets orbiting around. Then you can continue again : select a planet, then view its moons. You can even find your spaceship or other ship or stations, and select them to visualize them !

Zoom on a star


This is our spaceship as seen in the previous post :

Spaceship holomap



This was for the galaxy holomap as it is in the game right now. Of course in the future more features will be added as more gameplay elements will be implemented, like scanning for resources, anomaly or threats.

On a technical side this galaxy is made from a volume texture generated with compute shaders, and then raymarched in real time. Each time the player zoom-in a new volume texture is created on the fly.


I hope you liked it, see you in the next installment !

Tsunamayo

Gameplay Presentation #01 : Basic Construction

Gameplay Presentation #01 : Basic Construction

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In this first post we will go through a basic overview of the building mechanics of Skywanderers.

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frappastudio
frappastudio

This game looks really awesome! I like the effort to make a simple building system despite the game's complexity, and of course the art direction ! Following

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FireCosmos
FireCosmos

I need to get this game! This looks awesome.







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billeastman1
billeastman1

I must have this game! How do I get it? :-)

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MJzo
MJzo

hmmm

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Skywanderers
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TsunamayoCorp
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Since now Lights are a bit faster we can toggle them in real time: 💡💡💡 T.co

12hours ago

5000 subscribers on youtube! To celebrate a quick review of my Lego stash! Youtu.be

13hours ago

Finally redoing the voxel lighting technology, that will move to deferred: Before and After, note how now the child… T.co

Nov 15 2017

New devlog video is here, with more info on the quick action wheel. Build is coming soon! Youtu.be #indiedev #skywanderers

Nov 12 2017

New Quick Action Wheel feature! You can pick a block or a color, destroy it, align to the ship or configure the blo… T.co

Nov 11 2017

RT @mrhelmut: Annndd, we're still looking for Japanese beta tester for the localization of NeuroVoider. Hit me up! T.co

Nov 7 2017

New build time! 17w44b is out with Joystick support 😝 Full list of change and bugfixes over here: Skywanderersgame.com

Nov 3 2017

New devlog video! Check it out! Youtu.be

Nov 3 2017

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