Climb from your cryopod and enter the Void with Astrox Imperium. Survive by finding refuge in diverse factions, build a remote station outpost in distant regions, design and modify ships and weapons. With high-resolution graphics, new user interface, and a physics based combat engine, Astrox Imperium brings an update to the classic Astrox HSE simulator. An extensive faction biased crafting system allows for diverse builds. Become a spacefighter, a trader, a miner, or an explorer based on the modifications equiped. Whether you go it alone, or side with factions in an engaging storyline, Astrox Imperium delivers hours of space entertainment.
Brought to you by the developer of Astrox Hostile Space Excavation, Astrox Imperium is the latest take on the popular space genre title. Completely rebuilt from the ground up, it now offers a more intensive gamer experience, while maintaining the user control of the original. You can add your own ships with the ship editor, change your environment, or adjust npc behavior. You are in complete control of how you experience the game.
I have added some new formation functionality to the FLEET panel, allowing you to adjust the distance between the ships in your formation. Tighter formations work better with smaller ships, and the larger cruisers and carriers function better with a bit of distance between them.
The SHIP DETAILS panel is now accessible from the SHIP STATS panel, showing the base stat, and any addition modifications based on the currently equipt modules on the ship. Also accesible from the SHIPS STATS panel, is the LIFE SUPPORT panel. Life support for the ship is broken down into 4 categories. Food, Water, Thermal, and Waste. By managing these components, you can extend the distance your ship can travel without docking at a station or outpost.
I have nearly finished the designs and balancing of the main 36 ships. All that is left is setting some special abilities for each ships, and the damage resistance of each. Damage resistance is broken down into 3 areas. Impact, Energy, and Explosive damage. These values are differ for each ship, but are organized by the faction in which each ship is produced.
When ships are destroyed, they will now break apart into multiple salvagable chunks. The larger the ship, the better the salvage. You will need a salvage beam to collect these parts, and once you do, they can be refined into valuable components via the station refinery.
Hiring NPC Mercs from the stations to build your fleet, managing fleet formations, and individual ship tactics and behaviors.
Devlog 14 shows how Fleet management with NPC Mercenary mechanics.
Lots of new pretty stuff to enjoy with the station procedural generation scripts. The exterior and interior seeds now include illuminated windows, dock...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.