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Siege of Inaolia is a 3rd Person, Co-op, Hack and Slash with Light RPG elements intertwined with an all encompassing lore.

Concept Art - The Unlikely Heroes

It follows the tale of Duncan, Draeldos and Esaya as they find themselves trapped within the ancient fortress city of Inaolia and are forced to stand together against unthinkable odds.

Game Features

Two Unique Enemy Factions

To face off against, both with their own strengths, weaknesses and visual style.

A Deep Lore

That in the darkness binds every detail and gives players a reason to invest in the story.

Survival Arenas

Function as bite sized areas where players can fight endlessly to rack up their scores for bragging rights on leaderboards.

Three Player Co-Op With Three Unique Heroes

Each with their own unique playstyle that can further be fine tuned through skill trees.

Personal Achievements

One of the Top 100 Nominated for Upcoming Indie of The Year 2012 on IndieDB.

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Steam Early Access!

Yes! Siege of Inaolia has been Greenlit, thanks to support from our fans we're able to take the next step forward with our game, we've been hard at work polishing out as many bugs and improving our current content to ensure a release that should hopefully be worth the title of 'Early Access'.
We're aware that our current version of 'The Emerald Reach' is quite optimized however bare with us as we slowly improve it.

Renders/Screenshots - The Emerald Reach Preview #4

Here's Matt with a video, thanking our community and going into small detail about our future plans.

Life Into Levels!

We've been adding more dynamic elements into the levels, pushing away from the static playgrounds into something that has a bit more kick, we've been adding aesthetic elements such as flags, fish and birds and we're currently working on fleshing out the dialogue for the narrative elements of The Azure Caverns.

Renders/Screenshots - The Emerald Reach Preview #6

The Future of Development!

With our Kickstarter drawing ever closer we've been thinking about our future plans, currently as is we could create a very compelling story featuring Duncan's travels towards Inaolia as our campaign, this would allow us to flesh him out as a character a bit more and allow us to finish a short, compelling game that serves as a prequel to our next game which would be the eventual union of the trio. Or we could go down the other path and truly go all out with development however that leads us to vying in a market that's soon to be saturated with next gen games while ours is current(will be last gen per say). However which path we take remains to be seen, we'd like feedback on what the community thinks as to what could possibly be the right path. Sound off below in the comment section!

Renders/Screenshots - The Emerald Reach Preview #5

Want More? Stay Tuned!

Do Track us on IndieDB for the latest updates, you can also Subscribe to us on YouTube, Like us on Facebook, be sure to check out our Official Website and Follow us on Twitter.

You can support us by purchasing our Alpha on Desura or GamersGate!

Major Update #7 - Alpha 5 and Another Bundle!

Major Update #7 - Alpha 5 and Another Bundle!

News 1 comment

Alpha 5 boasts the release of our new Arena, The Emerald Reach, as well as additional features such as intro videos and minor fixes.

Mini Update #21 - Preparations and Groundwork!

Mini Update #21 - Preparations and Groundwork!

News 2 comments

We've been gone for far too long! Pepping for our the unveil of our new melee system has been taxing and we're still not ready to show off yet however...

Major Update #6 - An Alpha Bundle And Much More!

Major Update #6 - An Alpha Bundle And Much More!

News 3 comments

We unfortunately missed January's post however we're hoping to make up for it in this one, we've got brand new content to show off including a bundle...

Major Update #5 - IOTY Awards!(Part Two)

Major Update #5 - IOTY Awards!(Part Two)


Continuing from where we left off, we've got a video showcasing our accomplishments this year compared to last and more!

Comments  (0 - 10 of 121)

Siege of Inaolia looks dead or on hold. Been several years...

Reply Good karma Bad karma+1 vote

Hi ! Do you know it was possible to embed your 3D files directly in your posts to showcase your models in 3D glory ? More info here : Indiedb.com

Reply Good karma Bad karma+1 vote

this looks badass!

Reply Good karma Bad karma+1 vote

will you make a fourth hero for coop?

Reply Good karma Bad karma+3 votes
Helmlock Creator

The entire premise of the game is balanced around 3 characters.
We also like the fact that 3 player co-op allows for either strong individual play or stronger group play, I like the fact that its not another game of 4 player co-op which basically means that people split up into two groups of two.

I promise you wont be disappointed with the 3 player co-op.

Reply Good karma+3 votes

well, i dont expect to be dissapointed, its just that from what i know people that play coop are usually a group of four or more.

Reply Good karma Bad karma+2 votes

imo , for me its usually a group of 2.

Reply Good karma Bad karma+2 votes
Helmlock Creator

2 would still be fine, the third hero can always be taken over by the AI.

Reply Good karma+2 votes

Taken over by AI you say? I'll be watching this then!

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Helmlock Creator

Yeah, to be honest it's just a massive sea of four player co-op which eventually leads people to just split off into groups of two.
We've designed the game to revolve around 3 player co-op therefore you can expect something refreshing for sure!

Reply Good karma+3 votes

did you ever stop to think WHY there are so many 4 player co op games?
rather than just throwing good game design out the window because you want to appear different.

Reply Good karma Bad karma0 votes
Helmlock Creator

We're not doing this just to be different, we have specific plans for our three player co-op.
It gels with what we have in mind. I'm sorry if you thought we were trying to jump aboard some train that wants to be 'different' when the fact is that we're making three player co-op because we enjoy the concept of a three player game.

Reply Good karma+1 vote
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Audi RS5 in Unreal Engine. Which color do you prefer? #ue4 #unrealengine #raytracing #Audi @UnrealEngine T.co

Sep 24 2020 by belminkozlic

Took Lake House project and added a bit of ray tracing effects to it, together with some post processing adjustment… T.co

Sep 14 2020 by belminkozlic

WIP of the bathroom. @UnrealEngine #ue4 #unrealengine #raytracing T.co

Mar 10 2020 by belminkozlic

Ray tracing and HDRI backdrop tests in the free time :D @UnrealEngine #ue4 #unrealengine #MercedesBenzT.co

Feb 22 2020 by belminkozlic

Doing some more tests with ray tracing. @UnrealEngine #ue4 #unrealengine #nvidia #Lamborghini #raytracing T.co

Feb 13 2020 by belminkozlic

Used couple hours of free time and tested ray tracing using GTX 1060. @UnrealEngine #ue4 #UnrealEngineT.co

Feb 11 2020 by belminkozlic

Had some time to play with Chevrolet Fleetline 1951. Decided to test it out in a different environment.… T.co

Jun 17 2019 by belminkozlic

#screenshotsaturday Some more gameplay from the Roll Ball! Let me know what do you think! @UnrealEngine #ue4T.co

Jun 8 2019 by belminkozlic

Another sneak peak of stuff I have been working on in my free time! The car on the picture is Chevrolet Fleetline 1… T.co

Jun 2 2019 by belminkozlic

#screenshotsaturday Showcasing another video from #rollball! This time with the desert environment, new traps, and… T.co

Jun 1 2019 by belminkozlic

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