This the demo built for London Gaming & Anime Convention, improved based on the feedback given by the many attendees that played during the weekend. You...
Secret of Escape is a fast-paced stealth game, you control a man named Thomas, trapped out in the middle of nowhere inside a complex building run by a mysterious and psychopathic host known only as Dyer. With a series of explosives strapped to his body and a camera following his every move, Thomas has to play Dyer’s game in order to survive. If he can make it through all of Dyer’s levels, and find the keys to in the levels, Thomas will leave free. The game has numerous levels with one main goal, you start from a green zone and you have 15 seconds to reach the red zone where the timer stops. If the timer reaches zero, the explosives on Thomas’ body will detonate, killing him instantly. However all the levels are filled with death traps…Mines. Spikes, Vision Based Turrets, Sound Seeking Androids and more. Just don't forget, do not let time run out.
I’m proud to announce that Secret of Escape has been shortlisted for Best Student Game and Game of the Year at this years TIGA Games Industry Awards. The ceremony will celebrate a year of game releases from the UK Games Industry from all developers of all sizes, from indies to the AAA.
This is definitely a huge honour to see a well known organisation in the Games Industry as TIGA to recognise the hard work of those, including individuals and students. I’ve worked very hard during my placement year to bring Secret of Escape to the masses, seeing people praise the game and now for it to be shortlisted for a major award definitely makes the extra effort worthwhile.
Readers and members of the public can vote for Secret of Escape for Game of the Year here, voting opens until Midnight on 21st October. Every vote counts and it will be great to see all of your support, let's hope Secret of Escape can walk away with an award or two!
Latest tweets from @gamepopper
@GingerDragonYT They have no idea how important this is right now! :P
9hours 2mins ago
@GingerDragonYT I tried to explain the phenomenon of "Kill/Save the Animals" in the Speedrunning community to my parents.
9hours 2mins ago
QUICK UPDATE: Fixed the speed issue, basically reduced the amount of objects to instantiate per gem.
9hours 10mins ago
Sadly I'll have to figure out another way to create gem like sprites, the shape's all wrong, even in ASCII. T.co
9hours 20mins ago
This was my test, "Gen Time" is the gem object creation with name generation, "Gem Bitmap" is the sprite generation. T.co
9hours 34mins ago
It takes about 300 milliseconds to generate over 100 sprites in Allegro, you can see the delay.
9hours 36mins ago
Working on porting the pixel sprite generator to C++, however it's more intensive than I thought. T.co
9hours 37mins ago
@failnaut yeah but I bet these supporters will find some way to justify the premiere.
11hours 5mins ago
@failnaut heck if it wasn't for your tweet, I would've completely forgotten the documentary existed.
11hours 11mins ago