This the demo built for London Gaming & Anime Convention, improved based on the feedback given by the many attendees that played during the weekend. You...
Secret of Escape is a fast-paced stealth game, you control a man named Thomas, trapped out in the middle of nowhere inside a complex building run by a mysterious and psychopathic host known only as Dyer. With a series of explosives strapped to his body and a camera following his every move, Thomas has to play Dyer’s game in order to survive. If he can make it through all of Dyer’s levels, and find the keys to in the levels, Thomas will leave free. The game has numerous levels with one main goal, you start from a green zone and you have 15 seconds to reach the red zone where the timer stops. If the timer reaches zero, the explosives on Thomas’ body will detonate, killing him instantly. However all the levels are filled with death traps…Mines. Spikes, Vision Based Turrets, Sound Seeking Androids and more. Just don't forget, do not let time run out.
I'm happy to announce that Secret of Escape is now at the stage where release is on the horizon, so currently we are getting promotional content ready and getting a release date set so we can let as many content publishers and gamers know that we are coming.
I was also fortunate to show off Secret of Escape at the newly formed Indie Zone at insomnia52 at the Ricoh Arena on the 24th August. The gamers there provided a lot of feedback and the event staff were really helpful, providing hardware and a space for Secret of Escape to be played.
Now we need help with preparing our promotional content, we are looking for a concept artist to provide a set of promotional images which would be used for icons, headers and banners for digital distribution services like Steam/Desura and press use.
If you are interested, please email me at email@example.com with your portfolio, rates and any initial ideas you might have. You will be paid (preferably commission basis) and credited on the artwork, and I'm happy if you wish to provide a signature on the image to identify your work.
Thank you everyone for your support so far and watch us closely for the release date!
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Today is multiplayer gameplay time! :D
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Happy Birthday Nintendo! :D
13hours 4mins ago
@gingerRudder what's the best way to do that?
19hours 56mins ago
@gingerRudder Oh hey Rastertek is down permanently, only available as an archiver. :'D
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@gingerRudder "Beginning DirectX 11 Game Programming" on the other hand is much easier to take in, although doesn't go too deep.
22hours 13mins ago
@gingerRudder Yeah. Also the recommended text: Frank D. Luna. Very resourceful but WAY too complicated as an "Intro" book.
22hours 14mins ago
@gingerRudder 3DCG. Don't do AP3DA till second semester. :P
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