You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world.
Not long after receiving your first assignment, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped entities roaming around the facility.
Your goal throughout the whole game is to escape the facility alive, while trying to avoid any hazards along the way. The most prominent hazards being SCPs which have escaped containment.
Hello guys and girls!
It's time to make an announcement about the current update progress of this mod.
The first thing about this update is that it is ported to the newest SCP: Containment Breach version which means that certain bugs from the 0.1.0/0.1.1 version have been fixed. But other bugs about this mod (like ClassDs being invulnerable) had been fixed as well.
The mod in general now runs with a more stable framerate than before which should also fix the texture flickering glitch. For that we also added a system called "TextureCache" which stores all the textures while loading and prevents the game from loading certain textures multiple times which helps preventing a RAM overload.
But not only bugs and stability issues had been fixed:
New rooms also had been added as well and even some new small mechanics and even game modes!
Here are some screenshots which show some of the newly added content in this mod:
This screenshot shows the new 3D menu and 3 game modes that are planned for this version ("Challenge Mode" will however most likely not being available until another version). The "[REDACTED]" mode is a secret as of yet ;)
This is a screenshot of your MTF comrades looking at you. The AI of the MTF units had been heavily modified and they now follow you instead of just walking where they want.
This is a screenshot of the new checkpoint's design which is now designed to look more like an airlock now. The SZL (Seperate Zone Loading) mechanics had been adjusted and modified to suit this checkpoint style which also means that no loading screen will pop up when switching the zones.
This is one of the new rooms that will be implemented in this mod. It basically shows an entrance to an area with 2 new floors in this area instead of just one. You can also see that you can partially see the elevator shaft in the background which also means that you can actually see the elevator moving.
A screenshot of the new "Mission Mode" gamemode. The task bar you see at the top right-hand corner is a placeholder as of now and will most likely not match the final's design.
Updates and Sneak Peaks to let you guys know about it.
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Update v1.3.3 of SCP - Containment Breach. Full changelog available in the description. Happy Halloween!
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Highest Rated (10 agree) 10/10
An intense atmoshere that keeps you nervous from the containment breach till your demise. Requires some logical thinking such as placing the gas mask on your face so as to avoid blinking faster in smoke. The creature chasing you is not particularly scary until it starts speeding towards you to break your neck. A game that keeps a nervous, paranoid player such as me looking behind you for threats and jumping at the slightest sound. The randomised maps also keep things intersting as you have to ind…
Mar 9 2013 by rails2