You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world.
Not long after receiving your first assignment, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped entities roaming around the facility.
Your goal throughout the whole game is to escape the facility alive, while trying to avoid any hazards along the way. The most prominent hazards being SCPs which have escaped containment.
The following was originally posted on the Undertow Games site by Regalis on August 3rd, 2016.
The new SCP – Containment Breach update created for the most part by ENDSHN and Vane Brain of the Third Subdivision Team (creators of the Nine Tailed Fox mod) is now out! Thank you all for your patience despite the continuous delays.
The update includes two new SCPs and expands the role of some of the existing SCPs a bit, but what I personally think is the most important part of this update are the numerous bugfixes and stability improvements. We managed to squash a bunch of nasty bugs that have been in the game for years (including a pretty severe pathfinding bug, doorways leading to nothingess and random Class Ds appearing in strange place, occasionally messing up scripted events) and a metric fuckton of smaller bugs.
The game is also up in GitHub now, which is why the latest version doesn’t come bundled with the source code.
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Highest Rated (9 agree) 10/10
An intense atmoshere that keeps you nervous from the containment breach till your demise. Requires some logical thinking such as placing the gas mask on your face so as to avoid blinking faster in smoke. The creature chasing you is not particularly scary until it starts speeding towards you to break your neck. A game that keeps a nervous, paranoid player such as me looking behind you for threats and jumping at the slightest sound. The randomised maps also keep things intersting as you have to ind…
Mar 9 2013 by rails2