You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world.
Not long after receiving your first assignment, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped entities roaming around the facility.
Your goal throughout the whole game is to escape the facility alive, while trying to avoid any hazards along the way. The most prominent hazards being SCPs which have escaped containment.
in this article, we, the Third Subvision Studio, show the current progress on the ntf mod 0.2.0 version.
Disclaimer: The mod is still not ready to be released and no release date is known for it as well. Please be more patient about it.
Current features which we either already worked on or we still work on:
Remember: Not all of those features are finished as of yet.
Those are the most important features we have been working on and we are still working on. There are also a lot of others, but we either didn't worked on them much or they are still a secret as of yet.
Here are some screenshots showing some of the progress:
If you have any questions regarding anything about it, please write them in the comments section. But please try not to ask the same things over and over again as well as when the ntf mod gets released or such.
Thank you for reading this article about the progress of our mod :D
Third Subvision Studio
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Update v1.3.3 of SCP - Containment Breach. Full changelog available in the description. Happy Halloween!
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Highest Rated (10 agree) 10/10
An intense atmoshere that keeps you nervous from the containment breach till your demise. Requires some logical thinking such as placing the gas mask on your face so as to avoid blinking faster in smoke. The creature chasing you is not particularly scary until it starts speeding towards you to break your neck. A game that keeps a nervous, paranoid player such as me looking behind you for threats and jumping at the slightest sound. The randomised maps also keep things intersting as you have to ind…
Mar 9 2013 by rails2