SÆLIG (Old English: blessed, fortunate, prosperous, happy) 880AD. England. SÆLIG is a game about the things that matter; life, death, family, and money. The Dark Ages are harsh, but you're alive and determined to prosper. Start a business, find love, have kids, burn down a rival business, stab some guy, pay some hefty fines, become Thegn. There are many ways to live your life and even more ways to die, but what will you leave for your children?
After months and months of work SÆLIG is on Steam and nearly ready to go live.
steam, new buildings, & more
An update on some of the things I've been working on recently.
children, fire, & soldiers
18 days later, we have ourselves a chance to be on Steam.
sÆlig has been greenlit!
It's time for Greenlight. I do hope it goes well.
sÆlig - now on greenlight!
I can’t possibly list all the things that have been added or changed since my last article, so here are a few of the main things.
new stuff aplenty
Lots of new additions added over the last couple week. Pretty exciting.
saving, gameplay video, & more
As always I've been hard at work creating this game of mine and it’s about time I shared some more progress.
roads, employees, honey, & nature
Has been a while since the last update. So here a few things I have been working on.
carts, bakehouse, & more!
After a lot of work on the AI I have started working on the player side of things. First up - businesses and production.
produce goods and get rich
Seasonal weather is now a big part of the game and I have started putting together an interface.
seasons & interface
SÆLIG is a game about the things that matter; life, death, family, and money. In many ways it draws inspiration from The Guild 2, but still manages to...
early days
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