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SÆLIG (Old English: blessed, fortunate, prosperous, happy) 880AD. England. SÆLIG is a game about the things that matter; life, death, family, and money. The Dark Ages are harsh, but you're alive and determined to prosper. Start a business, find love, have kids, burn down a rival business, stab some guy, pay some hefty fines, become Thegn. There are many ways to live your life and even more ways to die, but what will you leave for your children?

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Steam, New Buildings, & More

Steam, New Buildings, & More

News 4 comments

After months and months of work SÆLIG is on Steam and nearly ready to go live.

Children, Fire, & Soldiers

Children, Fire, & Soldiers

News 2 comments

An update on some of the things I've been working on recently.

SÆLIG has been Greenlit!

SÆLIG has been Greenlit!

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18 days later, we have ourselves a chance to be on Steam.

SÆLIG - Now on Greenlight!

SÆLIG - Now on Greenlight!

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It's time for Greenlight. I do hope it goes well.

New stuff aplenty

New stuff aplenty

News 1 comment

I can’t possibly list all the things that have been added or changed since my last article, so here are a few of the main things.

Saving, Gameplay Video, & More

Saving, Gameplay Video, & More

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Lots of new additions added over the last couple week. Pretty exciting.

Roads, Employees, Honey, & Nature

Roads, Employees, Honey, & Nature

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As always I've been hard at work creating this game of mine and it’s about time I shared some more progress.

Carts, bakehouse, & more!

Carts, bakehouse, & more!

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Has been a while since the last update. So here a few things I have been working on.

Produce goods and get rich

Produce goods and get rich

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After a lot of work on the AI I have started working on the player side of things. First up - businesses and production.

Seasons & Interface

Seasons & Interface

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Seasonal weather is now a big part of the game and I have started putting together an interface.

Early Days

Early Days

News 2 comments

SÆLIG is a game about the things that matter; life, death, family, and money. In many ways it draws inspiration from The Guild 2, but still manages to...