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SÆLIG (Old English: blessed, fortunate, prosperous, happy) 880AD. England. SÆLIG is a game about the things that matter; life, death, family, and money. The Dark Ages are harsh, but you're alive and determined to prosper. Start a business, find love, have kids, burn down a rival business, stab some guy, pay some hefty fines, become Thegn. There are many ways to live your life and even more ways to die, but what will you leave for your children?

Post news Report RSS Children, Fire, & Soldiers

An update on some of the things I've been working on recently.

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SÆLIG


Thanks again to all of you who voted to get SEALIG greenlit! There is still lots to do, but I've been working extra hard trying to get the game to the point where I'm happy to sell it.

Here are a few of the newest things added in recent weeks.

CHILDREN

Children have finally been added in. Children go about their day much like adults, however they tend to do different types of things. You will see them following around their parents, playing with each other, and dancing around near minstrels.

With the addition of children, the entire life-cycle is now complete. People make babies, babies grow to children, and then the children grow into adults.

SLIG 29 03 2017 22 01 17

SLIG 28 03 2017 21 48 41

FIRE

One of my favourite scripts to write was the one where fire destroys everything. That’s right! Fires can now be lit by the player, by the NPCs, and by accident. When a building is on fire nearby NPCs will collect water and rush over and try to put it out. As a fire grows it can also spread to other buildings, causing massive amounts of damage. Sometimes fires can become so unmanageable that the only solution is to wait for rain. People can also die in fire.

Fire is a good way to mess with an enemy or competitor as once a building is damaged it cannot produce goods until it Is repaired. Fire is also rather pretty, so that is also a good reason to do arson.

SLIG 29 03 2017 22 08 08

SLIG 29 03 2017 22 08 38

SOLDIERS & CAMPS

Over the course of the game, fighting between the Saxons & Vikings is going to occur in the form of small raiding parties, and even battles. Some of these events will occur on other parts of the map, and some will occur very close to home.

As a start, I have created camps and soldiers. A camp is relatively self-sufficient and works much the same way as a town. The soldiers will go about their day just like any other NPC in the game, they’ll visit other towns, go to church, eat, sleep, socialise, etc. Soldiers will also spend a lot of their time training, and patrolling the map.

SLIG 29 03 2017 21 54 06

SLIG 29 03 2017 21 54 23

SLIG 28 03 2017 21 45 51 1

I'm making good progress but there is still a lot I want to do before releasing on Early Access. I’ll be sure to keep you folks updated.

I try to post most new developments here, but sometimes I’ll flick something up on Twitter, so feel free to keep your eyes on that too.

Post comment Comments
Reus.
Reus. - - 336 comments

This is awesome. Well done.

Reply Good karma Bad karma+1 vote
Pixeldog-Champion Author
Pixeldog-Champion - - 14 comments

Thanks! Lots more cool stuff to come. :)

Reply Good karma+1 vote
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