You explore a galaxy far away together with your small group in spaceship. You can play the game with different roles like space pirate, merchant, bounty hunter, miner or slave trader. You can retrofit your ship's rooms to your needs. Use botanical gardens to grow your own food or build teleporters and shield generators to get tactical advantages. But don't forget to fulfill basic needs like crew quarters, a bridge or thrusters. You can also explore the planets! Use your teleporter to send your crew to a planet's surface and search for treasures. While playing the game, you can unlock achievements which can be used to customize and enhance your next games.

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I started developing the co-op multiplayer game mode five weeks ago by creating the first user interface view. Now, I am almost done!

Multiplayer

This week, I focused on three major tasks. The first task was to make more features ready for multiplayer like trading with spaceships, accepting missions from random encounters, completing mining and delivery missions, adjusting encounters for specific quests, zombie encounters, the AI system, attacking enemy ships' equipment and crew members with your own crew, etc.

The second task was to add Steam's communication layer for multiplayer. When you create a multiplayer game or when you continue a saved multiplayer game, you can decide whether you want to use TCP/IP or Steam as communication layer. Using TCP/IP is perfect for LAN games or when you use tools like Hamachi to play with your friends or when you want to play with friends who don't have the Steam version of Galactic Crew. If you and all of your friends have the Steam version, you can use the Steam communication layer to play over the Internet without using any extra tool like Hamachi.

The third task was testing. The space-related tasks are almost completed and I did some longer games against some of you. It has been a pleasure to play with you! There are some issues I need to solve, but there's nothing I couldn't solve soon!

I will work on dungeons and planets today and next week. After that, I will test every single feature in singleplayer and multiplayer mode to make sure everything is stable. If there are no unknown problems, the co-op multiplayer update will come in two weeks on 24th February.

If you want to beta-test the multiplayer mode with me, feel free to write me an e-mail at support@galactic-crew.net

Story mode

While working on the multiplayer mode of the game, several designers are working on assets for the upcoming story mode. The article's image shows a teaser image of one of the new spaceships.

Multiplayer Dev Diary, Part IV

Multiplayer Dev Diary, Part IV

News

I am completing the fourth week developing the co-op multiplayer mode. I kept up the pace and made many features ready for multiplayer games, including...

Multiplayer Dev Diary, Part III

Multiplayer Dev Diary, Part III

News

I extended the space event view to enable player votes. In addition, a lot of game features were made ready for multiplayer including trading goods and...

Multiplayer Dev Diary, Part II

Multiplayer Dev Diary, Part II

News

The communication and user interface was further improved for the upcoming co-op multiplayer of Galactic Crew. In addition, new experience bars, status...

Multiplayer Dev Diary, Part I

Multiplayer Dev Diary, Part I

News

Today, I want to give you a brief overview over the current development of Galactic Crew. While focusing on the co-op multiplayer, I also work on new...

Comments  (0 - 10 of 15)
Fafhred
Fafhred

I am interested in this game, but Steam is a non-starter for me.
Will you distribute it through alternative means in the future (for instance through GOG) ?

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GalacticCrew Creator
GalacticCrew

I am sorry for my late reply. I haven't seen your message. I am a single developer working with a team of freelancers (3d artists, voice artists, etc.). More distribution platforms are going to come and GOG is a must. At the moment, my game is only available on Steam to reduce the management overhead. Many platforms use their own content management and it takes a lot of time to maintain all of them.

Reply Good karma+2 votes
Adarkchylde

I really hope I win this - i'd love to test AND review this game :D

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DestroyerTheNoob
DestroyerTheNoob

I will be devastated if I don't win this.
D:

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DestroyerTheNoob
DestroyerTheNoob

I am so hyped for it!

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GalacticCrew Creator
GalacticCrew

Thank you very much! I am working very hard on it. If you find something unsatisfying about the game, you can write me a mail at any time!

Reply Good karma+2 votes
DestroyerTheNoob
DestroyerTheNoob

Will do, can't wait for it to be fully released!

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pasa2005
pasa2005

do I get a key?

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GalacticCrew Creator
GalacticCrew

There is a key giveaway here on IndieDB this Friday! It's your chance to get a free copy of the game!

Reply Good karma+2 votes
Guest
Guest

gg

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Galactic Crew
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GalacticCrew
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Latest tweets from @galacticcrew

Most of the issues we found in the last multiplayer test runs were solved. I will fix the remaining issues after a short meal!

6hours ago

I did another multiplayer test game this morning. We found some minor issues, but I can fix all of them within the next hours.

9hours ago

I am currently making final tests for the upcoming co-op multiplayer mode, while #artists are #working hard on the… T.co

Feb 17 2018

Adding an asynchronous network layer for co-op multipler to a game with multiple #threads for #graphics, #audio,… T.co

Feb 16 2018

I am currently finalizing the close-combat system for attacking enemy spaceships' equipment and intruders for multi… T.co

Feb 5 2018

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