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We've been working on Proven Lands with a super small team for some months now, creating a game in you become an explorer - not just another sandbox item collector. Packed with the real mysteries of physics, biology and chemistry, plus tons of (hopefully) reasonable science-fiction, influenced by Star Trek, Don't Starve and Project Zomboid.

In Proven Lands survival is our strongest concept. It starts with a stranded astronaut -- you. You fight hunger, thirst, strange animals, weather and even the nature itself. Give the pre alpha demo a try, attempt to survive for a few days. Right at this moment you’re able to eat everything with your helmet on (for demonstration reasons) but because we aim to be a hard sci-fi game in the future you’ll have to take off your helmet first before you can eat anything. Your initial spacesuit is weak and old. However you’ll need an armored one to survive against stronger animals and armed aliens later on – oh, and you’ll need better weapons than an axe.

As soon as you’ve mastered the first terrain biome (desert), there will be plenty to discover such as steppes, savannah like environments, forests, big rivers, caves and different planet types such as ice or volcano - each filled with tons of items and characters. The AI game master will watch your influence in a region so after some time more intelligent animals, and perhaps even aliens will start to attack you. First off though we start with simple alien villagers and introduce you to a rather basic storyline. And, because it’s a sci-fi survival game, build devices, smaller machines, factories and before you basically upgrade your “camp” to a small one-man outpost -- similar to an advanced camp in Don't Starve, just deeper, bigger, and more sci-fi.

provenlands.com

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0 comments by thesetales on Feb 26th, 2015

Hey guys,

I’d like to start with some weekly updates from now on, always on Thursdays.

It’s been some busy weeks, but we’ve achieved our internal February milestone. Yay! An important step for the voxel engine, for the game asset production and for the Unity 4 to Unity 5 update as well. The spirits are high.

We’ve also prepared some new player's building concepts for our 3D artists, which - mark my words - is a time consuming step before it finally goes to production. Every concept needs different perspectives in order to make the 3D artist’s life easier. A nice workflow for the asset pipeline if you work with distant freelancers. But see for yourself below.

Furthermore for the most part I worked on gameplay routines of the game itself. Adding missing parts, reworking other gameplay elements and testing of how it feels compared to the quick gameplay of games like Don’t Starve or Torchlight 2 (like: How is the camera in a cave? How does WASD and mouse-click-movement feel? How does item picking feels?).

A funny moment was when the terrain digging drops something like “dirt” or “iron” resources and then they suddenly started to fly up towards the sky instead of falling down. But this weird bug instantly caused Jeffrey and me to have a great idea about gravity devices, weapons or items. Also: See below.


Right now Jeffrey is re-illustrating the UI, it is something we wanted to do for a long time. Up until now the UI had three different styles over time, so we wanted to reduce it to a number of two with a few simplifications implemented. While the 3D designers work on the new buildings, both of the aliens and the players.

Next Thursday I'll tell you more about how we generate a planet with our fancy voxel engine.

Cheers, Rafael

Post comment Comments  (0 - 10 of 82)
Terrarium-land
Terrarium-land Feb 23 2015, 5:00am says:

Looks interesting.

+1 vote     reply to comment
Upex213
Upex213 Oct 13 2014, 4:08pm says:

Love the art style, the gamepay elements look entertaing and it will have a lot of ways to expand.
But please, Show signs of survival mre often, I allready though the poject was dead.

+1 vote     reply to comment
Geras
Geras Jul 16 2014, 7:18pm says:

is this game still happening?

+1 vote     reply to comment
thesetales Creator
thesetales Oct 10 2014, 1:37pm replied:

You bet!

+2 votes   reply to comment
daley-stephenson
daley-stephenson Jun 19 2014, 9:04am says:

Looking good, UI looks sick! Best of luck.

+1 vote     reply to comment
Proteus123
Proteus123 Mar 16 2014, 6:50pm says:

Fantastic idea! Tracking and will check out the Kickstarter too. :D

+1 vote     reply to comment
Guest
Guest Mar 16 2014, 3:11pm says:

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ShakesGaming
ShakesGaming Mar 12 2014, 12:53pm says:

Looks very promising...tracking for sure!

+1 vote     reply to comment
Guest
Guest Mar 11 2014, 4:45pm says:

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ArtiQ
ArtiQ Mar 10 2014, 7:07am says:

Yes! Another survival sandbox game, i was looking around for some, finally found this! It is looking great, can't wait for it. Keep up the good work guys ;)

+2 votes     reply to comment
Guest
Guest Feb 25 2015, 2:32pm replied:

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thesetales Creator
thesetales Mar 10 2014, 12:16pm replied:

:D hm. we probably should call it a 3d survival sandbox? hm

+1 vote   reply to comment
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Proven Lands
Developed By
thesetales
Engine
Unity
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Provenlands.com
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TBD
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Role Playing
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Sci-Fi
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Single Player
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@brandonnn David Lynch coffee :)

Mar 2 2015, 12:51pm by btxsqdr

RT @rockpapershot: The wonderful exploration game Curious Expedition is free to play this weekend - T.co T.co

Feb 28 2015, 11:05am by btxsqdr

#TheDress is black and white - problem solved.

Feb 27 2015, 5:59pm by couchmonaut

Oh no. Mr. Spock has died :/

Feb 27 2015, 12:31pm by btxsqdr

RT @CuriousExped: Free to play, but not in the bad sense Curious weekend starts tomorrow! T.co

Feb 27 2015, 12:29pm by btxsqdr

RT @MJarocki_Art: @MJarocki_Art">.@MJarocki_Art more- same price. Most are 7x10 T.co

Feb 27 2015, 9:51am by btxsqdr

@NEDymond It look forward to play it with @couchmonaut Did I mention that I collect Avalon Hill classics? Good stuff

Feb 27 2015, 5:10am by btxsqdr

Aww, deeer. Outdoor Survival (1972) by Avalon Hill, with a "Life Level Index Chart". Just ordered T.co

Feb 27 2015, 4:45am by btxsqdr

And that building concept by @couchmonaut More: T.co T.co

Feb 26 2015, 11:42am by btxsqdr

Uhh. Houston, we're coming home! Today's Proven Lands Thursday DevLog T.co #gamedev #madewithunity T.co

Feb 26 2015, 11:18am by btxsqdr

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