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Visit us at Project Stealth

Project Stealth is a UDK-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.

If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.

The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.

We are always looking for self motivated committed people that will really try to finish what they start.

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Spy personalization Asylum Entrance Concept Hospital beds for Asylum
Blog RSS Feed Report abuse Latest News: Asylum Teaser released

1 comment by frvge on Apr 18th, 2013

Our Environmental Artist Zedblade has worked hard the past weeks and his labor paid off: the first teaser of Asylum has arrived.

Set in an abandoned mental hospital of the 1950s, the Mercs and Spies will find themselves in a dark place where some things are not what they seem.

Music by our composer Theodore Wohng

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Spy Model

Spy Model

Oct 14, 2008 Players Model 10 comments

Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...

Post comment Comments  (0 - 10 of 226)
ShiftedDesign
ShiftedDesign Apr 8 2013, 11:50am says:

This is honestly kind of sad, you guys haven't really put out any new updates to your game in years, a lot of your stuff looks like it did back in 2009.

You would think for a game that has been in "development" for 7 years would have more to show.

+2 votes     reply to comment
frvge
frvge Apr 8 2013, 8:09pm replied:

Hi,

Thanks for your comment.

The "development" got slow when our devs got jobs and families, or lost jobs and families. That's even more time-consuming than college.

If you want to join, we could use another Environment Artist to upgrade our materials and models in Lakehouse.

+2 votes     reply to comment
ShiftedDesign
ShiftedDesign Apr 9 2013, 3:40am replied:

Actually, I applied a while ago, as a level designer, I was turned down. Thanks for the offer though.

+3 votes     reply to comment
ZimSand141
ZimSand141 Feb 27 2013, 1:14am says:

This has future ..I really do believe that this will have a good word from the audience... I hope this will go smoothly ..

+2 votes     reply to comment
frvge
frvge Mar 30 2013, 9:43am replied:

We're working hard on making the progress faster at the moment :)

+2 votes     reply to comment
Guest
Guest Feb 22 2013, 4:50pm says:

Good ****. Lets get this game out there. Bring it back to SC CT. For some reason it seems like devs of every good game are never happy. So they butcher the next one. SOCOM Confrontation good game. Socom 4 is terrible. Metal gear...ugh. Splinter Cell...we all know what happened there. I didnt even consider playing DA when i saw how much they changed.

+2 votes     reply to comment
Guest
Guest May 6 2013, 3:35am replied:

This comment is currently awaiting admin approval, join now to view.

ZimSand141
ZimSand141 Mar 18 2013, 2:18am replied:

Quality graphic don't make a game any better, the gameplay does.

+2 votes     reply to comment
Official|Sam
Official|Sam Nov 13 2012, 12:27am replied:

personally i liked it in SCC, SCB looks good, as a regular action game, but as a stealth game, not so much.

+2 votes     reply to comment
fragfest2012
fragfest2012 Apr 7 2013, 12:31am replied: Online

Splinter Cell Conviction was a fantastic game, definitely in my Top 3 of all time (and I play a lot of games). Blacklist actually looks like it improves on conviction, in my humble opinion, so I expect it will be as good, if not better.

+2 votes     reply to comment
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Project Stealth
Platform
Windows
Developer & Publisher
Project Stealth Team
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Official Page
Projectstealthgame.com
Release Date
TBD
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Genre
Tactical Shooter
Theme
Realism
Players
Multiplayer
Project
Indie
Twitter

Latest tweets from @project_stealth

Not PS-related, but still interesting for stealth fans: a petition to get Thief's voice actor back. T.co

Apr 13 2013, 11:12am

IndieDB has been updated with two missing videos. Enjoy!

Apr 6 2013, 8:36pm

Working on our first official Game Design Document. Didn't need it the past 6 years. Haha. Video transcoding on AWS is also coming up.

Apr 6 2013, 7:38pm

Registration has been fixed and has more anti-spam support. Server is up again.

Apr 5 2013, 7:25pm

We seem to have some server issues. Our provider has been notified. We'll have another teasing screenshot up later tonight.

Apr 5 2013, 5:58pm

What's this? A late Easter Bunny hunt! T.co

Apr 1 2013, 7:31pm

The wait will be worth it :-)

Mar 29 2013, 7:18pm

@AlexAlsina1 Yes. Working on it :-) Biggest plans in our history are in the works. Takes time.

Mar 27 2013, 4:28pm

@the_SPTX You can make anything an objective. From running 10 times down a hallway to finishing the map without dieing. No "real" coop.

Mar 27 2013, 4:28pm

@Brent_Atkins Yes. Shouldn't be that long, if our current plans become reality. Stay tuned for a few more weeks :)

Mar 11 2013, 5:29pm

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