Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...
Visit us at Project Stealth
Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We are always looking for self motivated committed people that will really try to finish what they start.
Our Kickstarter campaign is ending soon. if you want to back us, now is the time to do so. Maybe you want to read some interviews first to make up your mind? Have a look at these articles:
You want videos? We've got it! Head over to our updates section of our Kickstarter to watch early gameplay in Unreal Engine 4 with a neckgrab, new chaff and smoke effects and a gameplay change in the way lasers behave.
We think the Unreal Engine 4 gameplay teaser is so cool that everyone should have seen it, so enjoy!
Thanks for reading and if you like this, please back us on Kickstarter and share it!
Latest tweets from @project_stealth
We are going into cryo-sleep. Due to the failed Kickstarter we're postponing the development indefinitely. keep programming in a slow pace.
Jun 24 2014, 12:41pm
Jun 18 2014, 4:33pm
Jun 18 2014, 9:15am
RT @ParadigmFallen: Splinter Cell fans! Your hardcore multiplayer dream game is on Kickstarter and I have interviewed it's producer! http:/…
Jun 17 2014, 6:31pm
Only a few days left to back us at Kickstarter! Check out our updates at T.co and the buy the game at a discount ;)
Jun 16 2014, 6:42pm
Jun 9 2014, 4:09am
We're LIVE on Kickstarter: T.co Back us now! :)
May 22 2014, 7:38am
We're hours away from launching our Kickstarter. Are you ready??
May 22 2014, 4:04am
We just got our Kickstarter approved. Dotting the i's. Launching in less than a week. Let's see the retweets, stealth fans!
May 6 2014, 7:26pm
@Xroft666 It's mostly a post-process effect based on a custom thermal texture + some Fresnel calculations as far as I know.
Apr 26 2014, 12:30am