Visit us at Project Stealth
Project Stealth is a UE4-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We are always looking for self motivated committed people that will really try to finish what they start.
Our Kickstarter campaign is ending soon. if you want to back us, now is the time to do so. Maybe you want to read some interviews first to make up your mind? Have a look at these articles:
You want videos? We've got it! Head over to our updates section of our Kickstarter to watch early gameplay in Unreal Engine 4 with a neckgrab, new chaff and smoke effects and a gameplay change in the way lasers behave.
We think the Unreal Engine 4 gameplay teaser is so cool that everyone should have seen it, so enjoy!
Thanks for reading and if you like this, please back us on Kickstarter and share it!
We will start our Kickstarter crowdfunding campaign within a week. Check back often or Like us on Facebook to stay up-to-date!
As the start of our marketing campaign for 2014, we've launched our new website. A fresh design, 12 new screenshots and more info. Check it out!
With two new Facebook pages, you will be able to keep up with our development efforts even better than before.
A sneakpeek of our dark, creepy and second map "Asylum" is coming your way.
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Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...
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does this game support bots? also u have an alpha out in MODDB why isnt it in here on ur download tab? and does the alpha have Bots?
Thanks in advance
Hey guys, I was wondering if you had any intention of, maybe after the game is released and you have time to add new, non-essential features, opening up the view types for each team? You know, give the spy team first person view, merc team 3rd person view. I understand that would make the balance a bit odd when it comes to playing as a merc, since you could see behind you, so maybe community run servers with the ability for the admin to change the settings, allowing only the spy to have both views, allowing only the merc to have both views, allowing both to have both views, or restricting the views to only first person or only third person for each team?
They launched another kickstarter, If i had the funds this would be one of the few id actually back, seeing this in dev since 2008, i know these devs arn't messing about! All the best chaps!
whatever form of art it is, got to love the checkered floor right there!
When can we get a... well.. actually.. anything.. :(
We just got you a new site :)
How will this game differ from the original Splinter Cell SVM ?
Better support, more community involvement, direct access to the development team (well, me), better graphics, new maps/models/animations, hopefully less bugs.
Hi guys, been following your endeavour for a long time - still here! Having played SC BL, which has some interesting innovations, the game misses the much more dynamic movement of the spy, that gives much more (and intuitive) freedom of movement. Please consider this, ciao!
We don't have the resources currently to do that. We will consider it.