Project Stealth's Spy Character won third place in the "Custom Character" category of Epic Games' "Make Something Unreal Contest." Model and skin by goodkebab...
Visit us at Project Stealth
Project Stealth is a UDK-powered game based on Stealth Action Multiplayer (SAM) game play. The defending team plays from a first person shooter viewpoint while the infiltrating team plays in a third person view to aid in increasing situational awareness. Project Stealth will feature intense game play where predicting your opponents movements, misdirection, deception and your knowledge of the environment is key to succeeding in your mission.
If you are new to the concept of SAM, this is how the game works. There are two teams with 2 players each: 1 team is characterized by guns with a lot of payload, heavy armored and relatively slow elite soldiers (Mercs, from Mercenaries). The other team consists of high-tech, agile, atlethic and fast Spies with nonlethal weapons. Both teams have access to a variety of gadgets to aid them in their mission. The mercs got stuff like mines, he-grenades, camnets, gasmask etc. and three vision modes (normal, EMF, movement detector). The spies got flashbangs, smoke nades, heartbeatsensor, camo suit, noise emitters etc. and their own three vision modes (normal, nightvision, thermal vision). Mercs have first person view and will play like a regular shooter with gadgets, while spies will have third person view and will play like something close to the Prince of Persia series.
The goal for the Spies is to acquire data by hacking several terminals, placing bombs or stealing disks and extracting them to a safe location. The Mercs' purpose is to prevent that. This makes for intense gameplay, which SCPT and SCCT has proven to be a success in its niche fanbase.
We are always looking for self motivated committed people that will really try to finish what they start.
Our Environmental Artist Zedblade has worked hard the past weeks and his labor paid off: the first teaser of Asylum has arrived.
Set in an abandoned mental hospital of the 1950s, the Mercs and Spies will find themselves in a dark place where some things are not what they seem.
Music by our composer Theodore Wohng
Latest tweets from @project_stealth
Not PS-related, but still interesting for stealth fans: a petition to get Thief's voice actor back. T.co
Apr 13 2013, 11:12am
IndieDB has been updated with two missing videos. Enjoy!
Apr 6 2013, 8:36pm
Working on our first official Game Design Document. Didn't need it the past 6 years. Haha. Video transcoding on AWS is also coming up.
Apr 6 2013, 7:38pm
Registration has been fixed and has more anti-spam support. Server is up again.
Apr 5 2013, 7:25pm
We seem to have some server issues. Our provider has been notified. We'll have another teasing screenshot up later tonight.
Apr 5 2013, 5:58pm
What's this? A late Easter Bunny hunt! T.co
Apr 1 2013, 7:31pm
The wait will be worth it :-)
Mar 29 2013, 7:18pm
@AlexAlsina1 Yes. Working on it :-) Biggest plans in our history are in the works. Takes time.
Mar 27 2013, 4:28pm
@the_SPTX You can make anything an objective. From running 10 times down a hallway to finishing the map without dieing. No "real" coop.
Mar 27 2013, 4:28pm
@Brent_Atkins Yes. Shouldn't be that long, if our current plans become reality. Stay tuned for a few more weeks :)
Mar 11 2013, 5:29pm