Independent mobile and PC games developer. 20 youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts. Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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Latest tweets from @planetnomads

Offline prototyping of edible fruits. Looks like pumpkins grow anywhere #3Dprinting is #Amazing

Feb 24 2017

Here's the whole team presenting their work on the #AlphaUpdate and #EarlyAccess #sorrypavel #mia #devsoncamera

Feb 23 2017

That mysterious 16 MB update on #Steam wasn't us!

Feb 22 2017

Exactly one year ago 4,107 Nomads brought this game to life on @kickstarter Now PN's getting rdy to launch in April

Feb 20 2017

Good news, Nomads! The amazing screenshot taker #Ansel by @nvidia is in. Only a while to see your journeys documented #EarlyAccess in #April

Feb 17 2017

The talk at #wnconf went well! Paving the way to massive sandbox games #madewithunity

Feb 14 2017

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