Independent mobile and PC games developer. 20+ youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts.

Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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Latest tweets from @planetnomads

We're back on the update track!

Oct 19 2017

Going back to older Unity involved merging a week's work from 2017, but successfully managed. Update tomorrow! Floating blocks next week.

Oct 18 2017

We're having a minor setback and hence no update today, sorry guys! Floating buoyancy blocks coming next week though

Oct 12 2017

Soulguard is ready to set sail in his fishing barge.

Oct 11 2017

Porting to #unity2017 is taking quite some effort. While we've overcome the major blockers, performance is now an issue. On it & let u know

Oct 10 2017

And hover-pod experiments are well under way. Happy weekend experiences, Nomads!

Oct 6 2017

RT @CliffordakaMiku: Here's another one @PlanetNomads GG hold the re #boomtv

Oct 6 2017

Off they go and into your hands. Hover-Pads update now live on @steam_games

Oct 5 2017

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