Independent mobile and PC games developer. 20+ youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts.

Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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Latest tweets from @planetnomads

Mining Machine as the first step of late-game automation mechanics. Speed up the production and building of the nex…

Jun 21 2017

Update coming on Thursday as expected. That new automated mining block is looking good. You'll see tomorrow.

Jun 20 2017

"I too eat my bedding after use." Our thoughts exactly when designing the sleeping bag! Bucketload of fun, this vid!

Jun 16 2017

Seamless building, control scheme customization, field of view slider. Those and a couple more out now in 0.6.4

Jun 15 2017

Hang in there, Nomads. We've run across a tiny glitch (of hotbars not saving correctly). Three to four coders takin…

Jun 15 2017

Coming in today. In about three to four hours. #Update #Steam

Jun 15 2017

We have a serious contestant for #IngeniousSpotlight. Bold builds. All made in Survival. Alpha Nomad Jimmy!

Jun 14 2017

Fruitful update on Thursday for sure. Manual save & load in survival? Checked. FOV slider? Yep. You want more? There is more. #StayTuned

Jun 13 2017

Boarding time by "Got to be Real". More awesome creations in the #IngeniousSpotlight thread on

Jun 12 2017

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