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Independent mobile and PC games developer. 20 youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts. Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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Indie Devs

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A group dedicated to indie and standalone game development.

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Indie Gamers

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For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...

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Unity Devs

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For all Unity developers and developers-to-be, both beginners and professionals!

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Latest tweets from @planetnomads

There's a lot of work ahead before #EarlyAccess. January to mid-February plan - it's there: Trello.com

Jan 16 2017

Can #voxel graphics compete in #screenshotsaturday round? Let's see! #PBR #shader at maximum #Triplanar #MagicT.co

Jan 14 2017

Planet Nomads at @GameAccessCzech once again. It's going to be truly epic this year around Game-access.com #Indiedev #gamedev #brno

Jan 13 2017

When are we releasing #EarlyAccess? Find out while enjoying the sweet melted lava of a new hell based biome Planet-nomads.com #gamedev

Jan 12 2017

Planet Nomads in the #guinnessworldrecord Book 2017 #Gaming Edition. Thanks @xXxCOBRA ! Thanks @GWR !… T.co

Jan 11 2017

"Orgasmium. Should represent the feeling you get when you find it." >> We almost have a winner here: Forum.planet-nomads.com #contest #Steam

Jan 10 2017

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