Independent mobile and PC games developer. 20 youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts.

Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...

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A group dedicated to indie and standalone game development.

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Latest tweets from @planetnomads

This #LetsPlay vid shows beautifuly what you're going to encounter and enjoy in Planet Nomads. #WellPlayed

23hours ago

Optimization well underway. We found some particles ate too much. We spread out CPU load more evenly. Defo getting better. More ways to go.

Apr 25 2017

RT @heychrissa:

Apr 23 2017

RT @Quantum_Joe: Time to pit the new @AMDRyzen 1600x against the new @PlanetNomads game by @craneballs over on @Twitch #SciFiSurvival

Apr 22 2017

Five weeks to work on optimization, playability and immersion. Then Planet Nomads launches. #ForReal #earlyaccess

Apr 20 2017

This picture will energize any dev on any day!

Apr 19 2017

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