Independent mobile and PC games developer. 20 youngsters located in Ostrava, a fierce city in the Czech Republic reborn from the ashes of its coal industry heritage. We’ve been making mobile games as a team since 2009 – our biggest success came with Overkill in 2011, when we reached #1 on iPhone US charts. Since then the original shooter game turned into series, and each new installment was a huge leap forward for us as far as game development goes. While the first Overkill was made completely in 2D, in the second we already had 3D enemies and gun models. Overkill 3 was our biggest game yet – full 3D world, 3rd person shooter, also our first game in Unity. We learned a lot about 3D modeling, did our own character animations in our newly set-up mocap studio. It truly was our biggest game… until now.

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A group dedicated to indie and standalone game development.

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For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...

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For all Unity developers and developers-to-be, both beginners and professionals!

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Latest tweets from @planetnomads

So... we managed to put all the features we wanted in the alpha update. Now the optimization round. #GetFPSHighAgain

Mar 24 2017

We could get used to seeing these on the internet. Thanks for the screenshots!

Mar 24 2017

Finally! The Alpha update is live. Check how to activate it if you are an Alpha Nomad and see what's inside > #happy

Mar 23 2017

Oh crap... We eat all the pizzas before we could take a pic. Work on tomorrow's alpha update continues. Launching in 24 hours at most.

Mar 22 2017

The Thursday Alpha update still on. We'll be making it opt-in only on Steam though. It's going to be rough. #TrueAlpha #hanginthere #survive

Mar 21 2017

Epikton Online