It is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explore, gather, build, create, fight, and ultimately, conquer the land.

Post news Report RSS Procedural Improvements on Planet Explorers

We're going to give you another progress update on a0.85 and a0.9, explaining why the current update is taking so long. Other than that, we have been doing some efficiency work as well. Check out some of our Adventure map procedural improvements.

Posted by on

Another progress update on a0.85 and a0.9. Some (probably most, heh) of you are wondering why the current update is taking so long, let me clear that up first. Currently, we have most of our programmers reworking/working on several key system, including the UI, AI behavior, World Editor, and Player Skill/Animation systems. All of these are major systems and won't be done until a0.9, but they do impede on our current progress on a0.85. For example, we have the character deformation system done, but since the UI system is still being worked on, the deformation system doesn't have a working UI, so it's inclusion in a0.85 was uncertain until a week ago. Now we're pretty sure it'll be in since that part of the UI's done.

A0.85 is also a major art asset update, so we're waiting on some new scene assets to be done.We have been doing some efficiency work as well, trying to get the frame rate of the game higher. One of the largest improvements so far is with AI collision detection. It used to be that we would update the collision detection of every ragdoll collider within an AI body at every frame, now we're only updating the collision of the capsule collider surrounding the AI every few frames. What this means for you is an uptick of about 10+ fps depending on your setup.

Finally, here are some screenshots of the Adventure map procedural improvements, the current canyons look a lot better and we've added stone bridges over the waterways. We're also working on multiple layers of water next as well as better sloping river banks and better town setups (no more flat towns). All of that we're trying to get into a0.85 in the next couple of weeks.

Planet Explorers - Procedural Improvement
Planet Explorers - Procedural Improvement
Planet Explorers - Procedural Improvement

Comments
ArathHunter
ArathHunter

neat

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Planet Explorers
Platforms
Windows, Mac, Linux
Developer & Publisher
Pathea Games
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Purchase
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Planet Explorers
Planet Explorers Adventure
Related Engines
Unity
Unity Commercial
Related Groups
Pathea Games
Pathea Games Developer