Pirates vs Pirates 3D tower defense like game. The player controls the first mate in a pirate ship on a quest for gold. Fire cannons at incoming ships, while boarding enemies attempt to stop your ship. Slash through the enemies and protect the Captain by all means!
Pirates VS Pirates was developed by Short Fuse, a student Final Project group at Full Sail University. The team consists of 5 programmers, 6 artists, and 1 internal producer. The project consisted of 5, one month sprints using a full scrum development cycle. All assets and engine were created from scratch. Rendering was implemented using OpenGL with glut. 3D sound system was implemented using Fmod ex.
System Requirements: 1 gb DDR2 Ram 512 mb GPU Memory 1.3 ghz Processor
Mouse control = Choice Selection
F1 = Help
W = Move Player Up
A = Move Player Left
S = Move Player Down
D = Move Player Right
Left Click = Player Action
Hold Left Click(3 Seconds) = Special Attack
Right Click = Use Alternate action
Cheats:Numpad 1-9 skips through the level and Gold Collection Progress.
Numpad + or Spacebar doubles the speed of the game.(Warning: Cheats are for testing purposes, might break game functions)
How To Win:Keep your mast repaired to reach the treasure cave.Once in the cave protect your captain until he has collected all the gold. Then Set Sail!
How To Lose:If Captain health reaches 0 the game will end.
BUGS:If bomber is killed right before he dies game might crash ( Very tough to recreate )
If you discover any other bugs or crashes, please let us know what happened and the specs of your machine. We'll try to fix any issues we can. Thanks in advance!
Team Short Fuse
This was a five month project, from design and concept to end.
Sail on over to Tim Rurkowski's web page to find this musical treasure and claim it for yourself!
Tim Rurkowski is the talented composer of the songs heard in Pirates vs Pirates.
"As an intern at Full Sail University in the Game Audio program, I was asked if I could create original music. To say I "enjoy" creating music for games is an understatement, so I began working with the team to build a few songs that fit with the gameplay."
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