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Pirates vs. Pirates is a 3rd person adventure game set on the high seas aboard a pirate ship. A Captain and his first mate dream of one day finding the legendary treasure of Sirena Island, but with no ship those dreams are impossible. They finally catch a lucky break when they find an unmanned ship and decide to take it as their own. As the first mate, the player will slash through hordes of enemy pirates, fire cannons at pursuing ships, and repair the boat in order to reach the ultimate destination!

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Pirates vs Pirates is now available for download! Developed by: Short Fuse ;From The Ashes Studios. GP Games

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Please Leave us your comments or suggestions! Thank you for Enjoying our game!

Team Short Fuse
Internal Producer: Muhammad Ali

Programmers:
Aaron Vanbuskirk
Adam McCoy
Christopher Barba
Jason Griffith
Kelly Judd

Artists:
Alberto Tirado
Kenneth Kozan
Kevin Massey
Leonid Melikhov
Quilan Septer
Zachary Ferguson

This was a five month project, from design and concept to end.

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drummerd16
drummerd16 - - 5 comments

Specs
Toshiba satellite laptop
win 7 x86 home premium
4gb ddr 2
amd sempron

Problem: Right click on cannon causes game freeze and ultimately fails. not sure if it does the same failure on any other right-click action, but it has happened on more than one occasion.
Game seems to be programmed on a mac, then translated to pc. That's fine, but there are no controls for changing video settings ( anti aliasing, direct x, antistropic filtering, and so on )

Other than that, so far, the game is very fun

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ShortFuseGames Author
ShortFuseGames - - 3 comments

Could you tell us what video card you have installed? We've had trouble on certain machines with ATI cards, though generally it's a graphical bug and not game breaking. Thanks for the report, we'll try to fix that soon.

On a side note, we used OpenGL so we could potentially port more easily to other devices.

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JasonGriffith
JasonGriffith - - 2 comments

Thank you so much for you interest and feedback. I will look into this problem, sorry this is happening for you.

It may help if you could provide us with the OpenGL version installed with your current graphics driver.

To answer some of your statements:

The game was programmed on and for Windows. We however decided against DirectX for portability.

Anisotropic filtering is enabled in the game by default, it will be set to the maximum supported by your video card, most likely x16.

Full Scene Anti-Aliasing x2-x16 is implemented but was removed due to hardware constraints placed on our project and performance issues introduced by our animation systems.

I plan on implementing the options selections for both of these features as well as other AA types in the near future.

Thanks again!!

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drummerd16
drummerd16 - - 5 comments

My version of OpenGL is
OpenGL Version 6.14.10.8794

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drummerd16
drummerd16 - - 5 comments

Ati Radeon 3100 - built in to the laptop

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drummerd16
drummerd16 - - 5 comments

Pardon me...radeon HD 3100

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