Outbuddies is a deeply crafted retro-inspired Metroidvania for Windows-PC. Enter Bahlam, an otherworldly sunken city of the Old Gods, located deep in the South Pacific ocean. Marine biologist John and his live support droid Buddy must combine their unique skills to overcome Bahlam’s hostile creatures, uncover its secrets and find their way home. Outbuddies can be played single or in local Co-Op.
Following a shipwreck, John regains consciousness 36.000 feet under the sea. He’s severely wounded and unwillingly connected to a supernatural Buddy-unit, which can be controlled at will to manipulate his surroundings using various abilities like hacking, scanning and telekinesis. Searching for answers about his displacement John quickly realises that there’s danger lurking in the dark...
On your journey home you will be supported by a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the ruins of Bahlam, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared.
Like in most classic Metroidvanias, every weapon setup in Outbuddies also functions as a unique tool that has to be used to overcome certain obstacles in order to progress. There won't be a levelling system or energy tanks btw, so John will stay vulnerable throughout the whole game. What will define his strength is the player's skill level and the clever usage of provided gear and weapon upgrades.
Don't forget we're on Kickstarter and have an option to access the beta program directly after the campaign. If you're interested in testing and shaping this game with us, please support Outbuddies on Kickstarter. We need every single voice to make this happen: Visit Outbuddies on Kickstarter
The plasma bolt has a high fire rate and can quickly be charged to unleash a powerful energy stream. It will likely be used by most players to deal with standard enemies or bosses when you've run out of explosives. Here's the full first miniboss fight with a newly implemented track from our musician Robin Ogden.
Missiles will be your best friends in heated combat situations, especially when facing multiple intelligent enemies at once. However, storage capacity is very limited and has to be upgraded by finding missile tanks. Missiles can break stone structures that cannot be reached by using bombs. They also crack heavy doors, so you would always want so save some of them for those situations.
Enemies hit by the Biofilm are immobilised for some seconds and can be used as platforms. You can also drop a bomb on their head. When charged the Biofilm blast can immobilise whole groups of smaller enemies. Large enemies are enclosed in a capsule that can be moved by Buddy to get the trash out of the way and solve puzzles.
Corridium particles attach to environment structures and damage any close enemy. A nice tool to quickly clear infested areas. The range is very limited though and it does only little damage to larger enemies. When loaded, the Corridium setup unleashes a powerful dash that renders John invincible and damages enemies. If you manage to connect to a cave wall the Corridium particles will help you to turn the level upside down and reach nearly every corner.
The first 10 days on Kickstarter are over and they were awesome! This is our first update on the campaign and we will look at some of the game's mechanics...
We´re super excited to announce that Outbuddies' Kickstarter campaign is live now, and we even got a day one staff pick:) Please check by and support...
We´re super excited to announce our Kickstarter campaign on Monday, April 3, 2017! Outbuddies has been in development since early 2013, starting as a...
I´m very excited to announce that after some weeks of crunch the first official alpha demo of my 16-bit style metroidvania OUTBUDDIES is out!
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Going deep under the sea in an epic 16-bit style metroidvania! This beta demo is updated and improved due to community feedback!
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