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Hey guys,

hope you're all well and enjoyed a couple of cozy days with your friends and families! As we've entered the new year I thought a bigger update on how we're doing would be a good thing to have, so here we go.

THE NEW EARLY ACCESS BUILD IS READY!

The second area and two new bosses are completed and a lot of improvements to all aspects of the game were added. The build went out to our Kickstarter backers today. I also uploaded a new demo to Indie DB, so if you're interested in the game, try it and drop me some feedback!

...



ARE WE ON SCHEDULE?

Bad news first: Not really, but for a good reason. The first months of early access have been incredibly valuable to me. Anyway, if you ask questions you get answers, and not only the ones you would love to hear. Outbuddies was a solid and functional game in Mai 2017 but the quality in terms of graphics, level design, narrative and other aspects like options and performance did not live up to the standards of today's indie games. Titles like Hollow Knight and Iconoclasts (out today and totally awesome) show what can be achieved by individuals and small teams and to stand a chance against this competition and ensure I'll be able to continue making games in the future I'd rather delay Outbuddies a bit instead of rushing it out in a subpar quality.

...


WHAT'S NEW IN THE CURRENT BUILD 1.15 (Made a list for you)

AI Improvements and TONS of bugfixes (about 500+)

Made a new level editor so my design process speeded up a lot, redesigned rooms of Area I for the new player sprite, Area II is finished and two new bosses implemented, we also have a lot of doorless room connections now, which enabled far more interesting area layouts

Lot's of tweaks in platforming mechanics, adjusted to the new bigger player sprite

All weapons rebalanced with added quality of life features

New camera engine and viewpoint options

Visual Improvements: Underwater distortion, Color grading shader, visuals fully customizable in the game options, the game runs on real fullscreen now for far better performance

Complete button mapping support for keyboard and gamepads

Did a lot of polish on the game's tilesets and all characters

...


NEW COVER ART AND VISUAL REBRANDING

As we did not make the stretch goals in the campaign it was unfortunately no longer possible for me to work with Amanda as an additional artist. She had done an awesome job with the campaign, but due to the given constraints I started with illustration next to pixel art myself and went for a rather kooky style inspired by Saturday morning cartoons. I'll develop this further if I find time next to bringing the game forward and hope it resonates with the game's core aesthetics and narrative.

I also shifted the main character to a rather badass, mature and edgy style. He also got a new name Lenny van Bernstein, maritime archeologist and adventurer. Looks a bit like angry Mario in a futuristic diving suit, actually. Hope that's a good thing XD.

...


SO WHAT ABOUT THE SOUNDTRACK FROM OGRE?

Really good news: Robin will make a complete original Soundtrack for Outbuddies and has already started working on it about a week ago. I'll post an extra update on this when we've something to show. This point was very important for me, as I think a lot of you guys are really looking forward to it. The current build still contains sound loops done by me though.

Available Now!

Available Now!

They Are My Presents: The Rematch! (2017-2018)

The game is now available! and the new trailer is here!

Nightkeep, A public alpha demo

Nightkeep, A public alpha demo

Nightkeep 2 comments

Nightkeep is a project I’ve been working on for the past 2 years. A public alpha demo and a new trailer were just released!

Trailer Is Out!!!!

Trailer Is Out!!!!

They Are My Presents: The Rematch! (2017-2018) 1 comment

Check in the trailer the new animations and editor!

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Comments  (0 - 10 of 25)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

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Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

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coolmanqman
coolmanqman

where is the download for the engion its self

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phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

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Guest
Guest

hi fnaf engine

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TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

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2spooky4me!
2spooky4me!

this is not fnaf engine

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manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

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Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

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2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

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Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

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