Enter Bahlam, a sunken city of the Old Gods, located deep in the South Pacific ocean. Following a shipwreck, maritime archaeologist and adventurer Nikolay Bernstein regains consciousness 36.000 feet under the sea. He's severely wounded and unwillingly connected to a supernatural Buddy-unit. Searching for answers about his displacement our main protagonist digs deep into the lost undercity, gradually realizing an ominous presence hollowing in its shadowed caverns.
On your journey home you will share your fate with a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since their ancestors had been enslaved 5000 years ago. Some of them were able to flee and founded secret colonies deep inside the sunken ruins, others are still exploited by the hostile creatures that have overtaken the city since the Old Gods suddenly disappeared.
Experience real non-linear metroidvania gamplay and uncover five distinct areas, all with remarkable puzzles, environmental hazards, epic boss encounters and captured Wozan to uncage. Your Buddy unit will procedurally map the area and function as a handy quality of life tool that can be controlled at will to manipulate your surroundings using various abilities like hacking, scanning and telekinesis.
Explore Bahlam with a high freedom of movement like climbing, crawling and diving right from the start. As you progress your set of options will expand by discovering ancient weapon systems, suit upgrades and hacking protocols for your droid. All gear will be carefully balanced in terms of combat abilities and has to be used selectively to overcome specific hazards and puzzles.
hope you're all well!
Besides to the good news about the possible game ports, we'll need at least one more year to finish the PC version of Outbuddies. Clickteam will start porting the code base in January 2019 and we aim to finish the first console builds by Q3/2019. Then certification and QA processes will follow as well as a release campaign. To sum it up, we now aim for a cross-platform release in Q4 2019 - Q1 2020, but please don't set it in stone. Predicting a release date in game development is just super hard, even assuming that a lot of things will go wrong.
Made a new trailer for Outbuddies for Berlin Games week and Gamescom this year which showcases some of the new platforming mechanics, tilesets, and a snippet of the original soundtrack by OGRE.
Besides working on the boss codes, the platforming and weapon engine went to a final quality overhaul. I also added a second weapon slot, so from now on two gear setups can be directly accessed allowing for some interesting mixups.
TBH I had been worried a lot about those boss fights as the first ones you already find in the early access build had taken WAY too long to make. As I changed my approach to development this year an will work with programmer art only until the code is completely done, I don't have any boss-gifs. Here's a list without too many spoilers tho, what foes are now waiting for you in the depths of Bahlam.
The first miniboss waiting for you in the Lost Ruins. While beating this thing will be a piece of cake in the late game (yes, you'll meet his kind again), he already made some players rage-quit facing him with only a plasma blaster in their hands.
RAZOTH, the Beholder
Sitting at the entrance of The Great Cenote a giant hungry gut waits to slay any intruder and demands sacrifice from the poor enslaved Wozan people of Bahlam.
The name says it all. And he's not happy that you'll have cracked the shells of a couple of his friends until then. Better take some missiles with you cuz this thing is damn durable.
Guarding a sunken Wozan prison you'll have to prove your weapon-mixup skills to pass this challenge.
MOXAN, the Immortal Sheep
A peaceful creature is driven mad and tortured by the hand of Nocturne. Can you free it before it crushes your bones?
VOLCAN, the Fire Goblin
Moving like an arrow on fire this thing will be very difficult to catch. Better choose your setup wisely and play a sophisticated zoning game to hook him.
You will not expect this one going for you^^
BULUC, the Corridium Kaijū
You think Kraid from Metroid was a big guy? I had to make an extra huge cave for this one located deep inside the Corridium Mines.
NOCTURNE, the Black Mage
Watching you since the very beginning of your journey Nocturne is longing to destroy you and stop the conspiracy surrounding your quest. Can you puzzle your way around his antimatter shield in time?
XION, the Fallen God
An ominous shadow is waiting for your in the heart of Bahlam's Sanctum holding a giant Mayan war club in his hands. Outbuddies' final encounter is designed as one epic duel inspired be the game-feel of classic arcade fighting games. Although I know that he is beatable in theory, I did not manage it yet without cheating...
A free demo is available here on IndieDB and on Itch.io. A bit outdated, but still gets the job done. Any support and feedback are highly appreciated^^.
Thanks a lot for reading!
Hope you're all well and enjoyed a couple of cozy days with your friends and families! As we've entered the new year I thought a bigger update on how...
The first 10 days on Kickstarter are over and they were awesome! This is our first update on the campaign and we will look at some of the game's mechanics...
We´re super excited to announce that Outbuddies' Kickstarter campaign is live now, and we even got a day one staff pick:) Please check by and support...
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