Old Town is an adventure horror game build in the Unreal Development Kit being developed by a single artist, Chris Holden. They are coming for you. Your only chance is escape the city through an unknown path riddled with obstacles. Development began in late summer 2010. However, in January 2011, Old Town's focus was changed to tighter, more immersive, gameplay experience too allow for a more immediate demo release, and additional per-level released.

Image RSS Feed Latest Screens
Journal System Implemented Old Town: Pre-Demo Screenshots. Old Town: Pre-Demo Screenshots.
Blog RSS Feed Report abuse Latest News: Old Town Update

2 comments by ChrisHolden on Aug 27th, 2011

Good news! Digging through back-ups, I found the UDK source files of Old Town pretty close to the released demo. During the downtime, I focused on other levels of Old Town. Most of them grew apart from the original idea, yet still the same genre. They may become separate games to allow quicker releases of like-minded projects. Such as, a dungeon Youtu.be , Papyrus Youtu.be & illuminate Indiedb.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Old Town Pre-Demo Alpha

Old Town Pre-Demo Alpha

Apr 18, 2011 Demo 3 comments

I've suffered a catastrophic computer failure on the Old Town work machine. While I have data back-ups, I'll be unable to meet my personal demo deadlines...

Comments  (0 - 10 of 13)
LeviW
LeviW Sep 6 2011, 4:26pm says:

I tested this game on a desktop with the following specs:
AMD Phenom II X4 2.7ghz
Nvidia GeForce 9800GT 512MB
8GB of DDR3 Ram
Windows 7 64-bit

I want to post this because the game absolutely went into a crawl for me. The framerate had to be 2-5fps and I do find it a little bit odd. I checked my resource monitor and the game was eating up 80% of my CPU. I also tried your game on my Core i5 machine and it was nothing but a crawl. Is this due to bad optimization, or are only 6 core / GTX 580 machines going to be able to run this smoothly?

+1 vote     reply to comment
EvilAngel
EvilAngel Apr 21 2011, 11:17am says:

Is it possible to get the demo to go fullscreen at 1600x900 res?

+1 vote     reply to comment
Sulcuryalt
Sulcuryalt Apr 19 2011, 1:45pm says:

I played through the demo and I'd like to say you did a really good job! I really enjoyed myself. The flying mechanical creature did a good job at making me wonder what the hell is going on.

I noticed a couple things to critique (even though you might already know). The textures on the pill bottles and gas mask stood out and really should be fixed. The moving blood textures seem a little strange to me. Some objects are in the wall. It seems weird that the boulder goes through the wall and continues down the stairs even though it sticks out through walls. I guess I'm just tripping cause of the pills. The note about the third eye doesn't disappear after picking it up, and I'm sure you know about the journal acting weird while closing it leaving two pages up on the screen.

Again I've just got to say great job! I look forward to getting the message off of those notes. Keep it up.

+1 vote     reply to comment
ChrisHolden
ChrisHolden Apr 20 2011, 5:32am replied:

Sulcuryalt: Thank you for your positive comments! These are what helps the most. All of your feedback is great, and I appreciate it. I'm all over the journal bugs, and that stairwell has always been touchy with timing. Thanks you, and I'll do what I can.

+2 votes     reply to comment
HounderKnight
HounderKnight Mar 18 2011, 1:08am says:

Things seem great so far :) definitely looking forward to more content in the future.

+1 vote     reply to comment
Maffles
Maffles Mar 16 2011, 6:39am says:

Looking good tracking!

+1 vote     reply to comment
azultain
azultain Mar 14 2011, 12:38pm says:

it is amnesia-like? will be free?

+1 vote     reply to comment
ChrisHolden
ChrisHolden Mar 15 2011, 2:30am replied:

azultain, Amnesia and the Penumbra series were definite influences. However, it was starting this project that lead to me playing them as I was somewhat out of the loop. One could easily draw comparisons which I accept as Amnesia is an amazing game I tell everyone to take a closer look at.

And unless something crazy happens (like someone backing a dump truck full of money to my door) this game will be released for free. My currently staggered set of goals is to release an alpha demo (first level), then continue releasing single levels over time until it reach full game size. As well as rereleasing the original level with updates based on demo feedback and overall direction the game takes.

+1 vote     reply to comment
azultain
azultain Mar 16 2011, 12:15pm replied:

good to know, when your game will be release I speak to my blog. and around of me

+1 vote     reply to comment
ChrisHolden
ChrisHolden Mar 15 2011, 2:35am replied:

I'll do my best! To me, that's the point of putting up this page; getting the feedback and support to drive me to the finish. While I'm new on this site, you can track my youtube channel or epic forum's page to see I've been updating this project regularly. I'll be sure to update this page often as I'm learning the ways of the indiedb community.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Old Town
Platform
Windows
Developed By
ChrisHolden
Contact
Send Message
Official Page
Forums.epicgames.com
Release Date
Released Apr 18, 2011
Game Watch
Track this game
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
Statistics
Rank
1,156 of 5,829
Last Update
5 months ago
Watchers
79 members
Files
1
News
2