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NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.



After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.



Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.

Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.



· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios

· Epic battles against grotesque bosses



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NetherWorld May Devblog 2021

News

NETHERWORLD MAY DEVBLOG 2021

Hey guys!

Hope you’re all fine. Oh, you’re not? Don’t worry, we bring good May stuff to fix that!

Medoo, light up the room and LET’S GO!!


>> DEWORMCRATIC ELECTION RESULTS <<


A month ago we asked our Kickstarter backers which double-headed worm model they preferred to puke them (and you too) around NetherWorld scenarios.


Aaaaannndd… THE PEOPLE SPOKE:


CONGRATS TO PARABOLIC A! :clap: :clap: :clap:

We wanna thank our incredible backers again for voting and giving us feedback. We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another.

We also promised we’d show the winner’s main animations you'll see when travelling from a scenario to the Worm Cave (vomiting / absorbing effects will be added soon):


However, this is only the basic model. The final design of each worm will change a bit depending on the scenario they are placed on (or lead to). We really hope you like it!

>> SCENARIOS: UPDATES & UPGRADES <<


We’re glad to announce that all the scenarios from the first 60% of the game are playable. Some of them have a new look too! (no lightning or particles yet).

>> NEW MORDISCO DESERT

In order to make it feel eerier and threatening, we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add sandstorm particles in the future.


We also fixed the scale of some houses that made Medoo look way taller than he really is:

  • Old Saloon size


  • New Saloon size


>> NEW FOREST

Fornus Forest was one of the first areas we created on 2016, and despite some upgrades it was looking too old. We decided to burn most of it and plant new assets in a completely new terrain. SLOPES EVERYWHERE!


We’ve also improved some of the creature designs:


Whether you get lost or wanna have fun in Fornus, we encourage you to visit this spot. It’s empty now, but keep reading to know who you’ll find there.


>> HOME, S-WEED HOME

We’ve made Medoo’s house bigger, and with more rooms and objects. Besides... It will change a bit during the story!


>> CHARACTERS: UPDATES & UPGRADES <<


Scenarios aren’t the only ones with a new face. Check out some of the big changes we’ve done to main and secondary characters!

>> BOZKY

Our best friend and pet looked so big on screen that stood out more than Medoo himself (that's not difficult, but still).

>> CUBICK

We gave him the outfit a real cokehead mage deserves!


>> AITANA

She's very shy and comes from a conservative and religious family, so we changed her animations and clothes to reflect that.


She... she's gonna be fine. Yeah. Totally fine.


>> PETRA

We wanted to add more personality to The Puke's best bitch. If you need business or entrepreneurship advice, she's your girl.


>> MARINDA

The Puke's Whorehouse owner has 2 passions: Money and sexual slaves.


>> “THEM”

Are you lost? Are you hot? Meet "Them" at Fornus Stones and let it flow.


>> TECHNICAL STUFF <<

Our beloved PLIB (Programmer-Locked-In-Basement) Dan has been focused on in-game cinematics and fixing minor bugs, as well as working on:

  • Worm teleportation system.
  • Autosave system implementation.
  • Fast-Dressing tool(internal use only): It allows us to test clothes on Medoo faster just by dragging them there.


>> WHAT NEXT? <<


DAAAMN, after the Accident we never thought we’d be that happy seeing all the lost scenarios on Unity again, as well as the new ones! Tell us your impressions in the comments!

During the following weeks we’ll keep working on in-game cinematics, designing a new HD UI and also finishing and revising some parts of the script.

.

.

.

Aaaaaaaaand Holy Worm, that's it for now!

How was it? If you have any questions, please comment below or send us a mail to info@netherworldgame.com.

As always, thanks so much for your support, stay safe and see you in the next devblog!

NetherWorld team

More places to stalk us:

NetherWorld February Devblog 2021

NetherWorld February Devblog 2021

News 2 comments

3 months ago, a repository accident shook our studio. What's happened since then?

NetherWorld July Devblog 2020

NetherWorld July Devblog 2020

News 4 comments

With the Desert scenario almost finished, it’s time to discover new places!

NetherWorld April Devblog 2020

NetherWorld April Devblog 2020

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Let’s make quarantine a bit easier with OST sneak peeks, wormholes and sheriffs!

NetherWorld September Devblog 2019

NetherWorld September Devblog 2019

News

Mordisco Desert will be the second scenario you’ll explore in the game. How are you gonna have fun there?

Comments
Ulisesfran
Ulisesfran

Que buen trabajo hermano simplemente hermoso

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Muchas gracias :)

Reply Good karma+2 votes
cutiesbae
cutiesbae

Looks neat! Good job guys

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Thank you :)

Reply Good karma+2 votes
AoiJack
AoiJack

Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.

Reply Good karma Bad karma+3 votes
HungryPixel Creator
HungryPixel

Thank you AoiJack, for your extremely kind words.

Reply Good karma+2 votes
GM-X
GM-X

Great particle effects. Stunningly creepy bosses.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel

Thanks guys.

Reply Good karma+1 vote
JoséCalderón
JoséCalderón

NetherWorld looks great! A really atmospheric pixel-art.

Reply Good karma Bad karma+2 votes
HungryPixel Creator
HungryPixel

Thanks mate.

Reply Good karma+1 vote
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NetherWorld: Drugs, Sex and Pixels
Platforms
Windows, Mac, Linux, Switch
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HungryPixel
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Unity
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Each scenario will have its own Tick Joe underground minigames🕷 Here’s some new designs we’re working on! 🔜 Tile… T.co

13hours ago

RT @alefarferart: I've been the past two months hooked with this incredible game called #loophero from @_FQteam and I though it dese… T.co

Jul 25 2021

🛠 WIP 🛠 First steps on implementing the new UI in HD. Here's the inventory! P.S. Petra won't be a weapon (although… T.co

Jul 17 2021

RT @NetherWorldGame: What a wonderful flower... LET'S SMELL IT #screenshotsaturday #pixelart #indiedev #gamedev T.co

Jul 10 2021

What a wonderful flower... LET'S SMELL IT #screenshotsaturday #pixelart #indiedev #gamedev T.co

Jul 10 2021

RT @NetherWorldGame: Taking attendance of some new worm designs! Any guesses on where they lead to? (still WIP, but happy with the pro… T.co

Jul 3 2021

Taking attendance of some new worm designs! Any guesses on where they lead to? (still WIP, but happy with the pro… T.co

Jul 3 2021

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