NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.
After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.
Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.
Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.
· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios
· Epic battles against grotesque bosses
Hey guys!
How are you? Since our last update we’ve been quite low-profile on Twitter and other social media because we’re reaching game content we don’t wanna spoil. However, our quarterly updates are SACRED, so we’ll tell & show you everything we can. LET’S GO!
We’ve spent nearly 2 months crafting Pinksburg, one of the biggest scenarios of the game.
We prefer waiting a bit more to show you Medoo getting lost in it, but most of its weird buildings are ready, so... Check out some of its designs!
Some Pinksburg buildings without neon signs. Quite huge!
We have lots of NPCs too, especially the first designs of The Mofia*: an organization that rules the city in the shadows. What are they up to?
*Any resemblance to other criminal organizations called “Mafia” is pure coincidence.
They're mabs, not mobs!
We’re currently working on some interior scenarios like a bar, an office, a two-level club, a hotel suite, Pinksburg Church (a new scenario inside the scenario) and more!
Once we finish the interiors and implement the upper level elevators, we’ll add all the crazy neon signs and light effects everywhere.
Alpha light test for an elevator!
Gazhova exterior surface is finished, but there’s still some interiors to finish. We also improved Sewers’ underground level parallax, adding depth and some metal bridges so you can cross toxic acid rivers without harm.
Smelly jelly > Skelly jelly
What's next for Gazhova? Implementing the elevator system that connects Surface and Sewers levels (after Pinksburg).
Thanks to Xavi, there’s only one last big boss to make… Yes, you guessed well: The Final Boss!!
After several weeks of design meetings to ensure the most epic and complete fight of the game, we’re glad to announce that Boss #12 started production on May! Any guesses?
We found some time to improve our demo for future physical events too (don’t ask how, we don’t even know). Can’t confirm any yet but our intention is to be in 2 events this year!
Preparing this new demo allowed us to fix some unexpected critical bugs like:
This bug only appeared to Albert in almost every run. However, every time he wanted to film it with the screen recorder, it disappeared. He finally recorded it with the phone to prove he wasn't crazy.
Keeping a low profile in social media (and answering mails a bit later, sorry!) has allowed us to focus on writing at full throttle. The first version of the script is at 95% now, and our goal is to complete i nthe following days!
This way we’ll have all the summer to rewrite, cut filler and polish to achieve the *cheff kiss* level (or trying it at least).
Meanwhile, Rogue Sonics have been on fire composing and producing a couple boss themes (#7 & #9) and the drinking minigame track since January. They recently started with Boss 9 SFX and Pinskburg main theme too. Still on the works, but can’t wait to listen to it!
We haven’t stopped sending pitches to publishers we think NetherWorld could fit in their catalog, but for now we haven’t been lucky. However, we truly believe in our project and we’ll fight until last minute to find a partner that can make NetherWorld launch easier and reach as many people as possible.
Do you know any publisher that would be interested in NetherWorld? We're all ears!
If not, you can do something too:
If you have any questions or insults, please comment below or send us a mail to info@netherworldgame.com.
Thanks so much for your support and see you in the next devblog! :)
NetherWorld team
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2023 first months arrived with unexpected bosses, reward system and big places! Did we survive? (Now you have to click here to find out)
Seems like Santa had some extra GIF(t)s for you to celebrate the New Year! Let’s unwrap our experience at IDD22, a new trailer, recent upgrades and...
Let’s welcome autumn announcing our first physical event and showing you whatever we did this summer besides sweating like pigs! GO GO GO
Start summer checking boss beta comments, discovering Tick Joe's new UI & attacks and what a "Wasted bar" means in the drinking minigame!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Looks like some original work being done here ,looking forward to seeing the end result, should be good.
Thank you :)
Que buen trabajo hermano simplemente hermoso
Muchas gracias :)
Looks neat! Good job guys
Thank you :)
Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.
Thank you AoiJack, for your extremely kind words.
Great particle effects. Stunningly creepy bosses.
Thanks guys.