NetherWorld is a pixel art action narrative experience, and also a dark and decadent land full of filthy creatures.
After being abandoned by his wife, Medoo faces his disgrace going to the nearest bar to drown his sorrows in vodka. What started as a marriage crisis will soon become an unexpected, surreal and twisted journey surrounded by quirky fellow travelers.
Dialogues and relationships between characters will be key for story progression. That’s why all the fights will be against final bosses.
Get along with cokehead mages, prostitutes, mobsters, sociopath kids, old perverts and more to fix the pieces of your broken life, or at least to try it.
· Deep and surreal story
· Dark and twisted world
· Lots of characters and scenarios
· Epic battles against grotesque bosses
Hey guys!
Did you know that “Spring” means “New progress update” in some language we've just made up?
It's similar to “Sprint”, so LET'S GO!
*STARTING SHOT*
One update later, we're glad to announce that all first 6 bosses of the game are playable! Huge thanks to our freelance programmer Xavi, he's done an amazing job!
Here's some footage of one of the fellas we've enjoyed the most: The Angry Tree!
Hmmm... Did you hear that?
Time to get dirty!
The "Oh, f*ck" moment in boss fights.
We're still polishing minor bugs and visual details of every minigame, especially their UI. However, regarding to Tick Joe minigame we recently got fresh new tracks! (Can't wait you listen to them)
This is how bugs are fixed.
Unlike Medoo, Tick Joe can jump. A LOT.
Remember Gazhova, the Gas City? Well… A new version of it is being forged!
It will be the first scenario with 2 levels: Toxic surface and More-toxic sewers!
Gas City isn't the only thing we've improved. Meet the new versions of Madam Marinda and some of her desert b*tches!
To finish this update, let's toast with some of the drinks you'll be able to get wasted with in the game: Pumpkin Vodka and Smoked Whisky!
WAIT. Feeling dizzy?
You should
As you may know, we're developing NetherWorld for PC and Switch at the same time. A few months ago, Nintendo upgraded the list of required Unity versions to publish on Switch, so we had to upgrade our Unity version too. That caused several bugs: the big ones have been already fixed, but we're still checking everything in case there's more.
The Unity upgrade bugs interrupted NetherWorld's first part cinematic revision process, delaying the following steps in the schedule too: OST/SFX implementation + English localization.
Considering the recent events, our mental health and the work ahead, we decided to launch an exclusive boss beta testing for Kickstarter backers on April 9th instead of the original first part of the game.
How was it? If you have any questions, please comment below or send us a mail to info@netherworldgame.com.
Hope you're all doing well, thanks so much for your support and see you in the next devblog!
NetherWorld team
The last update of the year deserves some HEAT! How will the love minigame look like? And the rest of the minigames? Wait, do we have a map??
It’s time to delve into the redesigned Tick Joe dungeons minigame, the Fight Mode UI and some of the new HD dialogue portraits!
Let’s see which teleportation worm design won the backer poll, its in-game animations and the new redesigns we’ve done to scenarios and characters!
3 months ago, a repository accident shook our studio. What's happened since then?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Looks like some original work being done here ,looking forward to seeing the end result, should be good.
Que buen trabajo hermano simplemente hermoso
Muchas gracias :)
Looks neat! Good job guys
Thank you :)
Man, I'm so glad I found this gem, the pixel art in this game is a masterpiece! Looking forward to this one.
Thank you AoiJack, for your extremely kind words.
Great particle effects. Stunningly creepy bosses.
Thanks guys.
NetherWorld looks great! A really atmospheric pixel-art.
Thanks mate.