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Monsters is a 2D action shooter inspired by the classic arcade game Robotron 2084. Wielding “twin stick” controls, the player aims to defeat waves of enemy monsters bent on his destruction. The player must use caution, however, as every shot drains the player’s life/energy. The only way to stay alive is to continuously collect the hearts of the slain monsters. In addition, hearts of different colors provide a variety of “power-up” like abilities that the player can use to their advantage. The player uses two sets of controls, one to move, the other to fire. Each wave is a single screen populated with a number of enemy monsters of varying types. Coming into contact with an enemy or an enemy projectile will decrease the player’s life/energy. Defeating each level of monsters will allow the player to progress to a more difficult level. The game will progress infinitely as the player defeats each level.

Report RSS Monsters! Development Live Streaming via Twitch.tv

Monsters Development live streaming via Twitch.tv every day from 9am to 6pm.

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I've been live streaming my development of Monsters! via Twitch.tv Monday thru Friday, 9am to 6pm (EST). I enjoy sharing my development thoughts with viewers and answering questions throughout the day (when I'm not totally in the zone with some bit of code). Please tune in and share your thoughts on the game, Unity3d, programming, design, or just game development in general. You can find the stream at www.twitch.tv/quadratron.

You can also join me in the twitch.tv IRC, either through their web based chat client, or through your own IRC client. I am online for most of the week days.

I hope to you see you there.

-Zenas

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