This is the Linux build of the Trial build (v1.0.1) of our game Monsters!
Monsters is a 2D action shooter inspired by the classic arcade game Robotron 2084. Wielding “twin stick” controls, the player aims to defeat waves of enemy monsters bent on his destruction. The player must use caution, however, as every shot drains the player’s life/energy. The only way to stay alive is to continuously collect the hearts of the slain monsters. In addition, hearts of different colors provide a variety of “power-up” like abilities that the player can use to their advantage. The player uses two sets of controls, one to move, the other to fire. Each wave is a single screen populated with a number of enemy monsters of varying types. Coming into contact with an enemy or an enemy projectile will decrease the player’s life/energy. Defeating each level of monsters will allow the player to progress to a more difficult level. The game will progress infinitely as the player defeats each level.
What better way is there to spend the holiday season then to be blasting endless waves of vengeful monsters bent on your destruction? Give the gift of infinite Monster spawning! Monsters! is on sale for 50% off for the next two weeks starting today!
So be the first kid on your block to get the highest score possible! Can you beat mine? Let's light up those leaderboards!
Latest tweets from @quadratrongames
Just posted a photo T.co
Apr 18 2014, 3:14pm
Photo: Protagonist Concepts T.co
Apr 18 2014, 2:38pm
Photo: Protagonist color splash! T.co
Apr 18 2014, 2:34pm
Photo: As an experiment we tried to see what a princess would look like in Threshold. T.co
Apr 18 2014, 2:30pm
Photo: Castle Concept T.co
Apr 17 2014, 4:34pm
Photo: Could it be? More Protagonist concepts! T.co
Apr 17 2014, 4:33pm
Photo: Castle Concepts T.co
Apr 17 2014, 4:31pm
QuadraTron game development. Today: Level Design Experiments: T.co
Apr 17 2014, 11:30am
Photo: tbailey-illustration: I did a thing for a thing - because Threshold is neat T.co
Apr 17 2014, 11:14am