Build and launch an arsenal of missiles along hand drawn paths. Intercept the enemy forces before they reach your base. Balance your attack and defence to achieve the ultimate victory!
External Review: PlayAndroid.com
Missile Control balances defending friendly structures and supply lines with attempting to destroy the opposing force. Battle through the missions to unlock more regions and missile types. Each region provides a unique layout and objective.
Choose from a variety of unique missile types then build your missile silos and launch! Each missile has special features. Take out multiple enemies with a nuke or teleport through defensive lines to target specific units. Defending your base can be stressful! Find yourself in a tight spot? Then press the big red button and nuke em all!
Mastered the existing regions? Try for high scores in the challenge mode maps for each region. Survive the un-ending enemy assault as long as possible!
Missile Control is a unique blend of real time strategic offence and wave based defensive game play. Taking a line drawing style control system and combining the old school Missile Command defensive styles with some unique flavour thrown in.
After a little bit of a delay we've finally released our first game 'Missile Control'
It's great on the iPad and fun on the iPhone as well! We support all the different screen configurations. Download it now and give it a go. We're super excited and hope people enjoy it.
Blunt Instrument Studios
Latest tweets from @bluntgames
The Samoan lamb trout exists T.co
Dec 7 2013, 5:38am
@BluntNate In the time you wrote that, a couple ran into your ear
Dec 6 2013, 8:58pm
She can approve all the art :)
Dec 6 2013, 8:45pm
OK, it will be a counting game... going to add everything my daughter likes.. She can be the executive producer.
Dec 6 2013, 8:44pm
Need to practice some art stuff... might make a quick game as a test (max 1 week)
Dec 6 2013, 8:42pm
@LevelUpAdrian :( lots of work to do
Dec 6 2013, 8:26pm
@LevelUpAdrian chugs every day
Dec 6 2013, 8:24pm
Almost time to get back to gamedev stuff!! Yay! So many ideas to try for @SuperMegaMega
Dec 6 2013, 4:32pm