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  • Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.
  • The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.

    © Entrada Interactive 2013 | CryEngine 3
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    Wildlife: Deer More Images for Miscreated! More Images for Miscreated!
    Blog RSS Feed Post news Report abuse Latest News: Patch #2 10/28/2014

    1 comment by Jenilya on Oct 28th, 2014

    We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


    • [ Fixed ] Fixed crash when closing inventory while dragging an item.
    • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
    • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
    • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
    • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
    • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
    • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
    • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
    • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
    • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
    • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


    • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
    • [ Added ] Added two new melee weapons. These are super secret... have fun!
    • [ Fixed ] Added straps to backpack. Begone magic backpack!
    • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


    • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
    • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
    • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


    • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


    • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
    • [ Added ] Added more houses with interiors. We are really upping our housing budget!
    • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
    • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
    • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
    • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


    • [ Fixed ] Fixed sitting idle animation.
    • [ Fixed ] Several general improvements.


    • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
    • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
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    Post comment Comments  (0 - 10 of 144)
    BagelPlays Oct 31 2014 says:

    Hey I made a video for this game if anybody is interested.

    Here it is:

    -1 votes     reply to comment
    Dupliaxe Oct 26 2014 says:

    I'm afraid he is speaking Czech. And he said that the game is crowded and that its not good to do similar games.

    0 votes     reply to comment
    Aralvar Sep 6 2014 says:

    Will mods be supported? This is something that I know the DayZ community hates so I'm wondering what is planned for Miscreated.

    +5 votes     reply to comment
    Oelkanne0815 Aug 21 2014 says:

    looks fantastic

    +3 votes     reply to comment
    ChickenDelight Aug 20 2014 says:

    How much will this cost? And do you know the sys reqs so far?

    +4 votes     reply to comment
    Chickenshot Aug 5 2014 says:

    Mutants and Survivors are your best friends.

    +2 votes     reply to comment
    TheSparrowsJourney Jul 12 2014 says:

    I made a brief introduction video about Miscreated, enjoy: Youtube.com

    +1 vote     reply to comment
    Guest May 14 2014 says:

    It reminds me of fallout so much

    +1 vote     reply to comment
    cinco May 11 2014 buried:


    oh another open world zombie game....so original.

    -9 votes     reply to comment
    ALL14 Jul 3 2014 replied:

    Always better than WarZ

    0 votes     reply to comment
    PsychoEliteNZ Jan 19 2015 replied:

    And apparently H1Z1 Which looks exactly like WarZ, It shows you if the warZ Devs had done a better job with fixes It would be good right now.

    0 votes     reply to comment
    Miia May 18 2014 replied:

    You are so goddam stupid, it has mutants not zombies, idiot.

    0 votes     reply to comment
    Guest May 29 2014 replied:

    Takových her je plno , není dobrý dělat všechny hry podobný .

    +2 votes     reply to comment
    Miia Aug 16 2014 replied:

    English please?

    +2 votes     reply to comment
    Dupliaxe Oct 26 2014 replied:

    I'm afraid he is speaking Czech. And he said that the game is crowded and that its not good to do similar games.

    +1 vote     reply to comment
    Guest May 11 2014 replied:

    Read the Story! MUTANTS no zombies

    +2 votes     reply to comment
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    Latest tweets from @miscreatedgame

    We are experiencing some issues with EAC preventing connection to the servers. We are working on resolving this issue ASAP.

    8hours 12mins ago

    We're working with EAC to get the experimental server ready. You may experience issues connecting to the life servers temporarily.

    17hours 30mins ago

    Corrected an issue with EAC preventing connection to game servers. Servers coming down shortly for security updates and db server reboot.

    Sep 3 2015

    We're still working on the next exp build I talked about during the Twitch stream. Getting close, but a few little issues to fix still.

    Sep 2 2015

    @polycount Add us to the list.

    Aug 31 2015

    @bambam_gaming We're still working on the update. We'll have it up on an experimental server soon.

    Aug 28 2015

    @EAEMGS Do you have students that would be interested in part-time work or internships? C++, Lua, Scaleform, modeling, concept art, etc?

    Aug 27 2015

    @NerdyGirl625 We're working on it. Thanks for playing. We're a very small team. I haven't heard of exploding cars. Maybe someone killed you?

    Aug 26 2015

    @macegalaxy Thanks for the suggestion!

    Aug 26 2015

    @Hees Build your base somewhere that isn't in plain sight if you don't want it destroyed. It's not script kiddies it's just time or friends.

    Aug 26 2015

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