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Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.

Post news Report RSS Patch #1 10/24/2014

Miscreated's first patch for our alpha test. Patch #1

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Time for our first patch! Here's what we got for you all today.

Game

  • [Fix] Fixed health regeneration not working properly. You’ll regenerate about 30 times faster now!
  • [Fix] Fixed being able to spawn with 0 health. Go home zombies, wrong game.
  • [Change] Turned off aim assistance for melee combat. This will make melee combat trickier, but much more rewarding and skill based.
  • [Fix] Removed default Crytek F12 screenshot - only uses Steam now. No more double screenshots.
  • [Fix] Fixed possible crash when firing pistol without a magazine. Yelling bang-bang still might scare other players though.
  • [Fix] Turned off console log verbosity by default. Fancy talk for saying that the console won't log every minor detail anymore.
  • [Fix] Fixed server crash during melee combat.

Items

  • [Fix] Increased physics size for metal so it doesn't disappear into roads. The roads have had their fill, for now.
  • [Change] Removed rapid fire mode from pistol. Better exercise those speedy trigger fingers.
  • [New] Added Canteen. Quench your thirst!
  • [Fix] Increased flashlight beam distance. Let there be light.

Materials

  • [Fix] Fixed missing surface type on rocks in the water. Erosion was washing away our surface types!
  • [Fix] Correct footstep sounds on sleeping bags. We now use 100% polyester, no need for lead anymore.
  • [Fix] Fixed trashbag that had a trashcan texture. Silly trashbag, you go in the trashcan. Stop pretending to be a trashcan.
  • [Fix] Fixed one-sided door textures on warehouse. No more one-way mirror doors!

Sounds

  • [New] Added waterfall sounds.
  • [New] Added Spiker sounds.
  • [New] Fixed ocean sound falloff.
  • [New] Fixed door sounds.

AI

  • [Fix] Improved AI pathing routines to help prevent not moving issues. Less staring and more stabbing Spiker!
  • [New] Added AI to the town of Sultan.

World

  • [Fix] Several more houses have interiors now. Our home designer just wasn't satisfied with the conservative look.
  • [Fix] Improved physics proxies on broken vehicles. They were broken, but in the wrong way.
  • [New] Added more houses to areas along the coast. This is prime real estate, so we added more houses!
  • [New] Many updates to houses and structures. They simply weren't up to housing code.


Spawns

  • [Fix] Reduced amount of flashlight spawns. Sorry, you still can’t dual wield them.
  • [Fix] Increased hatchet spawns. Go find one, chop chop!
  • [Fix] Slightly increased pistol spawns. Still rare, but not as much.
  • [New] Added spawns to several more things in the world - look around! Look closely, we always see people looking past items. Check those cabinets!

Known Issues

  • [Bug] Some rocks can be walked through.
  • [Feature] Some houses are empty.
  • [Bug] AI is still a bit wonky.
  • [Bug] Item, player and AI spawns.
  • [Feature] Balance
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