You have originally served as a soldier for The Amestrian Empire’s Imperial Army's 44th Majesty Division, until one fateful night when the Force Commander ordered your division to slaughter an entire village full of innocent and unarmed civilians, particularly because they were deemed "disabled and defective". You disobeyed orders behind your superior's back and instead tried to help the civilians evacuate the village. The Imperial Army eventually took notice and discovered your sudden absence and insubordination, and thus branded you a traitor to be hunted down, dead or alive. With the help of the village’s militia, you prepare as your former comrades prepare to attack the village. Despite holding out against the Imperial Army's forces for very long, your attempts to defend the village ultimately failed. All of the inhabitants – men, women, and children alike – are dead. For disobeying orders, you have been convicted for treason and was sentenced to life imprisonment in the Maze Qore maximum security prison. 12 years have passed since your sentence and your division’s Force Commander has already become the new Fuhrer. You were forced with no choice but to do nothing and cry deeply as the Maze Qore’s prison staff continue to torture, maim, and rape you. Finally, you and the prisoners had enough and plan to escape the prison complex. Suddenly, the alarm triggers and a prison riot occur. One of your fellow prisoners unlocks your cell door and hands you a pistol shortly before he is killed by a prison guard. You quickly fire your pistol on the prison guard, killing him instantly, and steal his assault rifle. Now is your chance to find and regroup with your fellow prisoners, organize, and escape this enormous dungeon-size nightmare populated with millions of prison staff, security bots, and unsuspecting horrors, sparing you absolutely no mercy – only brutality. How long will you survive in this epic, 56-hour, singleplayer campaign?
What… A year…
This will be my last article for the remainder of the year, and in Maze Qore’s case, for a long while. I don’t want to risk rambling for too long on this video since I am very prone to getting stuck on tangents or circling conversations, so I will just narrow it down to three major points.
Those of you who have been tracking my work or my activities may be aware that this year did not end well for me. Matter of fact, it was a complete disaster and a nightmare. But I decided I won't go into details about it. It was unnecessary for me to do so. My apologies for that mates.
This probably won’t matter to most of you, since our latest project barely has a following, but to those who have been tracking it or have seen and/or tried our demo at the local conventions this year in Georgia, or even last year at SIEGE, it is likely evident that you still have not seen a release from the game (besides the expo demo we showcased and released on IndieDB during Halloween). Well, there are three main reasons.
Finally, a resolution for the new year! Knowing me, I never expect any new year to be any better or worse than the last. Usually every year has been rather mediocre for me besides a few glorious and notorious exceptions, (though this year prove me wrong and I almost literally lost my life in the process).
Pessimism aside, I want to ensure the best of it, and to do that, I will put aside all of my hobbies (including taking a break from most of not all game jams) and establish a proper income first and foremost. My mother and I seek to establish a janitorial franchise and she already has a few connections who can help me jump-start it easily and hopefully sooner. If successful, I am very confident I will be able to maintain more than livable income. In addition, I will focus all of my efforts on the game engine marketplaces, especially for newer engines like Xenko (if and when they release a marketplace on their store). Here’s to hoping that goes well.
That is all. For future news, update, and content, please follow our website, or subscribe to our YouTube channel. Feel free to follow our other social media should you prefer those instead.
I hope you’ve all had a wonderful holiday season!
It's been a while since we had posted any progress folks and we never made our first WIP article so here it is.
Starting on April 20th, 2017, I will be hosting a live-stream on the game in order to garner support for this project.
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The pre-alpha build we used to showcase the core features of the game at the Georgia gaming conventions, better known as the "expo demo". Southern Fried...
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