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Lord of Rigel is a turn based 4x (Explore, Expand, Exploit, and Exterminate) space strategy game. Our goal is to create an accessible, yet deep, turn based strategy game that will provide a complete space-opera experience. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. Players can make a choice between warring elder races or forging their own alliance with a coalition of alien races including minor species. Given all the resources of a galactic empire, players can choose how to navigate through complex diplomacy and survive grand menaces invading the galaxy using an array of game mechanics such as a galactic council, espionage, research, and military force.

Players can expect Lord of Rigel to be completed in 2016 and available for Windows, OS X, and Linux.

  • Species
    Choose from 10 playable races with unique characteristics, behaviors, and leaders. Play along side two elder races and choose the fate of minor species with unique resources and technologies to protect or exploit.

  • End Game
    Shape the fate of the galaxy through conquest, diplomacy, or research the secrets of ascension. Players can create or destroy by harness strategic resources to build Dyson spheres, doomsday weapons or unlock evolutionary secrets.

  • Diplomacy
    Negotiate trade treaties, alliances, and create client states. Each species has unique leaders with personalities and cultural traditions that direct their choices. Shape interstellar policy in the Galactic Council.

  • Espionage
    Espionage that counts! Choose to run a shadow empire and benefit from the work of your spy network. Sabotage fleets or bomb infrastructure. Steal technology and use it as you see fit. Create the “right” political climate by inciting rebellions, and even assassinating leaders.

  • Fleet Combat
    Real time combat that allows rewards you for using good tactics. Use smaller ships to flank and target weaker rear armor on capital ships. Target subsystems and disable: weapons shields, engines, computers, and other systems. Use onboard marines to raid enemy ships or capture them.

  • Menaces
    Defend yourself from intergalactic invaders or research how to respond to devastating alien probes. Work with the galactic council to stop menaces. Gain galactic prestige by defending the galaxy against those who would destroy it! Grand menaces truly are grand and menacing.

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Rhombus Studios is proud to announce that it is has signed on with Iceberg Interactive to publish Lord of Rigel. Lord of Rigel (LoR) has an expected Quarter 4, 2016. A turn-based space strategy game, LoR is set in a galaxy locked in a cold war between the elder Rigelan and Arcturan races with the younger species caught in the crossfire. Players can expect to explore a galaxy full of ancient secrets and create coalitions in a politically complex environment. Research, espionage, negotiations, and military force are all means to shape the galaxy in LoR.

We also have a launch trailer made in engine using game assets to give a taste of the Lord of Rigel galaxy:

Lord of Rigel Revised Galaxy Scene Preview (Alpha)

Lord of Rigel Revised Galaxy Scene Preview (Alpha)

News

Lead designer James Rorabaugh discusses some of the revisions in a work in progress preview of the new main screen in Lord of Rigel.

2017 Developer Diary #1

2017 Developer Diary #1

News

A major 2017 progress update from the Lord of Rigel team!

Lord of Rigel Soundtrack on Soundcloud

Lord of Rigel Soundtrack on Soundcloud

News

To celebrate mastering the Lord of Rigel soundtrack, we have released new tracks on Soundcloud to listen to.

Post-Kickstarter Plans

Post-Kickstarter Plans

News

An update on the continuing work on Lord of Rigel!

RSS Files
Lord of Rigel Tactical Preview (Win)

Lord of Rigel Tactical Preview (Win)

Demo

The tactical combat demo for Lord of Rigel. Play as the Humans or Katraxi with up to cruiser class ships and medium level technologies!

Galaxy Generator Demo (Linux)

Galaxy Generator Demo (Linux)

Demo

The pre-alpha galaxy generator demo for Lord of Rigel lets you create and explore procedurally generated galaxies. Artwork is not indicative of the current...

Lord of Rigel Galaxy Generator Demo (Mac)

Lord of Rigel Galaxy Generator Demo (Mac)

Demo

The pre-alpha galaxy generator demo for Lord of Rigel lets you create and explore procedurally generated galaxies. Artwork is not indicative of the current...

Lord of Rigel Galaxy Generator Demo (Windows)

Lord of Rigel Galaxy Generator Demo (Windows)

Demo

The pre-alpha galaxy generator demo for Lord of Rigel lets you create and explore procedurally generated galaxies. Artwork is not indicative of the current...

Comments
TwelveEyes
TwelveEyes

I'm curious how open to modding the game is going to be. Are many of the files going to be exposed for easy access, or are a lot of the functions going to be hard coded?

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Lord_of_Rigel Creator
Lord_of_Rigel

Good question! We want to support modding and currently many game systems use json files that can be set as exposed files to edited by modders. We have discussed doing post-release modding tools as well. James got his start doing Star Trek Legacy mods and my start on game design was from doing table and mission work with FreeSpace so we're wanting in the long run to allow for the same sort of options.

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Guest
Guest

Does this take place in the Wing Commander universe? I'm just asking because the feline aliens featured on your top banner and on some of the posted images are looking exactly (!) like the "Kilrathi" from Wing Commander. Even the name you've chosen for them - apparently named "Katraxi" according to the images you have posted - is very, very similar to the name of the Wing Commander race. What's up with that?

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Lord_of_Rigel Creator
Lord_of_Rigel

Wing Commander's Kilrathi are actually based on Niven's Kzin in the "Known Space" universe where Ringworld is set (which was a main infuence for Halo). We're drawing from the same influences in species archetypes. The Katraxi might look a bit how people would imagine the Kilrathi or Kzin would look like but we've tried to make sure they're their own thing.

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GamesGeek
GamesGeek

I love space strategy games. Looking forward to get my hands on "Lord of Rigel"

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Lord_of_Rigel Creator
Lord_of_Rigel

Thank you! We update Facebook and Twitter a few times a week so if you'd like some more regular updates please follow us there!

Reply Good karma+1 vote
Bill_Chiper3
Bill_Chiper3

What is this game like?

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Lord_of_Rigel Creator
Lord_of_Rigel

Thanks for the question. Lord of Rigel will be a 4x space strategy game. Think of games like Galactic Civilizations Series, Stardrive Series, or Master of Orion series.

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Vulegend
Vulegend

Can't wait for the game release , keep us updated!

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Lord of Rigel
Platforms
Windows, Mac, Linux
Engine
Unity
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Lordofrigel.com
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Style
Genre
4X
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @lordofrigel

We are getting closer and closer to getting the fun stuff working in tactical and will have some great footage to s… T.co

Dec 4 2017

Ships destroyed by invisible weapons or a fledgling weapon system being implemented by our coders? I chose the say… T.co

Nov 26 2017

We are beginning our work on finalizing our first assault shuttle! P3d.in #indiedev #indiegame #gamedev

Oct 22 2017

Check out one of our newest cinematic for the warp amplifier! Youtu.be #indiegame #indiedev #gamedev

Oct 1 2017

RT @Iceberg_Int: We wrote a bite sized guide on 4X games with general tips that will work for most games in the genre:… T.co

Sep 29 2017

RT @IGDBcom: @LordofRigel is featured on IGDB Zpr.io #gaming

Sep 29 2017

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