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Lord of Rigel is a turn based 4x (Explore, Expand, Exploit, and Exterminate) space strategy game. Our goal is to create an accessible, yet deep, turn based strategy game with real time tactical combat that will provide a complete space-opera experience. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. Players can make a choice between warring elder races or forging their own alliance with a coalition of alien races including minor species. Given all the resources of a galactic empire, players can choose how to navigate through complex diplomacy and survive grand menaces invading the galaxy using an array of game mechanics such as a galactic council, espionage, research, and military force. Players can expect Lord of Rigel to be completed in 2016 and available for Windows, OS X, and Linux.

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An update on the continuing work on Lord of Rigel!

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Although we fell short of our Kickstarter goal, it served the purpose of bringing more attention to Lord of Rigel. We are continuing development and recently hit a major internal milestone of a playable version of the game with four species and conquest victories. In terms of artwork we are also nearly finished with the main assets for the ten playable species in the game and doing final mastering work for the audio.

We have a long road ahead to our planned release date in summer of 2016, but we're dedicated to bringing the game to each and every one of you who has supported us so far! We'll be making future announcements regarding ways that you can support Rhombus Studios in making Lord of Rigel a reality.

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