Oh hey. Mugalo. we're jun & pate. This is basically a futuristic survival/simulation game where you parasitically control people (and their spaceships) in a galaxy whose inhabitants are aware of their simulated nature. Peace and order have been torn apart by the nacho wars, and trillions of souls are fumbling through the chaos of migration. Survive unfolding events, navigate the stars, and get to Lilith - a planet of milk and honey.

Report RSS Inventory, Robocop, Inventory

Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a front end for the character status panel. Now please follow me towards these png-formatted images.

Posted by on

Gopezum (I have something to say). It’s been a while… I’m actively trying to figure out how many “moons” it has been (via stack overflow). See here. I will let you know the results of this public inquiry.

Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a front end for the character status panel. Now please follow me towards these png-formatted images:

The chugboy. The multitool. These are two of the main physical tools in the game. They are used to harvest air, water, xenon, trees, rocks, and other natural resources. Pate came up with the idea of the chug boy, and it came out really well. The “multitool” was less inspired, is kinda lame, and will probably get redone before we let anyone play this game.

sdfdsf chugboy1


Ok, here’s the final (semi-final) look & feel of our inventory. Basically, each character (you might have as many as 6 under you control) has a backpack with 12 slots. You can have up to 99 same-type items in each slot, but only 12 different kinds of items in the backpack. Additionally, and perhaps more constricting, is the weight (mass) limit. The weight limit is based on the current location of you character, whether it be a planet, moon, or spaceship. In real-science-world (life), heavy gravity makes it hard to carry things.

invies

In order to have a 3D inventory, you need items. Here are some ore pellets, logs, sap, chug-boy canisters, and rocks. These things are a small subset of the things you will eventually be able to gather using the multitool and the chugboy.

orerocks

So, this here is a png-format image. The character status windows. As characters come under your control, you’ll get access to a window similar to the ones below. In our game, there is no “HP”. Death occurs when any of body, mind, or soul reaches zero. Therefore, these high level windows give you a quick look at your character’s status. You can see them slowly aging, a live feed of them (showing you where they are in the simulation), their species, sex, and a historical graph of their Body, Mind, and Soul metrics.

magic

Here’s a nice video showing these panels & the inventories associated with those characters:

Last – here’s a set of three png-formatted images.

prettyitems socool! tribesel1


Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Lilith
Platforms
Windows, Mac, Linux
Developer
Jun & Pate
Engine
Unity
Contact
Send Message
Homepage
Junandpate.com
Release date
Game watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Lilith
Lilith Role Playing
Related Engines
Unity
Unity Commercial
Related Groups
Jun & Pate
Jun & Pate Developer with 2 members
Linux Gamers
Linux Gamers Fans & Clans with 2,967 members
Unity Devs and Gamers
Unity Devs and Gamers Hobbies & Interests with 1,734 members